Master of Orion II: Battle at Antares/Race design options: Difference between revisions

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Advanced version: '''Confederation'''. Advantages: spaceship production costs are reduced to ⅓ (33%) of normal; populations captured from a Confederation empire do not assimilate instantly (an imaginary advantage, since Feudal populations do not actually assimilate instantly); assimilates populations captured from other empires at twice the normal rate.<br />Remaining disadvantages: 50% reduction in research per scientist; 20% penalty for colonies with no Barracks; 50% penalty after loss of capital, until a new Capitol is built.
Advanced version: '''Confederation'''. Advantages: spaceship production costs are reduced to ⅓ (33%) of normal; populations captured from a Confederation empire do not assimilate instantly (an imaginary advantage, since Feudal populations do not actually assimilate instantly); assimilates populations captured from other empires at twice the normal rate.<br />Remaining disadvantages: 50% reduction in research per scientist; 20% penalty for colonies with no Barracks; 50% penalty after loss of capital, until a new Capitol is built.
Note:  Although not discussed in the manual, experience shows that the Feudal and Confederation governments also obtain a 50% penalty to their research treaty amounts.  Therefore, if a Dictatorship would have earned 30 BC from a fully developed trade treaty, and and 30 RP from fully developed research treaty, a Feudal or Confederation government would earn the same from the trade treaty but be penalized 50% on the research treaty.  This means they would gain 30 BC from the trade treaty but only 15 RP from the research treaty.


''Feudal's 50% reduction in research per scientist is usually crippling.'' Feudal only stands a chance as a blitz race in a ''small'' galaxy - in a large galaxy, however crowded with juicy targets, some race on the far side will build up an insuperable technological advantage before the Feudal empire's ships get there. Outpost ships are often a vital part of Feudal fleets; they can extend a Feudal empire's range by landing on uninhabitable gas giants and asteroid belts; and they can overcome the "no Barracks" penalty for young colonies because they convert to Marine Barracks when a planet on which they've already landed is colonized (but not by landing on a colonized planet which has no Barracks). These techniques are rather expensive in production cost for non-Feudal empires in the early game, but they exploit Feudalism's one strength, which is cheap ships.
''Feudal's 50% reduction in research per scientist is usually crippling.'' Feudal only stands a chance as a blitz race in a ''small'' galaxy - in a large galaxy, however crowded with juicy targets, some race on the far side will build up an insuperable technological advantage before the Feudal empire's ships get there. Outpost ships are often a vital part of Feudal fleets; they can extend a Feudal empire's range by landing on uninhabitable gas giants and asteroid belts; and they can overcome the "no Barracks" penalty for young colonies because they convert to Marine Barracks when a planet on which they've already landed is colonized (but not by landing on a colonized planet which has no Barracks). These techniques are rather expensive in production cost for non-Feudal empires in the early game, but they exploit Feudalism's one strength, which is cheap ships.
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Advanced version: '''Federation''' (do not confuse with Confederation, which is the advanced version of Feudalism). Advantages: 75% more research per scientist; 75% more income per taxpayer; assimilates conquered populations 4 times  as fast as normal.<br />Remaining disadvantages: spies get a 10% disadvantage in ''defensive'' operations; if the empire's capital is captured or destroyed, the whole empire suffers a 20% reduction in output per per farmer / worker / scientist / taxpayer until a new Capitol is built (a less serious penalty than for Feudalism or Dictatorship).
Advanced version: '''Federation''' (do not confuse with Confederation, which is the advanced version of Feudalism). Advantages: 75% more research per scientist; 75% more income per taxpayer; assimilates conquered populations 4 times  as fast as normal.<br />Remaining disadvantages: spies get a 10% disadvantage in ''defensive'' operations; if the empire's capital is captured or destroyed, the whole empire suffers a 20% reduction in output per per farmer / worker / scientist / taxpayer until a new Capitol is built (a less serious penalty than for Feudalism or Dictatorship).
Note:  Although not discussed in the manual, experience shows that the Democracy and Federation governments also obtain a +50% bonus to their research and trade treaty amounts.  Therefore, if a Dictatorship would have earned 30 BC from a fully developed trade treaty, and and 30 RP from fully developed research treaty, a democracy would earn 50% more from each or 45 BC from the trade treaty  and 45 RP from the research treaty.  A Federation would gain a 75% bonus, thus giving them 53 BC and RP.


Democracy's assimilation advantage is minor, since other governments can reduce their assimilation times by building on each conquered planet a [[Master of Orion II/Sociology | Alien Management Center]], which is fairly easy to research.
Democracy's assimilation advantage is minor, since other governments can reduce their assimilation times by building on each conquered planet a [[Master of Orion II/Sociology | Alien Management Center]], which is fairly easy to research.
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