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{{Header Nav|game=NFL Classic Football | {{Header Nav|game=NFL Classic Football}} | ||
{{Game | {{Game | ||
|completion=0 | |||
|image=NFL Classic Football flyer.png | |||
|title=NFL Classic Football | |title=NFL Classic Football | ||
| | |japanese=エン・エフ・エル・クラシックフットボール | ||
|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Namco]] | |publisher=[[Namco]] | ||
| | |year=2003 | ||
| | |systems={{syslist|cade}} | ||
|genre=[[American football]] | |genre=[[American football]] | ||
|players=1-4 | |players=1-4 | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
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{{marquee|NFL Classic Football marquee.png}} | {{marquee|NFL Classic Football marquee.png}} | ||
'''NFL Classic Football''' is an [[American football]] arcade game that was released by [[Namco]] in [[2003]]; it runs upon that company's System 10 hardware, and features all thirty-two [[wp:National Football League|National Football League]] teams. Up to four players, two on either side of the cocktail cabinet, must use their trackballs to take control of their two selected teams with a pair of option selection buttons, as well as a pair of shared play selection buttons on their side of the cabinet for matching an LED to an on-screen number, and an also-shared play confirmation button for activating the number after it has been matched with the LED - and if one side of the cabinet is completely inactive its team shall be controlled by the CPU. A large amount of plays (both offensive and defensive) can be chosen, but the game will always come up with eight of the best ones for a team's current situation, meaning that the best possible ones will be at the players' fingertips without the need to go through all of them; a team's selected play is also hidden from their opponents (even if the selecting team are CPU-controlled), adding to the intensity. | '''NFL Classic Football''' is an [[American football]] arcade game that was released by [[Namco]] in [[2003]]; it runs upon that company's System 10 hardware, and features all thirty-two [[wp:National Football League|National Football League]] teams. Up to four players, two on either side of the cocktail cabinet, must use their trackballs to take control of their two selected teams with a pair of option selection buttons, as well as a pair of shared play selection buttons on their side of the cabinet for matching an LED to an on-screen number, and an also-shared play confirmation button for activating the number after it has been matched with the LED - and if one side of the cabinet is completely inactive its team shall be controlled by the CPU. A large amount of plays (both offensive and defensive) can be chosen, but the game will always come up with eight of the best ones for a team's current situation, meaning that the best possible ones will be at the players' fingertips without the need to go through all of them; a team's selected play is also hidden from their opponents (even if the selecting team are CPU-controlled), adding to the intensity. | ||
<gallery> | <gallery> | ||
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[[Category:Namco]] | [[Category:Namco]] | ||
[[Category:American football]] | [[Category:American football]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] | [[Category:MAME]] |
Latest revision as of 06:11, 16 August 2022
Japanese title | エン・エフ・エル・クラシックフットボール |
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Genre(s) | American football |
Players | 1-4 |
Modes | Single player, Multiplayer |
NFL Classic Football is an American football arcade game that was released by Namco in 2003; it runs upon that company's System 10 hardware, and features all thirty-two National Football League teams. Up to four players, two on either side of the cocktail cabinet, must use their trackballs to take control of their two selected teams with a pair of option selection buttons, as well as a pair of shared play selection buttons on their side of the cabinet for matching an LED to an on-screen number, and an also-shared play confirmation button for activating the number after it has been matched with the LED - and if one side of the cabinet is completely inactive its team shall be controlled by the CPU. A large amount of plays (both offensive and defensive) can be chosen, but the game will always come up with eight of the best ones for a team's current situation, meaning that the best possible ones will be at the players' fingertips without the need to go through all of them; a team's selected play is also hidden from their opponents (even if the selecting team are CPU-controlled), adding to the intensity.
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Cocktail arcade cabinet.