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m (spelling, Replaced: hitpoint → hit point (2),)
(Spelling, consitency in capitalisation and numeration)
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;Key
;Key
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate.  Value is for accuracy at Range.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Power''': How many hit points of damage it does to the target on a lethal hit.  Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Power''': How many hit points of damage it does to the target on a lethal hit.  Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
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!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description
|-
|-
!Short Bow
!Shortbow
|100||0.6||12%||1||0%||4||The most basic and common missile.  Used by archers the world over.
|100||0.6||12%||1||0%||4||The most basic and common missile weapon.  Used by archers the world over.
|-
|-
!Long Bow
!Longbow
|120||0.6||12%||1||50%||4||An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.
|120||0.6||12%||1||50%||4||An improved Shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like Sherwood Foresters.
|-
|-
!Mounted Bow
!Mounted Bow
|100||0.55||12%||1||0%||4||The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
|100||0.55||12%||1||0%||4||The bow most mounted archers use.  The same as a Shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
|-
|-
!Crossbow
!Crossbow
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|-
|-
!Arbalest
!Arbalest
|120||0.75||23%||3||70%||15<ref name="reload" />||Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.
|120||0.75||23%||3||70%||15<ref name="reload" />||Arbalests are better in every way than normal Crossbows.  Longer range, more accurate, deadlier and pierces armor better.
|-
|-
!Javelin
!Javelin
|30||0.15||36%||2||70%||3||Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
|30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
|-
|-
!Grenade
!Grenade
|26||0.03||100%||6||100%||6||The grenade of a Naptha thrower is very deadly and short ranged.
|26||0.03||100%||6||100%||6||The Grenade of a Naptha Thrower is very deadly and short ranged.
|-
|-
!Hand Gun
!Handgun
|40||0.05||72%||4||98.5%||30<ref name="reload" />||Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
|40||0.05||72%||4||98.5%||30<ref name="reload" />||Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
|-
|-
!Arquebus
!Arquebus
|80||0.07||72%||4||98.5%||30<ref name="reload" />||An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range.
|80||0.07||72%||4||98.5%||30<ref name="reload" />||An improved Handgun.  Has almost the same range as a Shortbow, but good luck hitting anything at that range.
|-
|-
!Ballista
!Ballista
|200||0.9||100%||40||100%||11 seconds<ref name="reload" />||Ballistae have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.
|200||0.9||100%||40||100%||11 seconds<ref name="reload" />||Ballistae have double the range of Archers and are highly accurate.  Can only kill one man at a time, however (no splash damage) and does only slight damage to buildings.
|-
|-
!Catapult
!Catapult
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|-
|-
!Trebuchet
!Trebuchet
|240||0.6||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||An improved catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
|240||0.6||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||An improved Catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
|-
|-
!Mangonel
!Mangonel
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|-
|-
!Mortar
!Mortar
|240||0.6||100%||100||100%||14 seconds<ref name="reload" />||A primitive gunpowder weapon.  Not much better than a catapult. Has a 2.5 meter blast radius.
|240||0.6||100%||100||100%||14 seconds<ref name="reload" />||A primitive gunpowder weapon.  Not much better than a Catapult. Has a 2.5 meter blast radius.
|-
|-
!Bombard
!Bombard
|320||0.8||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||A long range gunpowder weapon.  Much better accuracy than siege weapons. Has a 2.5 meter blast radius.
|320||0.8||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||A long range gunpowder weapon.  Much better accuracy than other siege weapons. Has a 2.5 meter blast radius.
|-
|-
!Demi Culvern
!Demi Culverin
|320||0.9||100%<ref name="bounce" />||100||100%||16 seconds<ref name="reload" />||Long range, highly accurate but not much power. Has a 2 meter blast radius.
|320||0.9||100%<ref name="bounce" />||100||100%||16 seconds<ref name="reload" />||Long range, highly accurate but not much power. Has a 2 meter blast radius.
|-
|-
!Demi Cannon
!Demi Cannon
|320||0.9||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||Slightly more powerful than the Demi-Culvern Has a 2.5 meter blast radius.
