Mount&Blade/Towns: Difference between revisions

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Every town has four dealers located somewhere along its streets. There is a merchant who sells [[Mount&Blade/Armor|armor]], a merchant who sells [[Mount&Blade/Weapons|weapons]] and  [[Mount&Blade/Shields|shields]], a merchant who sells [[../Horses|Horses]], and a merchant who sells [[../Goods|Goods]]. They are usually located near to each other in the same section of a town.  
Every town has four dealers located somewhere along its streets. There is a merchant who sells [[Mount&Blade/Armor|armor]], a merchant who sells [[Mount&Blade/Weapons|weapons]] and  [[Mount&Blade/Shields|shields]], a merchant who sells [[../Horses|Horses]], and a merchant who sells [[../Goods|Goods]]. They are usually located near to each other in the same section of a town.  


Unlike the goods and horse merchants, the arms and armor merchants can be accessed at any time of day—Mount&Blade employs an in-game time-of-day system (ex. Dawn, Morning, Noon, Dusk, Evening, Midnight, etc.)—while walking around the town streets. However, whether by mistake or by design, one can still access all four merchants at any time of day via the text menu that is shown upon entering a town or when the Tab key is pressed (the default key for leaving a location).
Unlike the goods and horse merchants, the arms and armor merchants can be accessed at any time of day—Mount&Blade employs an in-game time-of-day system (ex. Dawn, Morning, Noon, Dusk, Evening, Midnight, Late Night)—while walking around the town streets. However, whether by mistake or by design, one can still access all four merchants at any time of day via the text menu that is shown upon entering a town or when {{kbd|Tab}} is pressed (the default key for leaving a location).


