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{{Header Nav|game=Pardus}} | {{Header Nav|game=Pardus}} | ||
==Neutral | Faction (Federation, Union, and Empire) ships are restricted to pilots that have joined that faction. All ships have another requirement, other than cost. In the case of Neutral ships it is experience Level; in the case of Faction ships it is another sort of experience: Faction Ranking. | ||
All neutral ships are available to every player, regardless of faction. These ships are limited by how much exp you have. These ships are quite common since everyone can get them and they can be used to fill the holes in one faction's ship tree if players | |||
Armor and Hull stats are interchangeable, with respect to the default equipment; ships can be roughly compared to each other by comparing the totals of their Armor and Hull values. However, a ship with a more Armor offers potentially superior protection, as this armor can be upgraded. | |||
For example, when comparing the Imperial Spectre to the Shadow Stealth Craft, the Spectre has 60 more total Armor + Hull, because although the Shadow has almost twice as much Armor, it has only a bit more than a third the Hull value. This advantage disappears when both are upgraded to *2 armors such as Tritanium; the Spectre ends up with 20 less A + H. Upgrade once again, to *3 armor, and the Shadow becomes clearly superior in defense, with 300 more A + H than the Spectre. All this upgrading comes at a price, of course, but the example shows that the Armor + Hull system allows for a more complex and varied approach to damage protection. | |||
For more on ship statistics, see the [[Pardus/Fighting#Ship layout|Ship layout]] section of the [[Pardus/Fighting|Fighting]] page. | |||
;Syndicate Ships | |||
After 500,000 Action Points played and a suitable Reputation (low for the Shadow Syndicate, by getting bounties for being caught in possession or trading illegal goods, and high for the Esteemed Pilots Syndicate, by running missions), a player can join one of the two syndicates. With syndicate membership and a high enough Competency rating, obtained by completing neutral missions, players can buy Syndicate ships. | |||
Syndicate membership allows access to other equipment besides ships. Faction-only equipment Specials cannot be used on syndicate ships and syndicate equipment cannot be used on Faction-only ships. See the Pardus Instruction Manual, [http://www.pardus.at/index.php?section=manual_twop014 section Syndicate Bonuses] | |||
==Neutral ships== | |||
All neutral ships are available to every player, regardless of faction. These ships are limited by how much exp you have. These ships are quite common since everyone can get them and they can be used to fill the holes in one faction's ship tree if players cannot find a good ship to proceed in. | |||
===Sabre=== | ===Sabre=== | ||
{| {{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|1 | |1 | ||
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|5 | |5 | ||
|} | |} | ||
The Sabre is the ship you | ;General all purpose | ||
''New pilots'' | |||
{{pardus unit image|Pardus Sabre.png|000055}} | |||
The Sabre is the ship you will start out with unless you are a Ska'ari, in which case you will start out with a [[#Rustclaw|Rustclaw]]. It is a starter ship with just a gun mount to allow you to fight space maggots to rank/exp up to a better ship and get out of it. It is not recommended that you spend much money on this ship, since you will not spend very much time flying it. With its small size, being the third smallest ship in the game, it is often used as a way to train cloaking by more experienced players looking to jump into a large ship like the [[Pardus/Ships#Liberator|Liberator]] and retain the ability to cloak efficiently. Many Battleship-class pilots (for example, Union pilots recently acquiring rank for a [[#Scorpion|Scorpion]]) spend some time training their Cloaking skill in a Sabre. It is also occasionally used by hackers (particularly during faction wars) as it is extremely cheap to replace in the likely event of a bounty-related death. | |||
Level: One | |||
Cost: 15000 | |||
{{-}} | {{-}} | ||
===Rustclaw=== | ===Rustclaw=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