|320||0.9||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||Slightly more powerful than the Demi-Culverin. Has a 2.5 meter blast radius.
|-
|-
!Culvern
!Culverin
|480||0.9||100%<ref name="bounce" />||250||100%||16 seconds<ref name="reload" />||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
|480||0.9||100%<ref name="bounce" />||250||100%||16 seconds<ref name="reload" />||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
|-
|-
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|-
|-
!Organ Gun
!Organ Gun
|60||0.9||100%<ref name="bounce" />||100||100%||36 seconds<ref name="reload" />||Extremely short range buy can kill many men per shot. Has a 12 meter blast radius.
|60||0.9||100%<ref name="bounce" />||100||100%||36 seconds<ref name="reload" />||Extremely short range but can kill many men per shot. Has a 12 meter blast radius.
|}
|}


{{reflist}}
{{reflist}}
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Revision as of 23:23, 17 August 2010

Key
  • Range: How far the projectile can travel. Range is measured in meters.
  • Accuracy: The higher the value, the more accurate the weapon, with 1 being 100% accurate. Value is for accuracy at Range.
  • Lethality: The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men.
  • Power: How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed.
  • Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
  • Reload time: For units it is expressed in frames, 14 frames is about 1 second.
Name Range Accuracy Lethality Power Armor piercing Reload Time Description
Shortbow 100 0.6 12% 1 0% 4 The most basic and common missile weapon. Used by archers the world over.
Longbow 120 0.6 12% 1 50% 4 An improved Shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like Sherwood Foresters.
Mounted Bow 100 0.55 12% 1 0% 4 The bow most mounted archers use. The same as a Shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion.
Crossbow 100 0.7 18% 2 60% 15[1] Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however.
Arbalest 120 0.75 23% 3 70% 15[1] Arbalests are better in every way than normal Crossbows. Longer range, more accurate, deadlier and pierces armor better.
Javelin 30 0.15 36% 2 70% 3 Javelins are used by some skirmisher units. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units.
Grenade 26 0.03 100% 6 100% 6 The Grenade of a Naptha Thrower is very deadly and short ranged.
Handgun 40 0.05 72% 4 98.5% 30[1] Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear.
Arquebus 80 0.07 72% 4 98.5% 30[1] An improved Handgun. Has almost the same range as a Shortbow, but good luck hitting anything at that range.
Ballista 200 0.9 100% 40 100% 11 seconds[1] Ballistae have double the range of Archers and are highly accurate. Can only kill one man at a time, however (no splash damage) and does only slight damage to buildings.
Catapult 240 0.6 100%[2] 80 100% 16 seconds[1] Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius.
Trebuchet 240 0.6 100%[2] 150 100% 20 seconds[1] An improved Catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
Mangonel 240 0.6 100%[2] 250 100% 20 seconds[1] The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius.
Mortar 240 0.6 100% 100 100% 14 seconds[1] A primitive gunpowder weapon. Not much better than a Catapult. Has a 2.5 meter blast radius.
Bombard 320 0.8 100%[2] 150 100% 20 seconds[1] A long range gunpowder weapon. Much better accuracy than other siege weapons. Has a 2.5 meter blast radius.
Demi Culverin 320 0.9 100%[2] 100 100% 16 seconds[1] Long range, highly accurate but not much power. Has a 2 meter blast radius.
Demi Cannon 320 0.9 100%[2] 150 100% 20 seconds[1] Slightly more powerful than the Demi-Culverin. Has a 2.5 meter blast radius.
Culverin 480 0.9 100%[2] 250 100% 16 seconds[1] Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
Siege Cannon 540 0.8 100%[2] 450 100% 20 seconds[1] The most powerful and longest range attack available. Fairly accurate as well. Has a 2.5 meter blast radius.
Serpentine 320 0.9 100%[2] 40 100% 11 seconds[1] A long range weapon. Not much power against buildings but good to attack units with. Has a 2 meter blast radius.
Organ Gun 60 0.9 100%[2] 100 100% 36 seconds[1] Extremely short range but can kill many men per shot. Has a 12 meter blast radius.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Can reload and fire later.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Bounces on impact.