Master of Orion II: Battle at Antares/Chemistry: Difference between revisions

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The 2nd best armor you can research, 50% tougher than Zortrium; also gives ground combat units a bonus of +20%; makes missiles and fighters tougher.
The 2nd best armor you can research, 50% tougher than Zortrium; also gives ground combat units a bonus of +20%; makes missiles and fighters tougher.
;Uridium Fuel Cells
;Uridium Fuel Cells
Enables ships to travel go up to 12 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. The range of existing ships is upgraded immediately and at zero cost.
Enables ships to travel up to 12 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. The range of existing ships is upgraded immediately and at zero cost.


Best choice for non-Creatives: depends on your strategy and overall situation, as  your earlier techs (Zortrium Armor; Merculite Missiles, now fully modified and miniaturized by 3 levels) are pretty good. Zeon Missiles are excellent if your ships are mainly armed with missiles; even if you prefer "beams", Zeon Missiles make your Star Bases significantly more powerful. Uridium Fuel Cells can help you get at your opponents, but if there's an uncolonized system halfway you could gamble by  sending an Outpost Ship and hoping there's at least a Gas Giant or Asteroid Belt which will allow you to create an Outpost. Since you probably want Adamantium Armor at the next level and therefore will forgo Thorium Fuel Cells, you may need to take Uridium Fuel Cells. Neutronium Armor is probably the least important option in most cases.
Best choice for non-Creatives: depends on your strategy and overall situation, as  your earlier techs (Zortrium Armor; Merculite Missiles, now fully modified and miniaturized by 3 levels) are pretty good. Zeon Missiles are excellent if your ships are mainly armed with missiles; even if you prefer "beams", Zeon Missiles make your Star Bases significantly more powerful. Uridium Fuel Cells can help you get at your opponents, but if there's an uncolonized system halfway you could gamble by  sending an Outpost Ship and hoping there's at least a Gas Giant or Asteroid Belt which will allow you to create an Outpost. Since you probably want Adamantium Armor at the next level and therefore will forgo Thorium Fuel Cells, you may need to take Uridium Fuel Cells. Neutronium Armor is probably the least important option in most cases.
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