Master of Orion II: Battle at Antares/Chemistry: Difference between revisions

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Best choice for non-Creatives: this decision is a miniature research strategy in its own right, with separate paths for Tolerant and non-Tolerant races:
Best choice for non-Creatives: this decision is a miniature research strategy in its own right, with separate paths for Tolerant and non-Tolerant races:
#For non-Tolerant races the key is that you will very soon need Merculite Missiles (in the next Chemistry level), as they are far better than Nuclear Missiles — especially if your opponent gets Radiation Shield, which completely blocks all damage done by Nuclear Missiles; the hidden secret is that missiles do only 50% damage against planets, so Nuclear Missiles do 4 damage but Radiation Shield blocks 5; and their Missile Bases gleefully pound your ships with effectively infinite ammunition. You can't afford to wait for the next-level missile (Pulson Missile). If you plan to take Merculite Missiles at the next level, you forgo Pollution Processor. That means that, if your race is not Tolerant, you need Atmosphere Renewer (next level after Merculite Missile / Pollution Processor) for pollution control. So you can't have Iridium Fuel Cells (in the same tech level as Atmosphere Renewer) and therefore you need Deuterium Fuel Cells. All this means non-Tolerant non-Creatives take the risk of using Titanium Armor ("cardboard") until they research Zortrium Armor (higher up the Chemistry tech tree).
#For non-Tolerant races the key is that you will very soon need Merculite Missiles (in the next Chemistry level), as they are far better than Nuclear Missiles — especially if your opponent gets Radiation Shield, which blocks most, if not all, damage done by Nuclear Missiles; the hidden secret is that the damage reduction is actually 5 + N, where N is the damage reduction by usual shields (N is the shield class). So if your opponent also has Class III or higher Shield, then Nuclear Missiles become completely ineffective against the planet with Radiation Shield. Even if the opponent don't have Class III Shield, you need huge amount of missiles, and it takes much more time; and their Missile Bases gleefully pound your ships with effectively infinite ammunition. You can't afford to wait for the next-level missile (Pulson Missile). If you plan to take Merculite Missiles at the next level, you forgo Pollution Processor. That means that, if your race is not Tolerant, you need Atmosphere Renewer (next level after Merculite Missile / Pollution Processor) for pollution control. So you can't have Iridium Fuel Cells (in the same tech level as Atmosphere Renewer) and therefore you need Deuterium Fuel Cells. All this means non-Tolerant non-Creatives take the risk of using Titanium Armor ("cardboard") until they research Zortrium Armor (higher up the Chemistry tech tree).
#Tolerant races need Merculite Missiles just as much, but they don't need any pollution control, unless they want to allow for conquering non-Tolerant colonies, in which case they follow route 1. They often take Iridium Fuel Cells later and Tritanium Armor now.
#Tolerant races need Merculite Missiles just as much, but they don't need any pollution control, unless they want to allow for conquering non-Tolerant colonies, in which case they follow route 1. They often take Iridium Fuel Cells later and Tritanium Armor now.


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