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;Small trader | |||
''New pilots'' | |||
{{pardus unit image|Pardus Rustclaw.png|000045}} | |||
Nicknamed the "Rusty" in pilots slang, Ska'ari receive a Rustclaw for free, rather than the [[#Sabre|Sabre]] given to graduating pilots of the other three races. It's comparably large cargo hull make it a passable trader and package-ranker at such an early stage in a pilot's career. Unlike the Sabre, it has enough capacity to enable a new player to construct their first building. Low armour and poor survivability mean that the Rustclaw is not recommended for combat purposes. | |||
Level: Two | |||
Cost: 21500 | |||
{{-}} | {{-}} | ||
===Interceptor=== | ===Interceptor=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
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|0 | |0 | ||
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The Interceptor is a | ;Light fighter | ||
''New/learning fighters'' | |||
{{pardus unit image|Pardus Interceptor.png|000035}} | |||
The first dedicated fighter available to many pilots, The Interceptor (or "Inty" as it is often referred to) is outclassed by most every other fighter craft in the game. Even so, it is a popular choice for those first embarking on the long process of skilling. It's position on the first 'rung' of the fighter ladder means that many wannabe pirates begin (and more than likely end) their raiding careers in this ship, leading to the commonly-used acronym "NIP" - Noob Inty Pirate. | |||
Level: Three | |||
Cost: 74000 | |||
{{-}} | {{-}} | ||
===Lanner Mini=== | ===Lanner Mini=== | ||
{| {{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|0 | |0 | ||
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|6 | |6 | ||
|} | |} | ||
;Medium Trader | |||
''Semi-experienced players'' | |||
Smaller brother to the larger Lanner, the Lanner Mini shares many similarities with its sibling - chiefly, that it has no gun or missile slots. It makes up for this by being an effective trader (with more capacity than the similarly-priced [[#Harrier|Harrier]]) and is quite tough to destroy. TSS aspirants often find the Lanner Mini to be a useful ship thanks to its decent cargo capacity. | |||
Level: Four | |||
Cost: 382000 | |||
{{-}} | {{-}} | ||
===Harrier=== | ===Harrier=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
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|2 | |2 | ||
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;Medium trade/fighter hybrid | |||
''Semi-experienced players'' | |||
{{pardus unit image|Pardus Harrier.png|000035}} | |||
Universally derided, the Harrier (aka the "Pelican" or "Pelly") is considered the first neutral hybrid-type ship. However, unlike most hybrid craft it does not perform particularly well at either trading or fighting. The (possibly fictional) ailment 'Harrier Sickness' afflicts those who fly it, convincing them it is a good ship... despite several attempts at discouraging usage by force in the Orion Universe. | |||
Level: Five | |||
Cost: 420000 | |||
{{-}} | {{-}} | ||
===Mercury=== | ===Mercury=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
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The Mercury is the first PvP | ;Medium fighter | ||
''Middle class fighters'' | |||
{{pardus unit image|Pardus Mercury.png|003355}} | |||
The Mercury is the first viable neutral ship for PvP thanks to its additional missile slots. It is an improvement on the Interceptor in all way but size. Guns are easier to use than missiles. This is a very popular ship for ranking and skilling. | |||
Level: Six | |||
Cost: 426000 | |||
{{-}} | {{-}} | ||
===Hercules=== | ===Hercules=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|2 | |2 | ||
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|5 | |5 | ||
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The Hercules is a trade class ship with two guns mounts and ten missile mounts. It | ;Medium trader | ||
''Experienced traders'' | |||
{{pardus unit image|Pardus Hercules.png|000035}} | |||
The Hercules is a trade class ship with two guns mounts and ten missile mounts. It has quite low armor for its Level and offers a very large profile to missiles. It is a good trader that pilots from all factions jump into since it has a nice cargo hull of 255. Neutral pilots will find it difficult to gain the experience in a [[#Mercury|Mercury]], from the Mercury's 25,000 to the Hercules' 79,000. | |||
