Metroid/Hideout I: Difference between revisions

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{{Header Nav|game=Metroid}}
{{Header Nav|game=Metroid}}
{{Control selector|NES, Game Boy Advance, GameCube, Wii, Wii (classic), Nintendo 3DS}}
[[Image:Metroid_NES_HideoutI.png|frame|Hideout I layout]]
[[Image:Metroid_NES_HideoutI.png|frame|Hideout I layout]]
'''''This hideout is home to the Mini-Boss known only as Kraid, a reptilian monstrosity which fires spikes from his belly.  The entance to his hideout is very close to the starting position of the game, but you won't be able to gain access to it until you obtain the power to lay bombs.  If you plan to fight Kraid with missiles, you'll need quite a few of them.  A number of extra Missile Packs can be found throughout his hideout.'''''
'''''This hideout is home to the Mini-Boss known only as Kraid, a reptilian monstrosity which fires spikes from his belly.  The entrance to his hideout is very close to the starting position of the game, but you won't be able to gain access to it until you obtain the power to lay bombs.  If you plan to fight Kraid with missiles, you'll need quite a few of them.  A number of extra Missile Packs can be found throughout his hideout.'''''
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== Points of Interest ==
== Points of Interest ==
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[[Image:Metroid_NES_HideoutI_5.png|thumb|right|It's easy to miss this door if you fall past it too quickly]]
[[Image:Metroid_NES_HideoutI_5.png|thumb|right|It's easy to miss this door if you fall past it too quickly]]
;5) On your way to Kraid…: Reaching Kraid's chamber takes a little bit of work. The way to reach him is through the lowest red door in the hideout's central column. The problem is, you can't simply fall down to it, or jump up to it.  In order to reach it, you're going to need the help of your Ice Beam and the Rippers that float nearby. From the bottom of the shaft, begin by freezing the three Rippers in order to create platforms for you to jump on.  As you jump up to the third Ripper, a fourth Ripper will come into view. This one floats close enough to the red door that you can use it as a platform to reach the ledge in front of the door. Blast the door open and run all the way to the right until you reach a new vertical shaft. When you enter this shaft, cling to the left wall as you fall down in order to reach a door that leads to the last Missile Pack in the hideout.
;5) On your way to Kraid…: Reaching Kraid's chamber takes a little bit of work. Their are two ways to reach him. One of the ways is a little easier than the other. The first way to reach him (which requires the ice beam) is through the lowest red door in the hideout's central column. The problem is, you can't simply fall down to it, or jump up to it.  In order to reach it, you're going to need the help of your Ice Beam and the Rippers that float nearby. From the bottom of the shaft, begin by freezing the three Rippers in order to create platforms for you to jump on.  As you jump up to the third Ripper, a fourth Ripper will come into view. This one floats close enough to the red door that you can use it as a platform to reach the ledge in front of the door. Blast the door open and run all the way to the right until you reach a new vertical shaft. When you enter this shaft, cling to the left wall as you fall down in order to reach a door that leads to the last Missile Pack in the hideout. From that last Missile Pack, return to the shaft and fall all the way to the bottom.  Jump up to the door near the bottom and head left through the next chamber.  Eventually you will come to a bridge that leads to a red door. Kraid's chamber is on the other side.  Before you blow the door open, take some time to destroy the Geegas that spawn from the lake below in order to replenish your supply of energy and missiles.  Head through the red door whenever you're ready. The second way to reach him (required if you have the wave beam) is to go to one of the first two doors on the left as you are going to Point 3 and Point 4. At the second tunnel before reaching to Point 4, drop a bomb and go down to a room under Point 4. You will first see a weak-like Kraid which will only take 3 missles to destroy it. Go through the room under Point 4. Drop a bomb in the first tunnel you get to after going through the room under point 4. After falling down, you'll be at the bridge that leads to a red door. Kraid's chamber is on the other side.  Before you blow the door open, take some time to destroy the Geegas that spawn from the lake below in order to replenish your supply of energy and missiles. Head through the red door whenever you're ready. If you have the wave beam instead of the ice beam, you would have to go through the second way to get to Kraid.
