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== Militia Sergeants ==
== Militia Sergeants ==


Requirements: Town Guard
*Requirements: Town Guard
Type: Militia  
*Type: Militia  
Who Gets them: All Catholics, Novgorod, Russians, Almohad
*Who Gets them: All Catholics, Novgorod, Russians, Almohad
Stats: Charge 4, attack 2, defense 3, armor 3, moral 0, speed: average for infantry  
*Stats: Charge 4, attack 2, defense 3, armor 3, moral 0, speed: average for infantry  
Extras: Armor Piercing  
*Extras: Armor Piercing  
Size: 60 men  
*Size: 60 men  
Cost: 150 Florins, upkeep: 30 florins/year (1/2 florin per man)  
*Cost: 150 Florins, upkeep: 30 florins/year (1/2 florin per man)  


Militia Sergeants are a big improvement over Urban Militias as they have much better defense.  In the Early Era they are fairly average infantry and do well against most opponents.  They are best at fighting armored units, like feudal men at arms or knights. With the later it is best to let them attack from behind.  Have low moral so they will be the first units to break if things go badly.   
Militia Sergeants are a big improvement over Urban Militias as they have much better defense.  In the Early Era they are fairly average infantry and do well against most opponents.  They are best at fighting armored units, like feudal men at arms or knights. With the later it is best to let them attack from behind.  Have low moral so they will be the first units to break if things go badly.   
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== Almohad Urban Militia ==
== Almohad Urban Militia ==


Requirements: Town Guard
*Requirements: Town Guard
Type: Militia/Swordsmen
*Type: Militia/Swordsmen
Who Gets them: Almohads
*Who Gets them: Almohads
Stats: Charge 3, attack 3, defense 3, armor 4, moral 2, speed: average for infantry  
*Stats: Charge 3, attack 3, defense 3, armor 4, moral 2, speed: average for infantry  
Extras: Large shield (0.5 modifier), +1 valor if trained in Granada
*Extras: Large shield (0.5 modifier), +1 valor if trained in Granada
Size: 60 men  
*Size: 60 men  
Cost: 200 Florins, upkeep: 37 florins/year (5/8 florin per man)
*Cost: 200 Florins, upkeep: 37 florins/year (5/8 florin per man)


Almohad Urban Militia are really swordsmen calling themselves militia.  They have defense and armor compared to Feudal Men at Arms, this makes them one of the best swordsmen of the early era.  In later ages, however, they will be hard pressed against more powerful units.  This unit do not make Militia Sergeants obsolete, they lack an armor piercing attack.
Almohad Urban Militia are really swordsmen calling themselves militia.  They have defense and armor compared to Feudal Men at Arms, this makes them one of the best swordsmen of the early era.  In later ages, however, they will be hard pressed against more powerful units.  This unit do not make Militia Sergeants obsolete, they lack an armor piercing attack.
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== Crossbows ==
== Crossbows ==


Requirements: Bower's Workshop
*Requirements: Bower's Workshop
Eras: High, Late
*Eras: High, Late
Type: Missile
*Type: Missile
Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Crossbow | Crossbow]] (28 bolts)
*Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Crossbow | Crossbow]] (28 bolts)
Who Gets them: All except Golden Horde.
*Who Gets them: All except Golden Horde.
Stats: Charge 1, attack -1, defense 2, armor 3, moral 0, speed: average for infantry  
*Stats: Charge 1, attack -1, defense 2, armor 3, moral 0, speed: average for infantry  
Extras: 25% cheaper for French
*Extras: 25% cheaper for French
Size: 60 men  
*Size: 60 men  
Cost: 200 Florins, upkeep: 22 florins/year (3/8 florin per man)
*Cost: 200 Florins, upkeep: 22 florins/year (3/8 florin per man)


Crossbows are the new missile units of the High Era.  They work much differently than bow-armed archers.  Crossbows take longer to load, but each shot is much more powerful.  The bolt can penetrait armor much better than an arrow can, so units which are almost invulnerable to arrows can fall to crossbows.  Crossbows also need a much flater projectory, they have trouble shooting over the heads of friendly forces.  In melee they are still weak but much better than vanilla archers, so they can hold their own to some extent.  Crossbows are also cheaper in training costs and upkeep and thus make good garrison troops.   
Crossbows are the new missile units of the High Era.  They work much differently than bow-armed archers.  Crossbows take longer to load, but each shot is much more powerful.  The bolt can penetrait armor much better than an arrow can, so units which are almost invulnerable to arrows can fall to crossbows.  Crossbows also need a much flater projectory, they have trouble shooting over the heads of friendly forces.  In melee they are still weak but much better than vanilla archers, so they can hold their own to some extent.  Crossbows are also cheaper in training costs and upkeep and thus make good garrison troops.   
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==Berber Camel==
==Berber Camel==