Level: Seven | |||
Cost: 1320000 | |||
{{-}} | |||
=== Lanner === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
|0 | |||
!Missile Mounts | |||
|0 | |||
|- | |||
!Armor | |||
|390 | |||
!Hull | |||
|375 | |||
|- | |||
!Cargo | |||
|285 | |||
!Required Exp | |||
|94500 | |||
|- | |||
!Size | |||
|98 | |||
!Trade Class | |||
|0 | |||
|} | |||
Like its younger sibling, the Lanner is a pure trade vessel, which can carry no weapons. It has 30 tons more carrying capacity than the Hercules, and 45 more Armor + Hull points, although because it has a considerably higher armor value, it can be boosted to be much more defensive than the Hercules. On the other hand, a Hercules with all the guns removed is superior in that potential attackers will not ''know'' that it cannot counterattack, and is cheaper. | |||
Level: Eight | |||
Cost: 1575000 | |||
{{-}} | {{-}} | ||
===Hawk=== | ===Hawk=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|5 | |5 | ||
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|0 | |0 | ||
|} | |} | ||
The Hawk is a high-end fighter designed for skilling and fighting. It | ;Heavy fighter | ||
''Experienced fighters'' | |||
{{pardus unit image|Pardus Hawk.png|000035}} | |||
The Hawk is a high-end fighter designed for skilling and fighting. It is held in high regard in the community being the only ship aside from the [[#Doomstar|Doomstar]] with 5 gun mounts. There are variations, [[#Phantom advanced stealth craft|PASC]], [[#Nighthawk|Nighthawk]], and [[#Nighthawk deluxe|NHD]]. It however, has no missile mounts, making ambushing less attractive in this ship. It is well suited to survive ambushes however, being small and having high armor. Its cargo is quite cramped, which puts off some people from getting the better weapons put on it. | |||
Level: Nine | |||
Cost: 1700000 | |||
{{-}} | {{-}} | ||
===Gargantua=== | ===Gargantua=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
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|2 | |2 | ||
|} | |} | ||
The gargantua is regarded as a fairly poor ship as a fighter, and an OK hybrid. It has about the same number of missile and gun mounts as the [[ | ;Medium battle-ship | ||
''Experienced fighters'' | |||
{{pardus unit image|Pardus Gargantua.png|000035}} | |||
The gargantua is regarded as a fairly poor ship as a fighter, and an OK hybrid. It has about the same number of missile and gun mounts as the [[#Scorpion|Scorpion]], [[#Dominator|Dominator]], and [[#Gauntlet|Gauntlet]] from all of the three factions, but its other stats are inferior compared to these ships in the same class. Very few people are in this ship due to how poor it is statistically and prefer to use a faction warship. | |||
Level: Ten | |||
Cost: 2950000 | |||
{{-}} | {{-}} | ||
===Behemoth=== | ===Behemoth=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|2 | |2 | ||
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|6 | |6 | ||
|} | |} | ||
The Behemoth | ;Large trader | ||
''Experienced traders'' | |||
{{pardus unit image|Pardus Behemoth.png|000035}} | |||
The Behemoth, jokingly and affectionately referred to as the "Big Brown Box" or "BBB", is a popular and versatile craft. Having the third highest cargo capacity in Pardus makes it excellent for package ranking and trading, whilst a high hull value reduces the risk of death during explosives mission ranking. BBB's also find much use for Engineering-skilling - armed with mining lasers and large shields, their huge size ensures that the enemy being skilled on hits often! | |||
Level: Eleven | |||
Cost: 4995000 | |||
{{-}} | {{-}} | ||
===Liberator=== | ===Liberator=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|4 | |4 | ||
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|2 | |2 | ||
|} | |} | ||
The | ;Large battle-ship | ||
''Very experienced fighters'' | |||
{{pardus unit image|Pardus Liberator.png|000035}} | |||