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[[Image:Metroid_NES_HideoutI_6.png|thumb|right|Bombing Kraid is a dangerous, but effective strategy]]
[[Image:Metroid_NES_HideoutI_6.png|thumb|right|Bombing Kraid is a dangerous, but effective strategy]]
;6) A mini-boss battle: From that last Missile Pack, return to the shaft and fall all the way to the bottom.  Jump up to the door near the bottom and head left through the next chamber.  Eventually you will come to a bridge that leads to a red door.  Kraid's chamber is on the other side.  Before you blow the door open, take some time to destroy the Geegas that spawn from the lake below in order to replenish your supply of energy and missiles.  Head through the red door whenever you're ready.  You will come face to face with Kraid.  There are two basic approaches to fighting him.  One is slow and strategic, designed to minimize energy loss, and the other is a lot more blunt.  The slow method involves freezes his stomach spikes as he launches them at you.  Don't freeze them while they are still in his stomach, or they will block the missiles that you fire at him.  Once enough spikes are frozen, jump between Kraid and the spikes and pump him full of Missiles until the spikes thaw out and return to his stomach.  The more direct approach is to roll into a ball and lay Bombs as fast and as close to Kraid as possible, even if it means passing through him and getting hurt.  If you lay bombs down fast enough, you should be able to kill him before you lose 200 units of energy (or 100 with the Varia Suit), so make sure you have enough before you try this strategy.  Either way, if you manage to kill him, you will be rewarded with an expanded capacity of 75 missiles.
;6) A mini-boss battle: You will come face to face with Kraid.  There are two basic approaches to fighting him.  One is slow and strategic, designed to minimize energy loss, and the other is a lot more blunt.  The slow method involves freezes his stomach spikes as he launches them at you.  Don't freeze them while they are still in his stomach, or they will block the missiles that you fire at him.  Once enough spikes are frozen, jump between Kraid and the spikes and pump him full of Missiles until the spikes thaw out and return to his stomach.  The more direct approach is to roll into a ball and lay Bombs as fast and as close to Kraid as possible, even if it means passing through him and getting hurt.  If you lay bombs down fast enough, you should be able to kill him before you lose 200 units of energy (or 100 with the Varia Suit), so make sure you have enough before you try this strategy.  Either way, if you manage to kill him, you will be rewarded with an expanded capacity of 75 missiles.
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== Destinations ==
== Destinations ==
;A) Back the way you came: Once Kraid is finished, you need to return to the elevator that leads back to Brinstar, as there is no where else to go from Hideout I.  Typically, this involves returning to the vertical shaft that you fell down to reach Kraid and using the destructible column of blocks to rise back to the top of the shaft, and out.  Other players prefer to use the Quick-Quit technique of pausing the game, and pressing {{nes|Up|Dpad}}{{plus}}{{nes|A}}{{plus}}{{nes|B}} on the second controller in order to get to the password screen, then pressing {{nes|Start}} to continue.  This will place you on top of the very elevator you need to ride in order to return to Brinstar.
;A) Back the way you came: Once Kraid is finished, you need to return to the elevator that leads back to Brinstar, as there is no where else to go from Hideout I.  Typically, this involves returning to the vertical shaft that you fell down to reach Kraid and using the destructible column of blocks to rise back to the top of the shaft, and out.  Be sure to stand ond the very edge of the left hand side of the blocks facing right so you can still fire on the blocks.  This should prevent most reappearing blocks from knocking you off. If one does, you may be able to land on one of the solid blocks to your left rather than falling all the way back down if you get knocked off on the right side.  Other players prefer to use the Quick-Quit technique of pausing the game, and pressing {{control|{{nes|Up|Dpad}}|{{gb|Up|Dpad}}|{{gc|Up|Dpad}}|{{wii|Up|Dpad}}|{{wii-cc|Up|Dpad}}|{{3ds|Up|Dpad}}}}{{plus}}{{control|{{nes|A}}|{{gb|A}}|{{gc|A}}|{{wii|2}}|{{wii-cc|a}}|{{3ds|A}}}} on the second controller in order to get to the password screen, then pressing {{control|{{nes|Start}}|{{gb|Start}}|{{gc|Start}}|{{wii|plus}}|{{wii-cc|plus}}|{{3ds|Start}}}} to continue.  This will place you on top of the very elevator you need to ride in order to return to Brinstar.
