Pac-Man 2: The New Adventures/Mission 4: Difference between revisions

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Corrected link for Ghost Witch of Netor...
(The fourth, and final, mission of the game has now been written for; if you put the ID Cards into the Locked Door in the wrong order, Sue will appear!)
 
(Corrected link for Ghost Witch of Netor...)
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<center>'''[[Pac-Man 2: The New Adventures/Getting Started#Ghost Witch of Netor|Ghost Witch of Netor]] (on TV)''':</center>
<center>'''[[Pac-Man 2: The New Adventures/Getting Started#Ghost Witch of Netor (????)|Ghost Witch of Netor]] (on TV)''':</center>
<center>''PAC-MAN!''</center>
<center>''PAC-MAN!''</center>
<center>''I'M TIRED OF YOUR''</center>
<center>''I'M TIRED OF YOUR''</center>
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Once the screen has faded back in for a sixth time, you should ''not'' shoot the two chimney pots, as Pac-Man will look into them and they will explode in his face, killing him; also, if he is happy when he reaches the edge of the building on the left side, he will run back to the left, and do a [[Sonic the Hedgehog|Sonic]]-style spin-jump off it, to land on the girder on the right side. Once he has landed, he will walk onto a loose section of that girder, which will vibrate beneath him as he steps on it, and falls off the bottom of the screen - taking him with it to [[Pac-Man 2: The New Adventures/Areas#Industrial Area|Industrial Area]], and KO'ing him when he lands, so you will have to shoot him.
Once the screen has faded back in for a sixth time, you should ''not'' shoot the two chimney pots, as Pac-Man will look into them and they will explode in his face, killing him; also, if he is happy when he reaches the edge of the building on the left side, he will run back to the left, and do a [[Sonic the Hedgehog|Sonic]]-style spin-jump off it, to land on the girder on the right side. Once he has landed, he will walk onto a loose section of that girder, which will vibrate beneath him as he steps on it, and falls off the bottom of the screen - taking him with it to [[Pac-Man 2: The New Adventures/Areas#Industrial Area|Industrial Area]], and KO'ing him when he lands, so you will have to shoot him.


Genesis players may now want to go back to Station St. to visit the Game Center and play Pac-Jr.; however, if you are a SNES player and do not want to play the 16-bit remake of NES [[Ms. Pac-Man]], you will have to use the Y (or C) Button in conjunction with the D-Pad to try and make Pac-Man look to the left. As he starts walking in that direction, to [[Pac-Man 2: The New Adventures/Areas#Main St.|Main St.]], you can shoot the two laughing children, as they run into view from the left side of the screen, because it will make him angrier - and you should now shoot the leaking fire hydrant to make Pac-Man turn it off, but it will just turn itself back on again, which will make him even angrier. He will now kick the hydrant thrice, then cover it up in brown tape, and the resulting pressure will cause the manhole cover to fly into the air, which will scare him; if you can get Pac-Man out of "scared" mode, by shooting him, he'll go down the manhole into [[Pac-Man 2: The New Adventures/Areas#Sewer|Sewer]]. You can also shoot him when he bends over, to make him jump into the air and fall down that manhole - however, this could KO him when he lands, so you will have to shoot him to make him regain consciousness before he dies. There is also no need to make him angry (and take the [[Pac-Man 2: The New Adventures/Areas#Secret Path|Secret Path]]) this time.
Genesis players may now want to go back to Station St. to visit the Game Center and play [[Pac-Man 2: The New Adventures/Pac-Jr.|Pac-Jr.]]; however, if you are a SNES player and do not want to play the 16-bit remake of NES [[Ms. Pac-Man]], you will have to use the Y (or C) Button in conjunction with the D-Pad to try and make Pac-Man look to the left. As he starts walking in that direction, to [[Pac-Man 2: The New Adventures/Areas#Main St.|Main St.]], you can shoot the two laughing children, as they run into view from the left side of the screen, because it will make him angrier - and you should now shoot the leaking fire hydrant to make Pac-Man turn it off, but it will just turn itself back on again, which will make him even angrier. He will now kick the hydrant thrice, then cover it up in brown tape, and the resulting pressure will cause the manhole cover to fly into the air, which will scare him; if you can get Pac-Man out of "scared" mode, by shooting him, he'll go down the manhole into [[Pac-Man 2: The New Adventures/Areas#Sewer|Sewer]]. You can also shoot him when he bends over, to make him jump into the air and fall down that manhole - however, this could KO him when he lands, so you will have to shoot him to make him regain consciousness before he dies. There is also no need to make him angry (and take the [[Pac-Man 2: The New Adventures/Areas#Secret Path|Secret Path]]) this time.