The Liberator was designed as a battleship/trader hybrid, but it falls short of that, excelling only at killing. It has the highest exp requirement of all the neutral ships making it only for the veteran players. It is a universal fighter used by all 3 factions but it is set up radically changes depending on what faction the pilot is in, due to special equipment. This is particularly true with the union, where it is set up to make a heavy weapon laden tactical fighter. | |||
Level: 12 | |||
Cost: 16995000 | |||
{{-}} | {{-}} | ||
==Union ships== | ==Union ships== | ||
{| | {{pardus unit image|Pardus Union.png|000050}} | ||
The Union has only 8 exclusive ships. The Union offers technologically advanced hardware outfitted to ships that are typically inferior to the other two factions in firepower. However, their ships can prove to be very powerful when properly equipped with the unique Union equipment, including the exclusive Union-only level VI conventional armor, heavy shields, cloakers, counter measure equipment, and interferometers. | |||
|} | |||
The Union | |||
{{-}} | {{-}} | ||
===Rustfire=== | ===Rustfire=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|2 | |2 | ||
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|2 | |2 | ||
|} | |} | ||
The Rustfire ( | ;Fighter/trader hybrid | ||
''Learning pilots'' | |||
{{pardus unit image|Pardus Rustfire.png|290032}} | |||
The Rustfire ('Rusty') is the first Union ship, but it is not available until the second Union Rank. If it is to be compared with the Rank One Federation [[#Wasp|Wasp]] and Empire [[#Ficon|Ficon]], the comparison is favorable, and like the more directly comparable Rank Two Federation ship [[#Adder]], though it is inferior to the [[#Interceptor]]. It is a hybrid between a trader and a ranker with two gun mounts and a missile mount. Pilots who fly it typically trade in it to make money for particle lasers, then rank up to a [[#Marauder|Marauder]] or a [[#Junker IV|Junker]]. It is a well made hybrid that almost everyone who joins the Union gets into at one point or another. | |||
Rank: Two | |||
Cost: 32500 | |||
{{-}} | {{-}} | ||
===Marauder=== | ===Marauder=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|3 | |3 | ||
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|0 | |0 | ||
|} | |} | ||
The marauder is a | ;Light fighter | ||
''Learning fighters'' | |||
{{pardus unit image|Pardus Marauder.png|000035}} | |||
The marauder is a Rank Four ship designed for skilling and gaining rank and exp. It compares unfavorably with the Rank Four Federation [[#Viper Defense Craft|Viper Defense Craft]], Empire [[#Shadow Stealth Craft|Shadow Stealth Craft]], and Neutral [[#Mercury|Mercury]], with considerably weaker Armor + Hull than even the SSC. It is recommended by many people to just exp up to a Mercury rather than to use this ship for fighting. | |||
Rank: Four | |||
Cost: 200000 | |||
{{-}} | {{-}} | ||
===Junker IV=== | ===Junker IV=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
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|1 | |1 | ||
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|} | |} | ||
The junker IV (junker) is a mid-level trade ship for the union. It offers a large cargo of 210, making FWE at this point better money than stocking. It has a strong hull, making explosive missions quite feasible at this point and the cargo allows it to package rank easily. Because it is the only trade ship available at this point short of exping to a [[ | ;Small/Medium trader | ||
''New traders'' | |||
{{pardus unit image|Pardus Junker IV.png|000035}} | |||
The junker IV (junker) is a mid-level trade ship for the union. It offers a large cargo of 210, making FWE at this point better money than stocking. It has a strong hull, making explosive missions quite feasible at this point and the cargo allows it to package rank easily. Because it is the only trade ship available at this point short of exping to a [[#Hercules|Hercules]], many pilots get in this ship after a [[#Rustfire|Rustfire]] then make money and rank for a better ship such as an [[#El padre|El Padre]]. | |||
Rank: Five | |||
Cost: 780000 | |||
===Slider=== | ===Slider=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|3 | |3 | ||
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|3 | |3 | ||
|} | |} | ||
The slider is a mid-level hybrid available at rank accountant. Many pilots looking for a combination of trading and fighting in the union choose this ship, although it | ;Fighter/trader hybrid | ||
