Master of Orion II: Battle at Antares/Warship design: Difference between revisions

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== Planetary Assault (PA) Ship ==
== Planetary Assault (PA) Ship ==


This ship class represents specialized designs meant to destroy stubborn stationary planetary defenses. Sometimes for one reason or another your otherwise quite effective ship designs just don't seem to get the job done when they attack an enemy planet, and refitting the entire fleet is unpractical (and unnecessary). Thus a PA Ship supplements your normal attack fleet and is used specifically against the particular alien defenses it was designed to thwart.  
This ship class represents specialized designs meant to destroy stubborn stationary planetary defenses. Sometimes for one reason or another (often when first encountering enemy planetary shielding) your otherwise quite effective ship designs just don't seem to get the job done when they attack an enemy planet, and refitting the entire fleet is unpractical (and unnecessary). Thus a PA Ship supplements your normal attack fleet and is used specifically against the particular alien defenses it was designed to thwart.  


=== Weapons ===
=== Weapons ===
PA Ships are the only class of ship where it makes sense to consider using bombs. However beams, missiles, torpedoes and bombers/heavy-fighters are all effective alternatives, with the following limitations:
PA Ships are the only class of ship where it makes sense to consider using bombs, as they do full damage vs. planets, whereas all other weapon classes do 1/2 damage. However beams, missiles, torpedoes and bombers/heavy-fighters can all also effective alternatives, with the following limitations:
* The weapon must be effective against planets (ie. excludes most Special Weapons or Pd-weapons)
* The weapon must be effective against planets (ie. excludes most Special Weapons or Pd-weapons)
* Be strong enough to overcome any planetary shielding.  
* Be strong enough to overcome any planetary shielding (ie. take into account 50% damage reduction).  
* Be of sufficient quantity to destroy whatever planetary installations are likely to be present.
* Be of sufficient quantity to destroy whatever planetary installations are likely to be present.
Planetary defenses (as well as the defending Starbase) generally have terrible beam defense ratings. Thus you can usually forego a Battle Scanner on a PA Ship and use the space to pack in more weapons. Similarly you can forego ECCM modifications on missiles meant to bombard a planet.
Planetary defenses (as well as the defending Starbase) generally have terrible beam defense ratings. Thus you can usually forego a Battle Scanner on a PA Ship and use the space to pack in more weapons. Similarly you can forego ECCM modifications on missiles meant to bombard a planet.
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