Master of Orion II: Battle at Antares/Freight training: Difference between revisions

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→‎Increase you freighter fleet before invading: concerns Unifications, Aquatics and Creatives too
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(→‎Increase you freighter fleet before invading: concerns Unifications, Aquatics and Creatives too)
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==Increase you freighter fleet before invading==
==Increase you freighter fleet before invading==
Pay attention, you Lithovores, or you'll get a nasty shock when you go conquering!
Pay attention, you Lithovores, or you'll get a nasty shock when you go conquering! You too, Unifications and Aquatics, other races usually don't have your farming skills! Creatives had better listen up too, non-Creative empires usually don't have the morale techs you take for granted.


Usually the first colonies you invade are on the edge of an enemy empire, so they're the least developed; and most of your enemies will not be Lithovores, so captured colonists will need to be fed.
Usually the first colonies you invade are on the edge of an enemy empire, so they're the least developed; and most of your enemies will not be Lithovores, so captured colonists will need to be fed.
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Even on farmable planets you're quite likely to see food shortages initially:
Even on farmable planets you're quite likely to see food shortages initially:
*They're often sub-Terran, producing only 1 food per farmer and with no farming upgrades (e.g. Soil Enrichment).
*They're usually sub-Terran, producing only 1 food per farmer and with no farming upgrades (e.g. Soil Enrichment).
*The population will initially be angry (unless you mind-controlled them) and so unproductive that they don't feed themselves even if you move them all into farming. Newly-invaded colonies have no Barracks (destroyed in the ground battle), so if your Government is Feudal or Dictatorship there's an additional loss of morale that reduces farmers' productivity even more. And in any case you will usually want  at least some of the conquered colonists to build things, especially Automated Factory (if not present already), Marine Barracks and (if you researched it) Alien Control Center to get them working productively as fast as possible.
*The population will initially be angry (unless you mind-controlled them) and so unproductive that they don't feed themselves even if you move them all into farming. Newly-invaded colonies have no Barracks (destroyed in the ground battle), so if your Government is Feudal or Dictatorship there's an additional loss of morale that reduces farmers' productivity even more. And in any case you will usually want  at least some of the conquered colonists to build things, especially Automated Factory (if not present already), Marine Barracks and (if you researched it) Alien Control Center to get them working productively as fast as possible.


Make sure you have at least 20 spare Freighters before invading (more if you are moving population between your existing colonies), and build Freighters to maintain that safety margin.
Make sure you have at least 20 spare Freighters before invading (more if you are moving population between your existing colonies), and maintain that saftey margin by building additional Freighters as you invade more enemy colonies.


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{{Footer Nav|game=Master of Orion II|prevpage=Feeding your people|nextpage=Speeding up production}}
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