Requirements: Bower's Workshop
*Requirements: Bower's Workshop
Type: Missile Cavalry
*Type: Missile Cavalry
Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Mounted_Bow | Mounted Bow]] (28 arrows)
*Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Mounted_Bow | Mounted Bow]] (28 arrows)
Where: MOROCCO, ALGERIA, TUNISIA, LIBYA, AFRICA
*Where: MOROCCO, ALGERIA, TUNISIA, LIBYA, AFRICA
Who Gets them: Almohad
*Who Gets them: Almohad
Stats: Charge 2, attack 0, defense 0, armor 2, moral 0, speed: slow for cavalry
*Stats: Charge 2, attack 0, defense 0, armor 2, moral 0, speed: slow for cavalry
Dismounts to: Desert Archers (all battles)
*Dismounts to: Desert Archers (all battles)
Extras: Cavalry shield, +1 valor if trained in Morocco or Algeria, causes fear to horses
*Extras: Cavalry shield, +1 valor if trained in Morocco or Algeria, causes fear to horses
Size: 40 men  
*Size: 40 men  
Cost: 300 Florins, upkeep: 30 florins/year (3/4 florin per man)
*Cost: 300 Florins, upkeep: 30 florins/year (3/4 florin per man)


Berber Camels are unique to the Almohads. They can serve both like horse archers, and as cavalry killers.  While their stats are not great, Camels from Morocco or Algeria should be able to kill most light cavalry units, allowing them to pester enemy infantry at will.
Berber Camels are unique to the Almohads. They can serve both like horse archers, and as cavalry killers.  While their stats are not great, Camels from Morocco or Algeria should be able to kill most light cavalry units, allowing them to pester enemy infantry at will.
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== Ottoman Infantry ==
== Ottoman Infantry ==


Requirements: Bower's Workshop
*Requirements: Bower's Workshop
Era: Late
*Era: Late
Type: Missile  
*Type: Missile  
Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Short_Bow | Short Bow]] (28 arrows)
*Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Short_Bow | Short Bow]] (28 arrows)
Who Gets them: Turks
*Who Gets them: Turks
Stats: Charge 2, attack 1, defense 0, armor 2, moral 0, speed: Average for Infantry
*Stats: Charge 2, attack 1, defense 0, armor 2, moral 0, speed: Average for Infantry
Extras: Armor Piercing, Small shield, +1 valor if trained in Rum
*Extras: Armor Piercing, Small shield, +1 valor if trained in Rum
Size: 60 men  
*Size: 60 men  
Cost: 275 Florins, upkeep: 37 florins/year (5/8 florin per man)
*Cost: 275 Florins, upkeep: 37 florins/year (5/8 florin per man)


Pretty standard archer unit unique to the Turks.  Only available in Late, when most archer units have been long forgotten.  The only thing unusual is the armor piercing attack while in melee. They might be useful as flankers against armored foes, though they would only do minor damage.
Pretty standard archer unit unique to the Turks.  Only available in Late, when most archer units have been long forgotten.  The only thing unusual is the armor piercing attack while in melee. They might be useful as flankers against armored foes, though they would only do minor damage.
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==Genoese Sailors==
==Genoese Sailors==


Requirements: Bower's Workshop, Port
*Requirements: Bower's Workshop, Port
Type: Missile  
*Type: Missile  
Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Short_Bow | Short Bow]] (28 arrows)
*Missle: [[Medieval_Total_War_Guide:Units:Missle_Info#Short_Bow | Short Bow]] (28 arrows)
Who Gets them: Catholics, Orthodox
*Who Gets them: Catholics, Orthodox
Where: Genoa
*Where: Genoa
Stats: Charge 2, attack 0, defense -2, armor 1, moral 2, speed: Fast for Infantry
*Stats: Charge 2, attack 0, defense -2, armor 1, moral 2, speed: Fast for Infantry
Extras: Small shield, +1 valor if trained in Genoa, 25% cheaper for Byzantine
*Extras: Small shield, +1 valor if trained in Genoa, 25% cheaper for Byzantine
Size: 60 men  
*Size: 60 men  
Cost: 275 Florins, upkeep: 30 florins/year (1/2 florin per man)
*Cost: 275 Florins, upkeep: 30 florins/year (1/2 florin per man)


