Master of Orion II: Battle at Antares/Some effective race designs: Difference between revisions

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Collection of classic races used in multiplayer. Unification government completely dominates multiplayer. One exception is DemoLith that has some chance to compete. Other Democracy based races are unplayable unless some picks are banned. Like Unification. And Lithovore. Dictatorships and Feudal governments generally don't stand a chance against Unification in multiplayer. Note also the absence of Creative in this listing.
Collection of classic races used in multiplayer. Unification government completely dominates multiplayer. One exception is DemoLith that has some chance to compete. Other Democracy based races are unplayable unless some picks are banned. Like Unification. And Lithovore. Dictatorships and Feudal governments generally don't stand a chance against Unification in multiplayer. Note also the absence of Creative in this listing.


====UniTol====
====UniTolProd1====
The classic UniTol build works well in most starting positions (good or bad); its gamble is that a nearby aggressor will not take advantage of UniTol's slow early research by blitzing it. UniTol should expand fast in the beginning to gain population and research and build Soil Enrichment early (1 extra food per farmer), so that it can move some people off farming.
The classic UniTol build works well in most starting positions (good or bad); its gamble is that a nearby aggressor will not take advantage of UniTol's slow early research by blitzing it. UniTol should expand fast in the beginning to gain population and research and build Soil Enrichment early (1 extra food per farmer), so that it can move some people off farming.


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