''Semi-experienced fighters'' | |||
{{pardus unit image|Pardus Slider.png|000035}} | |||
The slider is a mid-level hybrid available at rank accountant. Many pilots looking for a combination of trading and fighting in the union choose this ship, although it will become outdated in fighting once they get to a rank requiring you to kill NPCs that require serious firepower and armor. Many people choose to use this ship as a hybrid package/assassination ranker, as it has high cargo space, strong hull, and good firepower. However, that is generally what people use it as, people looking to trade should look a rank lower at the [[#Junker IV|Junker]] or a rank higher at the [[#El padre|El Padre]]. | |||
Rank: Six | |||
Cost: 1330000 | |||
{{-}} | {{-}} | ||
===El | ===El Padre=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|2 | |2 | ||
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|6 | |6 | ||
|} | |} | ||
The El | ;Medium trader | ||
''Fairly experienced pilots'' | |||
{{pardus unit image|Pardus El padre.png|000035}} | |||
The El Padre (Padre) is a mid-level trader for the Union. It is the highest level pure trader in the Union, though the later [[#Hercules|Hercules]] and [[#Behemoth|Behemoth]] have more cargo space. It allows good midgame trading for pilots before or during gaining rank for the Hercules. Its performance is quite good for its class. | |||
Rank: Seven | |||
Cost: 1650000 | |||
{{-}} | {{-}} | ||
===Chitin=== | ===Chitin=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|4 | |4 | ||
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|1 | |1 | ||
|} | |} | ||
The Chitin is one of the Union's best ships being regarded as the ultimate ambush craft | ;Fighter '''(Ambusher)''' | ||
''Experienced fighters'' | |||
{{pardus unit image|Pardus Chitin.png|061210}} | |||
The Chitin is one of the Union's best ships being regarded as the ultimate ambush craft, often serving in ambushes and combat. It is the Union equivalent of the Federation's and Empire's [[#Nighthawk|Nighthawk]] series and [[#Phantom advanced stealth craft|PASC]]. Its combination of 4 missile and gun mounts are reflected by the Union's ECCM making the NN-550s almost as effective as the Empire's MKII missile considering the opponent has an ECM. | |||
Rank: Eight | |||
Cost: 2310000 | |||
{{-}} | {{-}} | ||
===Horpor=== | ===Horpor=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
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|2 | |2 | ||
|} | |} | ||
The Horpor is an effective fighter/transporter ship having the gun mounts it needs to fight | ;Fighter/trader hybrid '''(Ranker)''' | ||
''Experienced fighters'' | |||
{{pardus unit image|Pardus Horpor.png|000035}} | |||
The Horpor is an effective fighter/transporter ship having the gun mounts it needs to fight NPCs and the capacity to transport materials. It is not an incredibly popular choice, but people who use it are satisfied with its performance. Many people use it to do package missions and assassination missions at the same time. It does not hold up well in PVP combat however, its armor is somewhat low, it is a large ship, and it has no missile mounts. | |||
Rank: Ten | |||
Cost: 5050000 | |||
{{-}} | {{-}} | ||
===Scorpion=== | ===Scorpion=== | ||
{|{{prettytable|float=right}} | |||
{| {{prettytable| | |||
!Gun Mounts | !Gun Mounts | ||
|4 | |4 | ||
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|1 | |1 | ||
|} | |} | ||
The Scorpion is the pride and glory of the Union. It | ;Large battle-ship | ||
''Very experienced fighters'' | |||
{{pardus unit image|Pardus Scorpion.png|000035}} | |||
The Scorpion is the pride and glory of the Union. It is considered as being one of the best battleship class ships in the game with all things considered such as price, rank, and equipment set ups. Like the [[#Liberator|Liberator]], it is normally set up to be a tactical fighter with the ability to cloak, destroy buildings, fight, and ambush break. It is comparably better to the [[#Dominator|Dominator]] and the Liberator in stats, and is powerful enough to hold up to a [[#Mooncrusher|Mooncrusher]]. Many pilots going into this ship choose to jump in a [[#Sabre|Sabre]] to practice their cloaking. | |||
