Metroid/Tourian: Difference between revisions

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== Points of Interest ==
== Points of Interest ==
[[Image:Metroid NES Tourian 1.png|thumb|right|Metroids get hung up easily on platforms]]
[[Image:Metroid NES Tourian 1.png|thumb|right|Metroids get hung up easily on platforms]]
;1) Here come the Metroids: Mother Brain has tailored Tourian to be as close to a paradise for the Metroids that she is breeding as possible.  As a result, they have free reign over the entire area.  And it won't take the Metroids very long to notice your arrival.  While they view every moving thing as a potential food source, they are especially attracted to the energy that gets emitted by Samus' Power Suit, and will not hesitate to home in on her and begin feeding.  While powerful, the Metroid are fairly simple minded, and become easily stuck on the platform that lie between them and Samus.  You can use this to your advantage by running back and forth, causing the Metroids to follow, and eventually clear themselves from the platform due to their own momentum.  This sets them up perfectly for you to freeze them with one shot from the Ice Beam.  Proceed as safely to the bottom as you can.  If a Metroid happens to latch on to you, read the note below to learn how to shake them.  The door at the bottom is the second and last odd colored door that requires 10 missile shots to open.
;1) Here come the Metroids: Mother Brain has tailored Tourian to be as close to a paradise for the Metroids that she is breeding as possible.  As a result, they have free reign over the entire area.  And it won't take the Metroids very long to notice your arrival.  While they view every moving thing as a potential food source, they are especially attracted to the energy that gets emitted by Samus' Power Suit, and will not hesitate to home in on her and begin feeding.  While powerful, the Metroid are fairly simple minded, and become easily stuck on the platform that lie between them and Samus.  You can use this to your advantage by running back and forth, causing the Metroids to follow, and eventually clear themselves from the platform due to their own momentum.  This sets them up perfectly for you to freeze them with one shot from the Ice Beam. Then destroying them with 3-5 missiles.  Proceed as safely to the bottom as you can.  If a Metroid happens to latch on to you, read the note below to learn how to shake them.  The door at the bottom is the second and last odd colored door that requires 10 missile shots to open.
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[[Image:Metroid NES Tourian 2.png|thumb|right|Proceed slowly and deal with each Metroid as they approach you]]
[[Image:Metroid NES Tourian 2.png|thumb|right|Proceed slowly and deal with each Metroid as they approach you]]