Mount&Blade/Party: Difference between revisions

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m (→‎Party screen: migrated table(s) to prettytable)
 
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* Leadership: having points in [[Mount&Blade/Skills#Leadership|Leadership]] will make your men happier, and helps offset the party size penalty.
* Leadership: having points in [[Mount&Blade/Skills#Leadership|Leadership]] will make your men happier, and helps offset the party size penalty.
* Food variety: a wide selection of food makes your men happy, and each consumable [[Mount&Blade/Goods|food item]] has a morale bonus attached. More expensive foods naturally yield a higher morale bonus.
* Food variety: a wide selection of food makes your men happy, and each consumable [[Mount&Blade/Goods|food item]] has a morale bonus attached. More expensive foods naturally yield a higher morale bonus.
* Recent events: winning battles raises morale, losing battles lowers it.
* Recent events: winning battles raises morale, losing battles, running out of food, and retreating from battle lowers morale.
* Recruiting prisoners: every prisoner you recruit costs you three points of morale.
* Recruiting prisoners: every prisoner you recruit costs you three points of morale.
* Starvation: if you have no food your party will begin to starve. Starving troops will soon desert even if other morale influences are positive.
* Starvation: if you have no food your party will begin to starve. Starving troops will soon desert even if other morale influences are positive.


The minimum party morale is 0 and the maximum is 99. These numbers are enforced throughout the calculation of the party's morale which means that even if you have a large negative impact (for example -200 from party size), the morale will be set to 0 before considering other factors. This means you can still reach high morale by having a large bonus from later factors. As the last factor for party morale, recent events has the potential to have the biggest impact on your party's morale. You can have a party as large as you would like (subject to your renown/leadership/etc) without fear of members deserting you as long as you keep your troops fed and keep recent events high enough.
The minimum party morale is 0 and the maximum is 99. These numbers are enforced throughout the calculation of the party's morale which means that even if you have a large negative impact (for example -200 from party size), the morale will be set to 0 before considering other factors. This means you can still reach high morale by having a large bonus from later factors. As the last factor for party morale, recent events has the potential to have the biggest impact on your party's morale. You can have a party as large as you would like (subject to your renown/leadership/etc) without fear of members deserting you as long as you keep your troops fed and keep recent events high enough.
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