Master of Orion II: Battle at Antares/Colony Leaders: Difference between revisions

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→‎Colony Leaders: RashIki - Tanus
(→‎Colony Leaders: Megatron - Ralleia)
(→‎Colony Leaders: RashIki - Tanus)
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| '''Ailis<br />the Gifted'''
| '''Ailis<br />the Gifted'''
| Starting level: 60<br />Environmentalist -10% (-10% per level)<br />Medicine +15% (+5% per level)<br />Spiritual Leader +10% (+10% per level)
| Starting level: 60<br />Environmentalist -10% (-10% per level)<br />Medicine +15% (+5% per level)<br />Spiritual Leader +10% (+10% per level)
| Non-Tolerant non-Unification empires will find Ailis a good all-rounder for new colonies, less useful for established ones that are nearer their population limit. They should probably hire him early or not at all.<br / >The most popular production races, especially "Unitol" will find him much less useful.
| Non-Tolerant non-Unification empires will find Ailis a good all-rounder for new colonies, less useful for established ones that are nearer their population limit. They should probably hire him early or not at all.<br / >The most popular production races, especially "Unitol", will find him much less useful.
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| [[Image:Moo2 Androgena.jpg]]
| [[Image:Moo2 Androgena.jpg]]
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| '''Cassandra<br />the Elerian Mystic'''
| '''Cassandra<br />the Elerian Mystic'''
| Starting level: 60<br />Diplomat +10 (+10% per level)<br />Telepath* +3% (+3% per level)<br />Environmentalist -10% (-10% per level)<br />Spiritual Leader +10% (+10% per level)<br />Tech:Telepathic Training
| Starting level: 60<br />Diplomat +10 (+10% per level)<br />Telepath* +3% (+3% per level)<br />Environmentalist -10% (-10% per level)<br />Spiritual Leader +10% (+10% per level)<br />Tech:Telepathic Training
| The Telepathic Training tech is fairly easy to research.<br />Cassandra's Diplomat skill is useless to Repulsive empires.<br />Her Telepath skill's boost to your ''offensive'' spying may be useful for non-Creatives; but its defense against Mind Control only becomes relevant if you've lost the space battle, and in that case the enemy can invade or bomb your colony.<br />Cassandra's Environmentalist and Spiritual skills may be useful to research races. The Environmentalist skill is useless to Tolerant races (until they conquer planets with non-Tolerant populations); her Spiritual  skill is useless to Unification races; so she's of little use to the popular "[[Master_of_Orion_II/Some_effective_race_designs#Production-oriented_races | Unitol]]" type of production race.
| The Telepathic Training tech is fairly easy to research.<br />Cassandra's Diplomat skill is useless to Repulsive empires.<br />Her Telepath skill's boost to your ''offensive'' spying may be useful for non-Creatives; but its defense against Mind Control only becomes relevant if you've lost the space battle, and in that case the enemy can invade or bomb your colony.<br />Cassandra's Environmentalist and Spiritual skills will often be useful to research races. The Environmentalist skill is useless to Tolerant races (until they conquer planets with non-Tolerant populations); her Spiritual  skill is useless to Unification races; so she's of little use to the popular "[[Master_of_Orion_II/Some_effective_race_designs#Production-oriented_races | Unitol]]" type of production race.
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| [[Image:Moo2 Chug.jpg]]
| [[Image:Moo2 Chug.jpg]]
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| Starting level: 150<br />Diplomat* +15 (+15 per level)<br />Famous* -60BCs (-60BCs per level)<br />Spiritual Leader +15% (+15% per level)
| Starting level: 150<br />Diplomat* +15 (+15 per level)<br />Famous* -60BCs (-60BCs per level)<br />Spiritual Leader +15% (+15% per level)
| Ralleia often appears fairly early, but looks expensive for that stage in the game. Her Diplomat ability is useless to Repulsive empires, and her Spiritual ability is useless to Unification empires. But other empires should hire her if they have a populous system with no Leader, as her Spiritual skill will improve every aspect of a colony's performance. The boost she gives to a populous system's tax income will more than pay her salary; and if you don't already have a Famous Leader and don't have many Leaders yet, she'll save you a fortune in hiring fees. (Our judgement is not at all influenced by the fact that she's drop-dead gorgeous).
| Ralleia often appears fairly early, but looks expensive for that stage in the game. Her Diplomat ability is useless to Repulsive empires, and her Spiritual ability is useless to Unification empires. But other empires should hire her if they have a populous system with no Leader, as her Spiritual skill will improve every aspect of a colony's performance. The boost she gives to a populous system's tax income will more than pay her salary; and if you don't already have a Famous Leader and don't have many Leaders yet, she'll save you a fortune in hiring fees. (Our judgement is not at all influenced by the fact that she's drop-dead gorgeous).
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| [[Image:Moo2 RashIki.jpg]]
| '''Rash-Iki<br />the Warlord'''
| Starting level: 60<br />Commando +2 (+2 per level)<br />Instructor* +1 (+1 per level)<br />Labor Leader* +15% (+15% per level)<br />Tactics +6 (+6 per level)
| Rash-Iki often appears early enough for his Instructor skill to pay off. His Labor skill will often be most useful to Tolerant Empires, but other empires may use it to move a few workers into research.  In a Colony Leader the Tactics and Commando skills are only operational when you're defending a system he governs.
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| [[Image:Moo2 Tanus.jpg]]
| '''Tanus<br />the Revolutionary'''
| Starting level: 150<br />Farming Leader +10% (+10% per level)<br />Labor Leader +10% (+10% per level)<br />Science Leader +10% (+10% per level)<br />Spiritual Leader +10% (+10% per level)
| Tanus' Spiritual skill is useless to Unification empires, and his Farming skill is useless in Lithovore colonies. But the great majority of empires can benefit from at least 3 out of his 4 abilities.
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