The [[../Goods|Goods]] merchant is located inside an actual shop, which is indicated by a sign depicting a bag of what is presumably money or perhaps one of the various goods that are traded in Calradia, such as spices, salt, and wheat grain, etcetera . This is as opposed to the other vendors which sell their merchandise from the streets, but interacting with the door leading to this "shop" merely brings you to the trading interface (i.e., the shop is not an actual enclosure that can be entered, unlike the Lord's Hall or Prison of a town or castle).  (Note that in previous versions of the game, the goods merchant also sold horses, and a separate horse merchant did not exist.)
The [[../Goods|Goods]] merchant is located inside an actual shop, which is indicated by a sign depicting a bag of what is presumably money or perhaps one of the various goods that are traded in Calradia, such as spices, salt, and wheat grain, etc. This is as opposed to the other vendors which sell their merchandise from the streets, but interacting with the door leading to this "shop" merely brings you to the trading interface (i.e., the shop is not an actual enclosure that can be entered, unlike the Lord's Hall or Prison of a town or castle).  (Note that in previous versions of the game, the goods merchant also sold horses, and a separate horse merchant did not exist.)
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* A [[Mount&Blade/Neutral|mercenary]] soldier; talking to him allows you to find how many comrades he has with him seeking commission, and how much it costs to recruit them. If your party is too full to hire all of them or if you do not have enough money, you will have the option of recruiting the maximum number that you can afford or accommodate (but not less). Hired Blades and Mercenary Cavalry are among the toughest neutral units (units belonging to no particular faction) that can be found in the game and thus are generally considered good investments.
* A [[Mount&Blade/Neutral|mercenary]] soldier; talking to him allows you to find how many comrades he has with him seeking commission, and how much it costs to recruit them. If your party is too full to hire all of them or if you do not have enough money, you will have the option of recruiting the maximum number that you can afford or accommodate (but not less). Hired Blades and Mercenary Cavalry are among the toughest neutral units (units belonging to no particular faction) that can be found in the game and thus are generally considered good investments.
* A Traveller, who will update you on what has happened in Calradia and explain various opportunities that can be found. For a small fee, he can also tell you where the [[Mount&Blade/Companions|companions]] are, assuming they have joined your party at least once and subsequently left for some reason (ex. sometimes you and one or more of your companions become separated if you get captured by an enemy).
* A Traveller, who will update you on what has happened in Calradia and explain various opportunities that can be found. For a small fee, he can also tell you where the [[Mount&Blade/Companions|companions]] are, assuming they have joined your party at least once and subsequently left for some reason (ex. sometimes you and one or more of your companions become separated if you get captured by an enemy).
* A Minstrel, who currently informs you that he is "not implemented in this version". He is not in Native games of version 1.00 (Retail version) to the latest patch (1.011).
* A Minstrel, who can tell you about the ladies of the faction that owns the town. He can also teach you poems and tell you about ongoing feasts.
* A Ransom Broker, who will buy prisoners for 50 denars a unit, regardless of their faction allegiance or origin (or lack thereof), equipment and weapons they possess (oddly, these are retained by the unit even after being captured by you), or level of combat experience (ex. knight versus recruit). Additionally, Lords/Vassals cannot be sold to the ransom broker.
* A Ransom Broker, who will buy prisoners for an amount determind by their social status, equipment and weapons they possess (oddly, these are retained by the unit even after being captured by you), or level of combat experience (ex. knight versus recruit). Additionally, Lords/Vassals cannot be sold to the ransom broker.
* Ramun, a slave trader who gives you some advice on capturing prisoners; he is functionally identical to the Ransom broker. He can only be found in the Nord Town of Tihr in all versions after 0.960 (This includes the retail/Steam versions, version 1.00 and later patches). He used to be found in the neutral town of Zendar, which has been removed from the game.
* Ramun, a slave trader who gives you some advice on capturing prisoners; he is not functionally identical to the Ransom broker as he buys prisoners off you for the same price regardless of their social status etc. He can only be found in the Nord Town of Tihr in all versions after 0.960 (This includes the retail/Steam versions, version 1.00 and later patches). He used to be found in the neutral town of Zendar, which has been removed from the game.
* A [[Mount&Blade/Companions|companion]], who is willing to join your party, and can be equipped, trained, and completely customized in the same manner as your own character. See [[Mount&Blade/Companions|Companions]] for more information.
* A [[Mount&Blade/Companions|companion]], who is willing to join your party, and can be equipped, trained, and completely customized in the same manner as your own character. See [[Mount&Blade/Companions|Companions]] for more information.
* One of two Book Vendors, who sell [[Mount&Blade/Books|Books]] which can be read in order to permanently enhance your character's [[Mount&Blade/Skills|skills]]. Each vendor has a different set of books. Two of the books merely need to be in one's inventory and not actually read in order to receive their benefit.
* One of two Book Vendors, who sell [[Mount&Blade/Books|Books]] which can be read in order to permanently enhance your character's [[Mount&Blade/Skills|skills]]. Each vendor has a different set of books. Several of the books merely need to be in one's inventory and not actually read in order to receive their benefit.
* A Farmer, who offers you the [[Mount&Blade/Special quests#Save the Village of ______ from Marauding Bandits|Save the Village of ______ from Marauding Bandits]] quest.
* A Farmer, who offers you the [[Mount&Blade/Special quests#Save the Village of ______ from Marauding Bandits|Save the Village of ______ from Marauding Bandits]] quest.
* The tavern keeper. You can pay him 1000 denars to allow everyone to drink at your expense the entire evening, increasing your relation with the town by 1.
* The tavern keeper. You can pay him 1000 denars to allow everyone to drink at your expense the entire evening, increasing your relation with the town by 1.
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===Prosperity===
===Prosperity===
Town prosperity relies on caravans. Ensure that caravans going to or from your town reach their destination safely.
Town prosperity relies on arriving caravans ONLY. Ensure that caravans going to your town reach it safely. Caravans that leave a town will only affect the prosperity of their destination towns, not their towns of origin.


===Garrisoning===
===Garrisoning===
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