Master of Orion II: Battle at Antares/Force Fields: Difference between revisions

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Building that slows all enemy ships within a range of 2 parsecs to a speed of 1 parsec per turn. Such a powerful defense for a whole system (by giving its own empire's ships plenty of time to get there) that it is often banned in multi-player games. Unlike many defenses, this gets better as the game proceeds, since your ships get faster. Its main weakness is that, if the attackers capture the colony that built the Warp Interdictor, it starts working for ''them'', even if there are other uncaptured colonies in the system.  
Building that slows all enemy ships within a range of 2 parsecs to a speed of 1 parsec per turn. Such a powerful defense for a whole system (by giving its own empire's ships plenty of time to get there) that it is often banned in multi-player games. Unlike many defenses, this gets better as the game proceeds, since your ships get faster. Its main weakness is that, if the attackers capture the colony that built the Warp Interdictor, it starts working for ''them'', even if there are other uncaptured colonies in the system.  
;Lightning Field
;Lightning Field
Ship Special System that has a 50% chance of destroying groups of missiles, torpedoes or fighters attempting to hit the ship; but "fires" only once per combat run, so can be defeated by multiple groups of missiles (sse the military sections of this guide).  
Ship Special System that has a 50% chance of destroying groups of missiles, torpedoes or fighters attempting to hit the ship; but "fires" only once per combat turn, so can be defeated by multiple groups of missiles (see the military sections of this guide).  


Best choice for non-Creatives: Warp Interdictor, if not banned; otherwise probably Lightning Field.
Best choice for non-Creatives: Warp Interdictor, if not banned; otherwise probably Lightning Field.
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