Jump to navigation
Jump to search
m (spelling, Replaced: hitpoint → hit point (2),) |
(Spelling, consitency in capitalisation and numeration) |
||
Line 3: | Line 3: | ||
;Key | ;Key | ||
*'''Range''': How far the projectile can travel. Range is measured in meters. | *'''Range''': How far the projectile can travel. Range is measured in meters. | ||
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate. | *'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate. Value is for accuracy at Range. | ||
*'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men. | *'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men. | ||
*'''Power''': How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | *'''Power''': How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | ||
Line 12: | Line 12: | ||
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description | !Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description | ||
|- | |- | ||
! | !Shortbow | ||
|100||0.6||12%||1||0%||4||The most basic and common missile. Used by archers the world over. | |100||0.6||12%||1||0%||4||The most basic and common missile weapon. Used by archers the world over. | ||
|- | |- | ||
! | !Longbow | ||
|120||0.6||12%||1||50%||4||An improved | |120||0.6||12%||1||50%||4||An improved Shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like Sherwood Foresters. | ||
|- | |- | ||
!Mounted Bow | !Mounted Bow | ||
|100||0.55||12%||1||0%||4||The bow most mounted archers use. The same as a | |100||0.55||12%||1||0%||4||The bow most mounted archers use. The same as a Shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion. | ||
|- | |- | ||
!Crossbow | !Crossbow | ||
Line 25: | Line 25: | ||
|- | |- | ||
!Arbalest | !Arbalest | ||
|120||0.75||23%||3||70%||15<ref name="reload" />||Arbalests are better in every way than normal | |120||0.75||23%||3||70%||15<ref name="reload" />||Arbalests are better in every way than normal Crossbows. Longer range, more accurate, deadlier and pierces armor better. | ||
|- | |- | ||
!Javelin | !Javelin | ||
|30||0.15||36%||2||70%||3||Javelins are used by | |30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units. | ||
|- | |- | ||
!Grenade | !Grenade | ||
|26||0.03||100%||6||100%||6||The | |26||0.03||100%||6||100%||6||The Grenade of a Naptha Thrower is very deadly and short ranged. | ||
|- | |- | ||
! | !Handgun | ||
|40||0.05||72%||4||98.5%||30<ref name="reload" />||Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. | |40||0.05||72%||4||98.5%||30<ref name="reload" />||Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. | ||
|- | |- | ||
!Arquebus | !Arquebus | ||
|80||0.07||72%||4||98.5%||30<ref name="reload" />||An improved Handgun. Has almost the same range as a | |80||0.07||72%||4||98.5%||30<ref name="reload" />||An improved Handgun. Has almost the same range as a Shortbow, but good luck hitting anything at that range. | ||
|- | |- | ||
!Ballista | !Ballista | ||
|200||0.9||100%||40||100%||11 seconds<ref name="reload" />||Ballistae have double the range of | |200||0.9||100%||40||100%||11 seconds<ref name="reload" />||Ballistae have double the range of Archers and are highly accurate. Can only kill one man at a time, however (no splash damage) and does only slight damage to buildings. | ||
|- | |- | ||
!Catapult | !Catapult | ||
Line 46: | Line 46: | ||
|- | |- | ||
!Trebuchet | !Trebuchet | ||
|240||0.6||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||An improved | |240||0.6||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||An improved Catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius. | ||
|- | |- | ||
!Mangonel | !Mangonel | ||
Line 52: | Line 52: | ||
|- | |- | ||
!Mortar | !Mortar | ||
|240||0.6||100%||100||100%||14 seconds<ref name="reload" />||A primitive gunpowder weapon. Not much better than a | |240||0.6||100%||100||100%||14 seconds<ref name="reload" />||A primitive gunpowder weapon. Not much better than a Catapult. Has a 2.5 meter blast radius. | ||
|- | |- | ||
!Bombard | !Bombard | ||
|320||0.8||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||A long range gunpowder weapon. Much better accuracy than siege weapons. Has a 2.5 meter blast radius. | |320||0.8||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||A long range gunpowder weapon. Much better accuracy than other siege weapons. Has a 2.5 meter blast radius. | ||
|- | |- | ||
!Demi | !Demi Culverin | ||
|320||0.9||100%<ref name="bounce" />||100||100%||16 seconds<ref name="reload" />||Long range, highly accurate but not much power. Has a 2 meter blast radius. | |320||0.9||100%<ref name="bounce" />||100||100%||16 seconds<ref name="reload" />||Long range, highly accurate but not much power. Has a 2 meter blast radius. | ||
|- | |- | ||
!Demi Cannon | !Demi Cannon | ||
|320||0.9||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||Slightly more powerful than the Demi- | |320||0.9||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||Slightly more powerful than the Demi-Culverin. Has a 2.5 meter blast radius. | ||
|- | |- | ||
! | !Culverin | ||
|480||0.9||100%<ref name="bounce" />||250||100%||16 seconds<ref name="reload" />||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius. | |480||0.9||100%<ref name="bounce" />||250||100%||16 seconds<ref name="reload" />||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius. | ||
|- | |- | ||
Line 73: | Line 73: | ||
|- | |- | ||
!Organ Gun | !Organ Gun | ||
|60||0.9||100%<ref name="bounce" />||100||100%||36 seconds<ref name="reload" />||Extremely short range | |60||0.9||100%<ref name="bounce" />||100||100%||36 seconds<ref name="reload" />||Extremely short range but can kill many men per shot. Has a 12 meter blast radius. | ||
|} | |} | ||
{{reflist}} | {{reflist}} | ||
{{Footer Nav|game=Medieval: Total War|prevpage=Movement speed|nextpage=Cheats}} | {{Footer Nav|game=Medieval: Total War|prevpage=Movement speed|nextpage=Cheats}} |
Revision as of 23:23, 17 August 2010
- Key
- Range: How far the projectile can travel. Range is measured in meters.