 
== Notes ==
== Notes ==
[[Image:Metroid_NES_HideoutI_Note1.png|thumb|right|If you have the High Jump boots, collecting this tank is much easier]]
[[Image:Metroid_NES_HideoutI_Note1.png|thumb|right|If you have the High Jump boots, collecting this tank is much easier]]
;A difficult Energy Tank: Inside Kraid's chamber, there happens to be a well hidden Energy Tank that is extremely difficult, but not impossible, to collect without High Jump boots.  In order to grab this tank, you'll need to shoot the block that the tank is hidden behind, landing in the acid in the process.  Then you need to jump back out of the acid, roll into a ball, and drop into the gap where the tank is held.  You must do all this before the block reappears and covers the tank up.  The problem is that without the High Jump boots, it's very hard to make it out of that acid.  However, if you tap the jump button, you will discover that it's possible to jump off the surface of the acid before falling too deeply into it.  When you do, it's very possible to jump high enough to get out of the acid, but only if you stop tapping the button and hold it down long enough to jump very high.  If you get the timing right, you can clear Samus out of the acid, and up to the ledge where you can roll off from and collect the tank.  Once you collect it, repeat the same process of jumping off the surface of the acid to make it out again with Samus' health in tact.
;A difficult Energy Tank: Inside Kraid's chamber, there happens to be a well hidden Energy Tank that is extremely difficult, but not impossible, to collect without High Jump boots.  In order to grab this tank, you'll need to shoot the block that the tank is hidden behind, landing in the acid in the process.  Then you need to jump back out of the acid, roll into a ball, and drop into the gap where the tank is held.  You must do all this before the block reappears and covers the tank up.  The problem is that without the High Jump boots, it's very hard to make it out of that acid.  However, if you tap the jump button, you will discover that it's possible to jump off the surface of the acid before falling too deeply into it.  When you do, it's very possible to jump high enough to get out of the acid, but only if you stop tapping the button and hold it down long enough to jump very high.  If you get the timing right, you can clear Samus out of the acid, and up to the ledge where you can roll off from and collect the tank.  Once you collect it, repeat the same process of jumping off the surface of the acid to make it out again with Samus' health in tact. To do the roll off, stand on the right most block of the flat area ( not the last raised block ), roll into a ball and place a bomb.  Hold right while waiting for the bomb to explode.  The bomb will launch you over the last block and you'll land right on the Energy Tank, if the tank is still visible.
 
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[[Image:Metroid_NES_HideoutI_Note2.png|thumb|right|The fake Kraid is an unexplained oddity]]
[[Image:Metroid_NES_HideoutI_Note2.png|thumb|right|The fake Kraid is an unexplained oddity]]
;A fake Kraid: One of the favorite mysteries of the original Metroid is the presence of a second, off-colored and far weaker Kraid in a closed off section of the game.  There are two methods of reaching this mysterious creature.  If you are a master of the Wall-Jump technique, you can Wall-Jump through the ceiling of the bridge right outside of Kraid's chamber, and up into an unusual tunnel with a Side Hopper in it.  If you pass through the left door, you will enter a long hallway, and you will find the fake Kraid at the very end.  The other way to find him is to reach the low underground chamber that leads to point 4. When you enter the Side Hopper tunnel that contains (or contained) a red door, bomb the block directly below the left door.  You will fall through the floor and down into a room below. The false Kraid is beyond the door that you find in the room.  He looks and acts very much like the real Kraid, but he can only take three missile hits before he is destroyed.  (One hit from the Screw Attack will also destroy him.)
;A fake Kraid: One of the favorite mysteries of the original Metroid is the presence of a second, off-colored and far weaker Kraid in a closed off section of the game.  There are two methods of reaching this mysterious creature.  If you are a master of the Wall-Jump technique, you can Wall-Jump through the ceiling of the bridge right outside of Kraid's chamber, and up into an unusual tunnel with a Side Hopper in it.  If you pass through the left door, you will enter a long hallway, and you will find the fake Kraid at the very end.  The other way to find him is to reach the low underground chamber that leads to point 4 (This is also the second way to reach to the real Kraid, which is required if you have the wave beam instead of the ice beam). When you enter the Side Hopper tunnel that contains (or contained) a red door, bomb the block directly below the left door.  You will fall through the floor and down into a room below. The false Kraid is beyond the door that you find in the room.  He looks and acts very much like the real Kraid, but he can only take three missile hits before he is destroyed.  (One hit from the Screw Attack will also destroy him.)
{{Footer Nav|game=Metroid|prevpage=Brinstar|nextpage=Norfair}}
{{Footer Nav|game=Metroid|prevpage=Brinstar|nextpage=Norfair}}