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|released={{rd|2004|July 15}} | |released={{rd|2004|July 15}} | ||
|modes=[[Single player]], [[Multiplayer]], multiplayer online | |modes=[[Single player]], [[Multiplayer]], multiplayer online | ||
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|preceded by=[[NCAA Football 2004]] | |preceded by=[[NCAA Football 2004]] | ||
|followed by=[[NCAA Football 2006]] | |followed by=[[NCAA Football 2006]] | ||
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'''NCAA Football 2005''' is an American college football video game which was released on [[July 15]], [[2004]]. The product features former Pittsburgh Panthers and current Arizona Cardinals wide receiver Larry Fitzgerald on the cover. | '''NCAA Football 2005''' is an American college football video game which was released on [[July 15]], [[2004]]. The product features former Pittsburgh Panthers and current Arizona Cardinals wide receiver Larry Fitzgerald on the cover. | ||
{{Continue Nav | {{Continue Nav}} | ||
The main focus of ''NCAA Football 2005'' is home-field advantage. While playing at home is an advantage in any sport, amateur or professional (especially in the playoffs), some say the concept of home-field advantage matters most in college football. Hence, the major addition to the 2005 game is the "Top 25 Toughest Places to Play," compiled by EA Sports. These rankings are based on home winning percentage, average attendance, and "atmosphere" (i.e., fan rowdiness and noise). For 2005, the Top 25 was as follows: | The main focus of ''NCAA Football 2005'' is home-field advantage. While playing at home is an advantage in any sport, amateur or professional (especially in the playoffs), some say the concept of home-field advantage matters most in college football. Hence, the major addition to the 2005 game is the "Top 25 Toughest Places to Play," compiled by EA Sports. These rankings are based on home winning percentage, average attendance, and "atmosphere" (i.e., fan rowdiness and noise). For 2005, the Top 25 was as follows: | ||
#Ben Hill Griffin Stadium, Florida | #Ben Hill Griffin Stadium, Florida | ||
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Players with the home field advantage on defense can increase the crowd's volume before the snap by repeatedly pressing a certain button on the controller, depending on the system (on [[PS2]], it's {{psx|L2}}). Likewise, the player with the home field advantage on offense can quiet the crowd with one press of the same button. Crowd noise may affect the quarterback's ability to get an audible across to his other players. If the noise is sufficient, when the quarterback tries to call an audible, one of his teammates will come down to him and gesture that he can't understand him. | Players with the home field advantage on defense can increase the crowd's volume before the snap by repeatedly pressing a certain button on the controller, depending on the system (on [[PS2]], it's {{psx|L2}}). Likewise, the player with the home field advantage on offense can quiet the crowd with one press of the same button. Crowd noise may affect the quarterback's ability to get an audible across to his other players. If the noise is sufficient, when the quarterback tries to call an audible, one of his teammates will come down to him and gesture that he can't understand him. | ||
NCAA Football 2005 was the last game in this series to be published for the [[GameCube]], and the first [[EA Sports]] game to be playable on Xbox Live. | |||
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[[Category:American football]] | [[Category:American football]] |
Revision as of 16:40, 9 October 2007
NCAA Football 2005 is an American college football video game which was released on July 15, 2004. The product features former Pittsburgh Panthers and current Arizona Cardinals wide receiver Larry Fitzgerald on the cover.
The main focus of NCAA Football 2005 is home-field advantage. While playing at home is an advantage in any sport, amateur or professional (especially in the playoffs), some say the concept of home-field advantage matters most in college football. Hence, the major addition to the 2005 game is the "Top 25 Toughest Places to Play," compiled by EA Sports. These rankings are based on home winning percentage, average attendance, and "atmosphere" (i.e., fan rowdiness and noise). For 2005, the Top 25 was as follows:
- Ben Hill Griffin Stadium, Florida
- Neyland Stadium, Tennessee
- Ohio Stadium, Ohio State
- Tiger Stadium, Louisiana State
- Autzen Stadium, Oregon
- Husky Stadium, Washington
- Kyle Field, Texas A&M
- Camp Randall Stadium, Wisconsin
- Memorial Stadium, Nebraska
- Sanford Stadium, Georgia
- Kinnick Stadium, Iowa
- Michigan Stadium, Michigan
- Lane Stadium, Virginia Tech
- Doak Campbell Stadium, Florida State
- Notre Dame Stadium, Notre Dame
- Memorial Stadium, Clemson
- Beaver Stadium, Penn State
- Oklahoma Memorial Stadium, Oklahoma
- Jordan-Hare Stadium, Auburn
- Carrier Dome, Syracuse
- Bryant-Denny Stadium, Alabama
- KSU Stadium, Kansas State
- Mountaineer Field, West Virginia
- Martin Stadium, Washington State
- Miami Orange Bowl, Miami
Players with the home field advantage on defense can increase the crowd's volume before the snap by repeatedly pressing a certain button on the controller, depending on the system (on PS2, it's ). Likewise, the player with the home field advantage on offense can quiet the crowd with one press of the same button. Crowd noise may affect the quarterback's ability to get an audible across to his other players. If the noise is sufficient, when the quarterback tries to call an audible, one of his teammates will come down to him and gesture that he can't understand him.
NCAA Football 2005 was the last game in this series to be published for the GameCube, and the first EA Sports game to be playable on Xbox Live.