- Accuracy: The higher the value, the more accurate the weapon, with 1 being 100% accurate. Value is for accuracy at Range.
- Lethality: The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men.
- Power: How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed.
- Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
- Reload time: For units it is expressed in frames, 14 frames is about 1 second.
Name | Range | Accuracy | Lethality | Power | Armor piercing | Reload Time | Description |
---|---|---|---|---|---|---|---|
Shortbow | 100 | 0.6 | 12% | 1 | 0% | 4 | The most basic and common missile weapon. Used by archers the world over. |
Longbow | 120 | 0.6 | 12% | 1 | 50% | 4 | An improved Shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like Sherwood Foresters. |
Mounted Bow | 100 | 0.55 | 12% | 1 | 0% | 4 | The bow most mounted archers use. The same as a Shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion. |
Crossbow | 100 | 0.7 | 18% | 2 | 60% | 15[1] | Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however. |
Arbalest | 120 | 0.75 | 23% | 3 | 70% | 15[1] | Arbalests are better in every way than normal Crossbows. Longer range, more accurate, deadlier and pierces armor better. |
Javelin | 30 | 0.15 | 36% | 2 | 70% | 3 | Javelins are used by some skirmisher units. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units. |
Grenade | 26 | 0.03 | 100% | 6 | 100% | 6 | The Grenade of a Naptha Thrower is very deadly and short ranged. |
Handgun | 40 | 0.05 | 72% | 4 | 98.5% | 30[1] | Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. |
Arquebus | 80 | 0.07 | 72% | 4 | 98.5% | 30[1] | An improved Handgun. Has almost the same range as a Shortbow, but good luck hitting anything at that range. |
Ballista | 200 | 0.9 | 100% | 40 | 100% | 11 seconds[1] | Ballistae have double the range of Archers and are highly accurate. Can only kill one man at a time, however (no splash damage) and does only slight damage to buildings. |
Catapult | 240 | 0.6 | 100%[2] | 80 | 100% | 16 seconds[1] | Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius. |
Trebuchet | 240 | 0.6 | 100%[2] | 150 | 100% | 20 seconds[1] | An improved Catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius. |
Mangonel | 240 | 0.6 | 100%[2] | 250 | 100% | 20 seconds[1] | The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius. |
Mortar | 240 | 0.6 | 100% | 100 | 100% | 14 seconds[1] | A primitive gunpowder weapon. Not much better than a Catapult. Has a 2.5 meter blast radius. |
Bombard | 320 | 0.8 | 100%[2] | 150 | 100% | 20 seconds[1] | A long range gunpowder weapon. Much better accuracy than other siege weapons. Has a 2.5 meter blast radius. |
Demi Culverin | 320 | 0.9 | 100%[2] | 100 | 100% | 16 seconds[1] | Long range, highly accurate but not much power. Has a 2 meter blast radius. |
Demi Cannon | 320 | 0.9 | 100%[2] | 150 | 100% | 20 seconds[1] | Slightly more powerful than the Demi-Culverin. Has a 2.5 meter blast radius. |
Culverin | 480 | 0.9 | 100%[2] | 250 | 100% | 16 seconds[1] | Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius. |
Siege Cannon | 540 | 0.8 | 100%[2] | 450 | 100% | 20 seconds[1] | The most powerful and longest range attack available. Fairly accurate as well. Has a 2.5 meter blast radius. |
Serpentine | 320 | 0.9 | 100%[2] | 40 | 100% | 11 seconds[1] | A long range weapon. Not much power against buildings but good to attack units with. Has a 2 meter blast radius. |
Organ Gun | 60 | 0.9 | 100%[2] | 100 | 100% | 36 seconds[1] | Extremely short range but can kill many men per shot. Has a 12 meter blast radius. |