Master of Orion II: Battle at Antares/Some effective race designs: Difference between revisions

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(→‎WarDictSubProdSciFarm: Removing the science bonus makes this race is no longer 'balanced'. The whole point is to get warlord for 'free' by taking the two combat maluses.)
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This is a common saying among ''MOO2'' players and it's 99% true. More people = more money and some combination of more research and more production.
This is a common saying among ''MOO2'' players and it's 99% true. More people = more money and some combination of more research and more production.


More precisely, research + production = power. Farming is not an objective; it's a requirement in order to support your workers and scientists. That's why picks that either increase food production per farmer, like Unification, Aquatic, or +1 and +2 Farming, or that cut down on the need to support pops with food, like Cybernetic and Lithovore (though they'd still require pops to consume minerals instead of food, so mineral-production-boosting picks like Unification or +1 or +2 Production are recommended alongside those picks), are alternatives to the other population-boosting picks, like Aquatic, Subterranean, and Tolerant, despite not increasing maximum population; less need for farming (and mining for Cybernetic and Lithovore races) means you will have more population in production and research, and won't have to build as many freighters or pay as much in transport costs.
More precisely, research + production = power. Farming is not an objective, it's a requirement in order to support your workers and scientists. That's why Lithovore is an alternative to the other population boosting picks, despite not increasing maximum population; no need for farming means you will have more population in production and research and won't have to build freighters and pay transport costs.


===All race designs take a gamble on something===
===All race designs take a gamble on something===