Genoese Sailors are available to whoever owns Genoa.  All Sailors start out with at least 1 valor because they must be trained there.  They also are faster, have better moral and fight slightly better than regular archers.  It is worth taking Genoa just for these archers, and Genoa should be dedicated to producing nothing but them.  While a bit more expensive than regular archers, they have lower upkeep, and thus make better garrison troops.   
Genoese Sailors are available to whoever owns Genoa.  All Sailors start out with at least 1 valor because they must be trained there.  They also are faster, have better moral and fight slightly better than regular archers.  It is worth taking Genoa just for these archers, and Genoa should be dedicated to producing nothing but them.  While a bit more expensive than regular archers, they have lower upkeep, and thus make better garrison troops.   
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== Feudal Sergeants ==
== Feudal Sergeants ==


Requirements:  Spearmaker's Workshop
*Requirements:  Spearmaker's Workshop
Type: Spearmen  
*Type: Spearmen  
Who Gets them: All Catholics
*Who Gets them: All Catholics
Stats: Charge 5, attack 0, defense -1, armor 1, moral 2, speed: Average for Infantry
*Stats: Charge 5, attack 0, defense -1, armor 1, moral 2, speed: Average for Infantry
Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus  
*Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus  
Size: 100 men  
*Size: 100 men  
Cost: 200 Florins, upkeep: 62 florins/year (5/8 florin per man)
*Cost: 200 Florins, upkeep: 62 florins/year (5/8 florin per man)


Feudal Sergeants have 1 point more attack and better moral than ordinary spearmen.  This makes them a bit tougher and more reliable.  A good spearmen for the early era.   
Feudal Sergeants have 1 point more attack and better moral than ordinary spearmen.  This makes them a bit tougher and more reliable.  A good spearmen for the early era.   
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== Saracen Infantry ==
== Saracen Infantry ==


Requirements: Spearmaker's Workshop
*Requirements: Spearmaker's Workshop
Type: Spearmen  
*Type: Spearmen  
Who Gets them: Turks, Egyptians
*Who Gets them: Turks, Egyptians
Stats: Charge 5, attack -1, defense 3, armor 3, moral 0, speed: Average for Infantry
Stats: Charge 5, attack -1, defense 3, armor 3, moral 0, speed: *Average for Infantry
Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus  
*Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus  
Size: 100 men  
*Size: 100 men  
Cost: 300 Florins, upkeep: 50 florins/year (1/2 florin per man)
*Cost: 300 Florins, upkeep: 50 florins/year (1/2 florin per man)


Saracen Infantry are excellent spearmen for the Early era, much supperior to most spearmen of that time and equal to Chivilric Sergeants
Saracen Infantry are excellent spearmen for the Early era, much supperior to most spearmen of that time and equal to Chivilric Sergeants

Revision as of 07:15, 28 November 2005

Militia Sergeants

  • Requirements: Town Guard
  • Type: Militia
  • Who Gets them: All Catholics, Novgorod, Russians, Almohad
  • Stats: Charge 4, attack 2, defense 3, armor 3, moral 0, speed: average for infantry
  • Extras: Armor Piercing
  • Size: 60 men
  • Cost: 150 Florins, upkeep: 30 florins/year (1/2 florin per man)

Militia Sergeants are a big improvement over Urban Militias as they have much better defense. In the Early Era they are fairly average infantry and do well against most opponents. They are best at fighting armored units, like feudal men at arms or knights. With the later it is best to let them attack from behind. Have low moral so they will be the first units to break if things go badly.

Almohad Urban Militia

  • Requirements: Town Guard
  • Type: Militia/Swordsmen
  • Who Gets them: Almohads
  • Stats: Charge 3, attack 3, defense 3, armor 4, moral 2, speed: average for infantry
  • Extras: Large shield (0.5 modifier), +1 valor if trained in Granada
  • Size: 60 men
  • Cost: 200 Florins, upkeep: 37 florins/year (5/8 florin per man)

Almohad Urban Militia are really swordsmen calling themselves militia. They have defense and armor compared to Feudal Men at Arms, this makes them one of the best swordsmen of the early era. In later ages, however, they will be hard pressed against more powerful units. This unit do not make Militia Sergeants obsolete, they lack an armor piercing attack.

