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Militia Sergeants

Requirements: Town Guard Type: Militia Who Gets them: All Catholics, Novgorod, Russians, Almohad Stats: Charge 4, attack 2, defense 3, armor 3, moral 0, speed: average for infantry Extras: Armor Piercing Size: 60 men Cost: 150 Florins, upkeep: 30 florins/year (1/2 florin per man)

Militia Sergeants are a big improvement over Urban Militias as they have much better defense. In the Early Era they are fairly average infantry and do well against most opponents. They are best at fighting armored units, like feudal men at arms or knights. With the later it is best to let them attack from behind. Have low moral so they will be the first units to break if things go badly.

Almohad Urban Militia

Requirements: Town Guard Type: Militia/Swordsmen Who Gets them: Almohads Stats: Charge 3, attack 3, defense 3, armor 4, moral 2, speed: average for infantry Extras: Large shield (0.5 modifier), +1 valor if trained in Granada Size: 60 men Cost: 200 Florins, upkeep: 37 florins/year (5/8 florin per man)

Almohad Urban Militia are really swordsmen calling themselves militia. They have defense and armor compared to Feudal Men at Arms, this makes them one of the best swordsmen of the early era. In later ages, however, they will be hard pressed against more powerful units. This unit do not make Militia Sergeants obsolete, they lack an armor piercing attack.

Crossbows

Requirements: Bower's Workshop Eras: High, Late Type: Missile Missle: Crossbow (28 bolts) Who Gets them: All except Golden Horde. Stats: Charge 1, attack -1, defense 2, armor 3, moral 0, speed: average for infantry Extras: 25% cheaper for French Size: 60 men Cost: 200 Florins, upkeep: 22 florins/year (3/8 florin per man)

Crossbows are the new missile units of the High Era. They work much differently than bow-armed archers. Crossbows take longer to load, but each shot is much more powerful. The bolt can penetrait armor much better than an arrow can, so units which are almost invulnerable to arrows can fall to crossbows. Crossbows also need a much flater projectory, they have trouble shooting over the heads of friendly forces. In melee they are still weak but much better than vanilla archers, so they can hold their own to some extent. Crossbows are also cheaper in training costs and upkeep and thus make good garrison troops.

Berber Camel

Requirements: Bower's Workshop Type: Missile Cavalry Missle: Mounted Bow (28 arrows) Where: MOROCCO, ALGERIA, TUNISIA, LIBYA, AFRICA Who Gets them: Almohad Stats: Charge 2, attack 0, defense 0, armor 2, moral 0, speed: slow for cavalry Dismounts to: Desert Archers (all battles) Extras: Cavalry shield, +1 valor if trained in Morocco or Algeria, causes fear to horses Size: 40 men Cost: 300 Florins, upkeep: 30 florins/year (3/4 florin per man)

Berber Camels are unique to the Almohads. They can serve both like horse archers, and as cavalry killers. While their stats are not great, Camels from Morocco or Algeria should be able to kill most light cavalry units, allowing them to pester enemy infantry at will.

Ottoman Infantry

Requirements: Bower's Workshop Era: Late Type: Missile Missle: Short Bow (28 arrows) Who Gets them: Turks Stats: Charge 2, attack 1, defense 0, armor 2, moral 0, speed: Average for Infantry Extras: Armor Piercing, Small shield, +1 valor if trained in Rum Size: 60 men Cost: 275 Florins, upkeep: 37 florins/year (5/8 florin per man)

Pretty standard archer unit unique to the Turks. Only available in Late, when most archer units have been long forgotten. The only thing unusual is the armor piercing attack while in melee. They might be useful as flankers against armored foes, though they would only do minor damage.

Genoese Sailors

Requirements: Bower's Workshop, Port Type: Missile Missle: Short Bow (28 arrows) Who Gets them: Catholics, Orthodox Where: Genoa Stats: Charge 2, attack 0, defense -2, armor 1, moral 2, speed: Fast for Infantry Extras: Small shield, +1 valor if trained in Genoa, 25% cheaper for Byzantine Size: 60 men Cost: 275 Florins, upkeep: 30 florins/year (1/2 florin per man)

Genoese Sailors are available to whoever owns Genoa. All Sailors start out with at least 1 valor because they must be trained there. They also are faster, have better moral and fight slightly better than regular archers. It is worth taking Genoa just for these archers, and Genoa should be dedicated to producing nothing but them. While a bit more expensive than regular archers, they have lower upkeep, and thus make better garrison troops.

Feudal Sergeants

Requirements: Spearmaker's Workshop Type: Spearmen Who Gets them: All Catholics Stats: Charge 5, attack 0, defense -1, armor 1, moral 2, speed: Average for Infantry Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus Size: 100 men Cost: 200 Florins, upkeep: 62 florins/year (5/8 florin per man)

Feudal Sergeants have 1 point more attack and better moral than ordinary spearmen. This makes them a bit tougher and more reliable. A good spearmen for the early era.

Saracen Infantry

Requirements: Spearmaker's Workshop Type: Spearmen Who Gets them: Turks, Egyptians Stats: Charge 5, attack -1, defense 3, armor 3, moral 0, speed: Average for Infantry Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus Size: 100 men Cost: 300 Florins, upkeep: 50 florins/year (1/2 florin per man)

Saracen Infantry are excellent spearmen for the Early era, much supperior to most spearmen of that time and equal to Chivilric Sergeants