Master of Orion II: Battle at Antares/Race design options: Difference between revisions

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Beware of the charming aspect of the Elerians, if you don't pay attention, they can control your mind ! First, the omniscient ability allows to see all the galaxy to find your prey. Second, the feodalism government helps to reduce the production cost of spaceships to attack. A couple of Cruisers or a Battleship with a Destroyer are strong enough to destroy a starbase. Third, with the telepathic ability, the planet is yours by using mind control attack ! Moreover, the planet is "peacefully" conquered and doesn't revolt ! A couple of planet conquered early may provide a huge advantage. Key technologies are those required to build spaceships including fuel tanks and basic engine which need to be researched only in pre-warp game. Elerians are terrific but it's a two edged sword : if the blitz attack fails, it will become incredibly hard to survive the retaliation.
Beware of the charming aspect of the Elerians, if you don't pay attention, they can control your mind ! First, the omniscient ability allows to see all the galaxy to find your prey. Second, the feodalism government helps to reduce the production cost of spaceships to attack. A couple of Cruisers or a Battleship with a Destroyer are strong enough to destroy a starbase. Third, with the telepathic ability, the planet is yours by using mind control attack ! Moreover, the planet is "peacefully" conquered and doesn't revolt ! A couple of planet conquered early may provide a huge advantage. Key technologies are those required to build spaceships including fuel tanks and basic engine which need to be researched only in pre-warp game. Elerians are terrific but it's a two edged sword : if the blitz attack fails, it will become incredibly hard to survive the retaliation.
===Sakkras===
Race abilities : Population growth +100%, Agriculture +1, Subterranean, Large Homeworld, Spying -1 <br>
Government : Feodalism
These lezard reproduce very fast, combined with farming bonus and subterranean, this race is perfectly adapted for fast expansion. Housing should be used in the one planet in home system to fill quickly all the first planets. Then, Feodalism helps to obtain cheaper colony ships. At the beginning homeworld may be used to crank out colony ships and battle ships alternatively. The difficulty remains in keeping all planets well defended. A good balance has to be found between expansion and planet protection. Colonized planets have to build progressively their own starbase to defend and maintain command points for battleships. Once expansion has reached the other races, prepare to fight hostile races which will attack you to capture your planets with your precious farmers. Population is power, Sakkra's superiority in this domain represents a huge advantage to win the galactic election.


===Humans===
===Humans===
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