Master of Orion II: Battle at Antares/Warship design: Difference between revisions

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== Carrier Ship ==
== Carrier Ship ==
This class of ship relies on launching sorties of fighters or bombers to inflict damage on the enemy. Fighters allow the Carrier Ship a greater amount of tactical freedom in battle, since the carrier is free to take evasive maneuvers while its fighter contingent engages the enemy. That said, since fighters are vulnerable to being shot down in a way similar to missiles, sometimes the most effective way to deploy fighters is for the Carrier Ship to launch them "point-blank" so they can resolve their attack run before the target gets a chance to fire back.
Fighters/Bombers can also sometimes bring "space-efficiency", meaning they can pack more weapons into less ship space than a Beam Ship could. There are only 5 types of beam weapons that can be armed on fighters, and each individual fighter will be armed with a "normal" version of the best one available (in-game description incorrectly states that they are armed with pd-versions):
* Particle Beam
* Phasors
* Mass Driver
* Fusion Beam
* Laser Beam
Bombers use the best bomb tech available, while Heavy Fighters are armed with both beams and bombs.
For non-creatives using fighters implies painful research choices in the tech tree. Researching ''Fighter Bays'' means you will have to forego ''Reinforced Hull'', which diminishes your mid-game ship survivability dramatically. Taking ''Heavy Fighters'' instead of ''Advanced City Planning'' can be quite debilitating economically.
One of the further problems with using fighters is that they remain terribly vulnerable to ship explosions. Thus often a "successful" sortie results in a large group of attacking fighters being destroyed along with their target.
=== Main Weapons ===
=== Main Weapons ===
Fighter Bays, Bomber Bays, Heavy Fighter Bays
Fighter Bays, Bomber Bays, Heavy Fighters


=== Special Systems ===
=== Special Systems ===
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