Master of Orion II: Battle at Antares/Power: Difference between revisions

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Ship Special System that decreases by 25% the damage your ships take, and store this energy for an attack you can use released in the next turn.<br />Miniaturization: Decreases size and cost.
Ship Special System that decreases by 25% the damage your ships take, and store this energy for an attack you can use released in the next turn.<br />Miniaturization: Decreases size and cost.
;Megafluxers
;Megafluxers
Achievement that increases available space on all ships by +25%.<br />Miniaturization: Not applicable.
Achievement that increases available space on all ships by +25%. Usually halve space in ship is used for defensive equipment, so it's allow you to increase weapon's quantity by about 50%. And not only beams. <br />Miniaturization: Not applicable.


Best choice for non-Creatives: depends on your strategy. If you use "beam" weapons and have good targeting computers, High Energy Focus provides the greatest increase in firepower. Otherwise take Megafluxers.
Best choice for non-Creatives: depends on your strategy. If opponent use top shields, High Energy Focus provides the greatest increase in firepower. Otherwise take Megafluxers.


This tech level is not always reached in competitive games, but it's a huge payday for Creatives: High Energy Focus + Megafluxers almost doubles a Battleship's firepower, assuming that a lot of the ship's space was already used by Special Systems such as Structural Analyzer (in the Computers tech tree).
This tech level is not always reached in competitive games, but it's a huge payday for Creatives: High Energy Focus + Megafluxers almost doubles a Battleship's firepower, assuming that a lot of the ship's space was already used by Special Systems such as Structural Analyzer (in the Computers tech tree).
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