Once the screen has faded back in for a ninth time, you can shoot the old tin can, to make Pac-Man kick it into the sewage; also, if he stands under the second ladder, another old tin can will fall on him, which will make him angrier. Once he has reached the third ladder, he will climb up it, to [[Pac-Man 2: The New Adventures/Areas#Warehouse|Warehouse]].
Once the screen has faded back in for a ninth time, you can shoot the old tin can, to make Pac-Man kick it into the sewage; also, if he stands under the second ladder, another old tin can will fall on him, which will make him angrier. Once he has reached the third ladder, he will climb up it, to [[Pac-Man 2: The New Adventures/Areas#Warehouse|Warehouse]].
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Once the screen has faded back in for an eleventh time, Pac-Man will walk onto the conveyor belt as an orange claw comes down from the ceiling; if he is scared, he will try to run backwards before falling over and passing under it, but if he is not he will simply crouch down as he passes under it. You will then have to shoot the hook to make Pac-Man jump up to it, swing over the machine that will transform him into a yellow ghost, and drop down onto the other side of the conveyor belt - but if he is scared, he will try to run backwards, before getting drawn into the machine and coming out of the other side as a yellow ghost. You will then have to shoot him once you have shot the laser beam at the end of that second conveyor belt to return him to normal - but if you cannot do this quickly enough Clyde will fly into view from the left side of the screen and carry him away before he gets irised-out on). Also, if you cannot shoot that laser beam at the end of that second conveyor belt quickly enough, Pinky, Inky, and Clyde will fly into view from the left and right sides of the screen and cause Pac-Man to go into "scared" mode for the seventh time; you will then, for a seventh time, have to shoot a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not he will, for a seventh time, eventually seize to death. Once he has eaten them all, he will walk off the right side of the screen, as he proceeds to the [[Pac-Man 2: The New Adventures/Areas#Biochemical Lab|Biochemical Lab]] - which is also the last area before the Locked Door.
Once the screen has faded back in for an eleventh time, Pac-Man will walk onto the conveyor belt as an orange claw comes down from the ceiling; if he is scared, he will try to run backwards before falling over and passing under it, but if he is not he will simply crouch down as he passes under it. You will then have to shoot the hook to make Pac-Man jump up to it, swing over the machine that will transform him into a yellow ghost, and drop down onto the other side of the conveyor belt - but if he is scared, he will try to run backwards, before getting drawn into the machine and coming out of the other side as a yellow ghost. You will then have to shoot him once you have shot the laser beam at the end of that second conveyor belt to return him to normal - but if you cannot do this quickly enough Clyde will fly into view from the left side of the screen and carry him away before he gets irised-out on). Also, if you cannot shoot that laser beam at the end of that second conveyor belt quickly enough, Pinky, Inky, and Clyde will fly into view from the left and right sides of the screen and cause Pac-Man to go into "scared" mode for the seventh time; you will then, for a seventh time, have to shoot a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not he will, for a seventh time, eventually seize to death. Once he has eaten them all, he will walk off the right side of the screen, as he proceeds to the [[Pac-Man 2: The New Adventures/Areas#Biochemical Lab|Biochemical Lab]] - which is also the last area before the Locked Door.


