Mike Tyson's Punch-Out!!/The Dream Fight: Difference between revisions

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==Round 2==
==Round 2==
For the first thirty seconds of this round, he will throw jabs which are not telegraphed at all. The best bet for the beginner may be to block them, or you can quick body blow to get a star, though you will run out of hearts. A good pattern to use is, immediately when the round starts, body blow, immediately body blow again, then immediately block. If done correctly, this will guarantee you a star, or a 6 second knock down if he is one hit from a knock down. If you knock him down with this strategy, hold block until he jabs twice, then continue the pattern until you run out of hearts and get tired. When you run out of hearts, he will switch to hooks and Dynamite Punches until you're normal again. Dynamite Punches will no longer automatically send you to the canvas, and you can get an average of 6 hits on him after each. After the first thirty seconds are over he will again go back to hooks and Dynamite Punches whether you are tired or not. He will almost always, throw Dynamite Punches in pairs. If he throws any punch with his right fist, though, he will always follow it with the same punch from his left. If you see him standing for a few seconds not doing anything, be careful as this signals a Dynamite Punch.
For the first thirty seconds of this round, he will throw jabs which are not telegraphed at all, but usually come in pairs. The best bet for the beginner may be to block them, or you can quick body blow to get a star, though you will run out of hearts. A good pattern to use is, immediately when the round starts, body blow, immediately body blow again, then immediately block. If done correctly, this will guarantee you a star, or a 6 second knock down if he is one hit from a knock down. If you knock him down with this strategy, hold block until he jabs twice, then continue the pattern until you run out of hearts and get tired. When you run out of hearts, he will switch to hooks and Dynamite Punches until you're normal again. Dynamite Punches will no longer automatically send you to the canvas, and you can get an average of 6 hits on him after each. After the first thirty seconds are over he will again go back to hooks and Dynamite Punches whether you are tired or not. He will almost always, throw Dynamite Punches in pairs. If he throws any punch with his right fist, though, he will always follow it with the same punch from his left. If you see him standing for a few seconds not doing anything, be careful as this signals a Dynamite Punch.


Two times in this round (at 1:30 and 2:30 on the clock) he will stand back and blink. When he does, hit him for a star and immediately block his four incoming hooks (they will be uninterrupted, rather like Piston Honda's Hurricane Rush). This is followed by two Dynamite Punches. After the four hooks, punch him four times in the face, or three times followed by an immediate uppercut. He will respond to this with two dynamite punches as well. If you hit him at the right time while he's blinking, he will instantly fall down, but it's extremely difficult to time.
Two times in this round (at 1:30 and 2:30 on the clock) he will stand back and blink. When he does, hit him for a star and immediately block his four incoming hooks (they will be uninterrupted, rather like Piston Honda's Hurricane Rush). This is followed by two Dynamite Punches. After the four hooks, punch him four times in the face, or three times followed by an immediate uppercut. He will respond to this with two dynamite punches as well. If you hit him at the right time while he's blinking (about 3 in-game seconds after he starts doing it), he will instantly fall down, but it's extremely difficult to time.


If you get a star on him, the best time to use it is when you dodge a hook and jab once. It's not very safe to do it in response to a Dynamite Punch.
If you get a star on him, the best time to use it is when you dodge a hook and jab once. It's not very safe to do it in response to a Dynamite Punch.


==Round 3==
==Round 3==
It's tough just to make it here, and things continue to get harder! Tyson will be throwing a ''lot'' of Dynamite Punches this round, mixed freely with his hooks. To make things worse, he'll be throwing jabs again, this time in pairs. A long pause means you should watch for a Dynamite Punch, and a ''really'' long pause means you should block the incoming jabs. This is when he throws the kitchen sink at you.
It's tough just to make it here, as things continue to get harder! Tyson will be throwing a ''lot'' of Dynamite Punches this round, mixed freely with his hooks. To make things worse, he'll be throwing jabs in pairs again. A long pause means you should watch for a Dynamite Punch, and a ''really'' long pause means you should block the incoming jabs. This is when he throws the kitchen sink at you, so your best bet here is to use lightning reflexes and prayers.


Cross your fingers and hope you've worn him down enough to TKO him. Even if you can't, you might win by decision if you manage to get 5,000 or more points.
Cross your fingers and hope you've worn him down enough to TKO him. Even if you can't, you might win by decision if you manage to get 5,000 or more points.


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