Mount&Blade/Khergits: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
no edit summary
No edit summary
Line 1: Line 1:
{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
[[Image:Mount&Blade Khergit troop tree.jpg|frame|The complete Khergit troop tree]]
[[Image:Mount&Blade Khergit troop tree.jpg|frame|The complete Khergit troop tree]]
The Khergits have strong cavalry as well as horse archers. Their biggest weakness is a lack of infantry. From Skirmisher onwards, all Khergit troops are mounted. Their cavalry focus makes them very powerful in open battles, but they are at a severe disadvantage on either side of a siege.
The Khergits are a cavalry focused faction, with no dedicated unmounted units. This makes them fast both on the world map and on the battlefield, allowing them a lot of control over their enemies. Their biggest weakness is a lack of infantry. From Skirmisher onwards, all Khergit troops are mounted. Their cavalry focus makes them very powerful in open battles, but they are at a severe disadvantage on either side of a siege.


==Combat strategies==
==Combat strategies==
===Overview===
The main feature of the Khergit lineup are its mounted archers, to which no other faction has a counterpart. Though not as skilled as [[Mount&Blade/Vaegirs|Vaegir]] Marksmen and with accuracy being lowered while on a moving horse, a group of Veteran Horse Archers is great for harassing enemy forces. Their horses allow them to be relatively safe from infantry as they can stay out of melee range, and they are also able to stick close enough to cavalry to hit them easily (and perhaps best of all, they won't slow you down on the world map). Their main flaws aren't with their traits so much as their AI. Horse archers tend to do strange things, such as charging in with their melee weapon drawn or getting close to the enemy and not shooting. When using them it is important to make use of commands. Ordering them to stand their ground will make them function much like a line of regular archers, and having them follow you is also a good way to prevent them from running off and getting killed. In Warband, it is advisable to put them in a command group separate from your regular cavalry.
The main feature of the Khergit lineup are its mounted archers, to which no other faction has a counterpart. Though not as skilled as [[Mount&Blade/Vaegirs|Vaegir]] Marksmen and with accuracy being lowered while on a moving horse, a group of Veteran Horse Archers is great for harassing enemy forces. Their horses allow them to be relatively safe from infantry as they can stay out of melee range, and they are also able to stick close enough to cavalry to hit them easily (and perhaps best of all, they won't slow you down on the world map). Their main flaws aren't with their traits so much as their AI. Horse archers tend to do strange things, such as charging in with their melee weapon drawn or getting close to the enemy and not shooting. When using them it is important to make use of commands. Ordering them to stand their ground will make them function much like a line of regular archers, and having them follow you is also a good way to prevent them from running off and getting killed. In Warband, it is advisable to put them in a command group separate from your regular cavalry.


Anonymous user