Once the screen has faded back in for the twelfth time, you will have to shoot the cryogenic tube to draw Pac-Man's attention to it; if he is angry, he will repeatedly punch and kick it until it shatters and the creature it contained leaks onto the ground, which will scare Pac-Man and also deactivate another laser beam on the wall. If you shoot the three beakers on the first table (four times) they will shatter (the second one will also leave a free power pellet behind) - and if you shoot the swivel chair to make it spin around and draw Pac-Man's attention to it, he will sit in the chair and ask you to shoot him so he can spin around while laughing uproariously, but if you shoot him five times in succession, the chair will rise into the air before falling to the ground, and knocking out Pac-Man when he lands. You will then again have to shoot him to make him regain consciousness, before he dies; also, if you shoot any of the four additional red beakers on the second table it scares Pac-Man (no matter how many times you shoot them they will never shatter), but if you shoot the green one at the end it will explode (if Pac-Man is feeling mischievous, he will make it explode himself, but in his face which will kill him). He will then walk off the right side of the screen, as he proceeds onto the Locked Door - and you should remember that the combination is '''4''', '''1''', and '''5'''.
Once the screen has faded back in for the twelfth time you will have to shoot the cryogenic tube to draw Pac-Man's attention to it; if he is angry, he will repeatedly punch and kick it until it shatters and the creature it contained leaks onto the ground, which will scare Pac-Man and also deactivate another laser beam on the wall. If you shoot the three beakers on the first table (four times), they will shatter (the second one will also leave a free power pellet behind) - and if you shoot the swivel chair to make it spin around and draw Pac-Man's attention to it, he will sit in the chair and ask you to shoot him so he can spin around while laughing uproariously, but if you shoot him five times in succession, the chair will rise into the air, before falling to the ground, and knocking out Pac-Man when he lands. You will then again have to shoot him to make him regain consciousness, before he dies; also, if you shoot any of the four additional red beakers on the second table it scares Pac-Man (no matter how many times you shoot them they will never shatter), but if you shoot the green one at the end it will explode (if Pac-Man is feeling mischievous, he will make it explode himself, but in his face which will kill him). He will then walk off the right side of the screen, as he proceeds onto the Locked Door - and you should remember that the combination is '''4''', '''1''', and '''5'''.


Once the screen has faded back in for a thirteenth time, you will have to shoot three of the card slots to make their numbers light up and Pac-Man put the ID Cards into them, in the order of which you shot them; you should remember that the code is '''4''', '''1''' and '''5''', and once Pac-Man has put the three ID Cards into the slots in that order the door will open up and he will go into [[Pac-Man 2: The New Adventures/Areas#Gum Monster!!!|the Gum Monster's room]]). However, if you shoot the card slots of the door in any other order, and Pac-Man puts the three ID Cards into them in that order, the door will eject them, and Pinky, Clyde and ''Sue'' will fly into view from the left and right sides of the screen, causing Pac-Man to go into "scared" mode for the eighth time - and you'll now for the eighth time have to shoot a power pellet at him to make him transform into "Super Pac-Man", because if you do not, he will, for an eighth time, eventually seize to death. Once he has eaten them all, you will have to make him walk back off that left side of the screen, back to Biochemical Lab, before making him walk back off the right side of the screen to have another try at putting the three ID Cards into the slots of the door in the correct order (as its sign now says "BE OFF").
Once the screen has faded back in for a thirteenth time, you will have to shoot three of the card slots to make their numbers light up and Pac-Man put the ID Cards into them, in the order of which you shot them; you should remember that the code is '''4''', '''1''' and '''5''', and once Pac-Man has put the three ID Cards into the slots in that order the door will open up and he will go into [[Pac-Man 2: The New Adventures/Areas#Gum Monster!!!|the Gum Monster's room]]). However, if you shoot the card slots of the door in any other order, and Pac-Man puts the three ID Cards into them in that order, the door will eject them, and Pinky, Clyde and ''Sue'' will fly into view from the left and right sides of the screen, causing Pac-Man to go into "scared" mode for the eighth time - and you'll now for the eighth time have to shoot a power pellet at him to make him transform into "Super Pac-Man", because if you do not, he will, for an eighth time, eventually seize to death. Once he has eaten them all, you will have to make him walk back off that left side of the screen, back to Biochemical Lab, before making him walk back off the right side of the screen to have another try at putting the three ID Cards into the slots of the door in the correct order (as its sign now says "BE OFF").
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