Crossbows

  • Requirements: Bower's Workshop
  • Eras: High, Late
  • Type: Missile
  • Missle: Crossbow (28 bolts)
  • Who Gets them: All except Golden Horde.
  • Stats: Charge 1, attack -1, defense 2, armor 3, moral 0, speed: average for infantry
  • Extras: 25% cheaper for French
  • Size: 60 men
  • Cost: 200 Florins, upkeep: 22 florins/year (3/8 florin per man)

Crossbows are the new missile units of the High Era. They work much differently than bow-armed archers. Crossbows take longer to load, but each shot is much more powerful. The bolt can penetrait armor much better than an arrow can, so units which are almost invulnerable to arrows can fall to crossbows. Crossbows also need a much flater projectory, they have trouble shooting over the heads of friendly forces. In melee they are still weak but much better than vanilla archers, so they can hold their own to some extent. Crossbows are also cheaper in training costs and upkeep and thus make good garrison troops.

Berber Camel

  • Requirements: Bower's Workshop
  • Type: Missile Cavalry
  • Missle: Mounted Bow (28 arrows)
  • Where: MOROCCO, ALGERIA, TUNISIA, LIBYA, AFRICA
  • Who Gets them: Almohad
  • Stats: Charge 2, attack 0, defense 0, armor 2, moral 0, speed: slow for cavalry
  • Dismounts to: Desert Archers (all battles)
  • Extras: Cavalry shield, +1 valor if trained in Morocco or Algeria, causes fear to horses
  • Size: 40 men
  • Cost: 300 Florins, upkeep: 30 florins/year (3/4 florin per man)

Berber Camels are unique to the Almohads. They can serve both like horse archers, and as cavalry killers. While their stats are not great, Camels from Morocco or Algeria should be able to kill most light cavalry units, allowing them to pester enemy infantry at will.

Ottoman Infantry

  • Requirements: Bower's Workshop
  • Era: Late
  • Type: Missile
  • Missle: Short Bow (28 arrows)
  • Who Gets them: Turks
  • Stats: Charge 2, attack 1, defense 0, armor 2, moral 0, speed: Average for Infantry
  • Extras: Armor Piercing, Small shield, +1 valor if trained in Rum
  • Size: 60 men
  • Cost: 275 Florins, upkeep: 37 florins/year (5/8 florin per man)

Pretty standard archer unit unique to the Turks. Only available in Late, when most archer units have been long forgotten. The only thing unusual is the armor piercing attack while in melee. They might be useful as flankers against armored foes, though they would only do minor damage.

Genoese Sailors

  • Requirements: Bower's Workshop, Port
  • Type: Missile
  • Missle: Short Bow (28 arrows)
  • Who Gets them: Catholics, Orthodox
  • Where: Genoa
  • Stats: Charge 2, attack 0, defense -2, armor 1, moral 2, speed: Fast for Infantry
  • Extras: Small shield, +1 valor if trained in Genoa, 25% cheaper for Byzantine
  • Size: 60 men
  • Cost: 275 Florins, upkeep: 30 florins/year (1/2 florin per man)

Genoese Sailors are available to whoever owns Genoa. All Sailors start out with at least 1 valor because they must be trained there. They also are faster, have better moral and fight slightly better than regular archers. It is worth taking Genoa just for these archers, and Genoa should be dedicated to producing nothing but them. While a bit more expensive than regular archers, they have lower upkeep, and thus make better garrison troops.

Feudal Sergeants

  • Requirements: Spearmaker's Workshop
  • Type: Spearmen
  • Who Gets them: All Catholics
  • Stats: Charge 5, attack 0, defense -1, armor 1, moral 2, speed: Average for Infantry
  • Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus
  • Size: 100 men
  • Cost: 200 Florins, upkeep: 62 florins/year (5/8 florin per man)

Feudal Sergeants have 1 point more attack and better moral than ordinary spearmen. This makes them a bit tougher and more reliable. A good spearmen for the early era.

Saracen Infantry

  • Requirements: Spearmaker's Workshop
  • Type: Spearmen
  • Who Gets them: Turks, Egyptians

Stats: Charge 5, attack -1, defense 3, armor 3, moral 0, speed: *Average for Infantry

  • Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus
  • Size: 100 men
  • Cost: 300 Florins, upkeep: 50 florins/year (1/2 florin per man)

Saracen Infantry are excellent spearmen for the Early era, much supperior to most spearmen of that time and equal to Chivilric Sergeants