From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (updating |image usage, Replaced: |image=250px → |image=Ncaa football 05 ps2 boxart.jpg)
m (Cleanup)
Line 9: Line 9:
|released={{rd|2004|July 15}}
|released={{rd|2004|July 15}}
|modes=[[Single player]], [[Multiplayer]], multiplayer online
|modes=[[Single player]], [[Multiplayer]], multiplayer online
|ESRB=E
|ratings={{ESRB|E}}
|preceded by=[[NCAA Football 2004]]
|preceded by=[[NCAA Football 2004]]
|followed by=[[NCAA Football 2006]]
|followed by=[[NCAA Football 2006]]
Line 16: Line 16:
'''NCAA Football 2005''' is an American college football video game which was released on [[July 15]], [[2004]].  The product features former Pittsburgh Panthers and current Arizona Cardinals wide receiver Larry Fitzgerald on the cover.
'''NCAA Football 2005''' is an American college football video game which was released on [[July 15]], [[2004]].  The product features former Pittsburgh Panthers and current Arizona Cardinals wide receiver Larry Fitzgerald on the cover.


{{Continue Nav|game=NCAA Football 2005}}
{{Continue Nav}}
 
The main focus of ''NCAA Football 2005'' is home-field advantage.  While playing at home is an advantage in any sport, amateur or professional (especially in the playoffs), some say the concept of home-field advantage matters most in college football.  Hence, the major addition to the 2005 game is the "Top 25 Toughest Places to Play," compiled by EA Sports.  These rankings are based on home winning percentage, average attendance, and "atmosphere" (i.e., fan rowdiness and noise). For 2005, the Top 25 was as follows:
The main focus of ''NCAA Football 2005'' is home-field advantage.  While playing at home is an advantage in any sport, amateur or professional (especially in the playoffs), some say the concept of home-field advantage matters most in college football.  Hence, the major addition to the 2005 game is the "Top 25 Toughest Places to Play," compiled by EA Sports.  These rankings are based on home winning percentage, average attendance, and "atmosphere" (i.e., fan rowdiness and noise). For 2005, the Top 25 was as follows:
#Ben Hill Griffin Stadium, Florida
#Ben Hill Griffin Stadium, Florida
Line 45: Line 46:
Players with the home field advantage on defense can increase the crowd's volume before the snap by repeatedly pressing a certain button on the controller, depending on the system (on [[PS2]], it's {{psx|L2}}).  Likewise, the player with the home field advantage on offense can quiet the crowd with one press of the same button.  Crowd noise may affect the quarterback's ability to get an audible across to his other players. If the noise is sufficient, when the quarterback tries to call an audible, one of his teammates will come down to him and gesture that he can't understand him.
Players with the home field advantage on defense can increase the crowd's volume before the snap by repeatedly pressing a certain button on the controller, depending on the system (on [[PS2]], it's {{psx|L2}}).  Likewise, the player with the home field advantage on offense can quiet the crowd with one press of the same button.  Crowd noise may affect the quarterback's ability to get an audible across to his other players. If the noise is sufficient, when the quarterback tries to call an audible, one of his teammates will come down to him and gesture that he can't understand him.


''NCAA Football 2005'' was the last game in this series to be published for the [[GameCube]], and the first [[EA Sports]] game to be playable on Xbox Live.
NCAA Football 2005 was the last game in this series to be published for the [[GameCube]], and the first [[EA Sports]] game to be playable on Xbox Live.


==Table of Contents==
{{ToC}}
{{:NCAA Football 2005/Table of Contents}}
{{-}}


[[Category:American football]]
[[Category:American football]]

Revision as of 16:40, 9 October 2007

Template:Infobox

NCAA Football 2005 is an American college football video game which was released on July 15, 2004. The product features former Pittsburgh Panthers and current Arizona Cardinals wide receiver Larry Fitzgerald on the cover.

Template:Continue Nav

The main focus of NCAA Football 2005 is home-field advantage. While playing at home is an advantage in any sport, amateur or professional (especially in the playoffs), some say the concept of home-field advantage matters most in college football. Hence, the major addition to the 2005 game is the "Top 25 Toughest Places to Play," compiled by EA Sports. These rankings are based on home winning percentage, average attendance, and "atmosphere" (i.e., fan rowdiness and noise). For 2005, the Top 25 was as follows:

  1. Ben Hill Griffin Stadium, Florida
  2. Neyland Stadium, Tennessee
  3. Ohio Stadium, Ohio State
  4. Tiger Stadium, Louisiana State
  5. Autzen Stadium, Oregon
  6. Husky Stadium, Washington
  7. Kyle Field, Texas A&M
  8. Camp Randall Stadium, Wisconsin
  9. Memorial Stadium, Nebraska
  10. Sanford Stadium, Georgia
  11. Kinnick Stadium, Iowa
  12. Michigan Stadium, Michigan
  13. Lane Stadium, Virginia Tech
  14. Doak Campbell Stadium, Florida State
  15. Notre Dame Stadium, Notre Dame
  16. Memorial Stadium, Clemson
  17. Beaver Stadium, Penn State
  18. Oklahoma Memorial Stadium, Oklahoma
  19. Jordan-Hare Stadium, Auburn
  20. Carrier Dome, Syracuse
  21. Bryant-Denny Stadium, Alabama
  22. KSU Stadium, Kansas State
  23. Mountaineer Field, West Virginia
  24. Martin Stadium, Washington State
  25. Miami Orange Bowl, Miami

Players with the home field advantage on defense can increase the crowd's volume before the snap by repeatedly pressing a certain button on the controller, depending on the system (on PS2, it's L2 button). Likewise, the player with the home field advantage on offense can quiet the crowd with one press of the same button. Crowd noise may affect the quarterback's ability to get an audible across to his other players. If the noise is sufficient, when the quarterback tries to call an audible, one of his teammates will come down to him and gesture that he can't understand him.

NCAA Football 2005 was the last game in this series to be published for the GameCube, and the first EA Sports game to be playable on Xbox Live.

Table of Contents

edit

NCAA Football 2005/Table of Contents