Master of Orion II: Battle at Antares/Some effective race designs: Difference between revisions
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Master of Orion II: Battle at Antares/Some effective race designs (edit)
Revision as of 16:32, 7 January 2023
, 7 January 2023no edit summary
(→WarDictSubProdSciFarm: Removing the science bonus makes this race is no longer 'balanced'. The whole point is to get warlord for 'free' by taking the two combat maluses.) |
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This is a common saying among ''MOO2'' players and it's 99% true. More people = more money and some combination of more research and more production. | This is a common saying among ''MOO2'' players and it's 99% true. More people = more money and some combination of more research and more production. | ||
More precisely, research + production = power. Farming is not an objective | More precisely, research + production = power. Farming is not an objective, it's a requirement in order to support your workers and scientists. That's why Lithovore is an alternative to the other population boosting picks, despite not increasing maximum population; no need for farming means you will have more population in production and research and won't have to build freighters and pay transport costs. | ||
===All race designs take a gamble on something=== | ===All race designs take a gamble on something=== |