Although its base Armor is only tied for last place (in the Battleship class) with the Neutral Liberator, when fully upgraded to the Union-only level VI armor conventional armor the Scorpion is the most defensive ship in the game in terms of Armor and Hull, with 4300 Armor + Hull vs the Federation Doomstar's 4305 at level V armor. | |||
Rank: Twelve | |||
Cost: 15125000 | |||
{{-}} | |||
==Federation ships== | |||
{{pardus unit image|Pardus Federation.png|000050}} | |||
The Federation has twelve ships, the most of any faction, and access to the twelve Neutral ships. They are a progression of equally fine fighters with no significant downside, although they typically are not of large cargo capacity, except the ships focused on trade. The best mid-rank ships in the game, and with the addition of the subscription-only [[#War Nova|War Nova]], the best end-game ship also. | |||
{{-}} | |||
=== Wasp === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| | |||
|- | |||
!Armor | |||
| 240 | |||
!Hull | |||
| 225 | |||
|- | |||
!Cargo | |||
| 75 | |||
!Required Rank | |||
|Recruit | |||
|- | |||
!Size | |||
|14 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Wasp.png|000035}} | |||
Well worth getting to skill up to higher Federation ships. Slightly cheaper but slightly less defensive than the Empire's Ficon; the Union's first ship requires the second Rank. | |||
Rank: One | |||
Cost: 20,000 | |||
{{-}} | |||
=== Adder === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 1 | |||
!Missile Mounts | |||
| 2 | |||
|- | |||
!Armor | |||
| 255 | |||
!Hull | |||
| 285 | |||
|- | |||
!Cargo | |||
| 100 | |||
!Required Rank | |||
|Private | |||
|- | |||
!Size | |||
| 18 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Adder.png|000035}} | |||
The Empire's second ship is significantly superior to the third neutral ship, the Interceptor; the Federation superiority in low end fighters over post-Ficon Empire ships begins here, where the Empire ships diverge to add the markedly poor Tyrant trader. | |||
Rank: Two | |||
Cost: 35,000 | |||
{{-}} | |||
=== Thunderbird === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| 3 | |||
|- | |||
!Armor | |||
| 270 | |||
!Hull | |||
| 360 | |||
|- | |||
!Cargo | |||
| 125 | |||
!Required Rank | |||
|Corporal | |||
|- | |||
!Size | |||
| 29 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Thunderbird.png|000035}} | |||
Superior in every way except as usual, cargo capacity, to the same-rank Spectre. It is even cheaper. The Union has no Rank Three ship. | |||
Rank: Three | |||
Cost: 121,000 | |||
{{-}} | |||
=== Viper Defense Craft === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 3 | |||
!Missile Mounts | |||
| 2 | |||
|- | |||
!Armor | |||
| 405 | |||
!Hull | |||
| 300 | |||
|- | |||
!Cargo | |||
| 95 | |||
!Required Rank | |||
| Sergeant | |||
|- | |||
!Size | |||
| 10 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Viper defence craft.png|061210}} | |||
Better Hull value than the same-rank [[#Shadow Stealth Craft|Shadow Stealth Craft]], which itself is markedly superior to the same-rank Union Marauder. | |||
Rank: Four | |||
Cost: 183,000 | |||
{{-}} | |||
=== Babel Transporter === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| 6 | |||
|- | |||
!Armor | |||
| 210 | |||
!Hull | |||
| 525 | |||
|- | |||
!Cargo | |||
| 225 | |||
!Required Rank | |||
| Major | |||
|- | |||
!Size | |||
| 92 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Babel transporter.png|000035}} | |||
The first Federation vessel with over 200 Cargo, | |||
Rank: Five, the same rank requirement as the Piranha | |||
Cost: 532,000 | |||
{{-}} | |||
=== Piranha === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| | |||
|- | |||
!Armor | |||
| 375 | |||
!Hull | |||
| 315 | |||
|- | |||
!Cargo | |||
| 130 | |||
!Required Rank | |||
| Major | |||
|- | |||
!Size | |||
| 24 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Piranha.png|000035}} | |||
Rank: Six, the same rank requirement as the Babel Transporter | |||
Cost: 556,000 | |||
{{-}} | |||
=== Nighthawk === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| 1 | |||
|- | |||
!Armor | |||
| 510 | |||
!Hull | |||
| 270 | |||
|- | |||
!Cargo | |||
| 165 | |||
!Required Rank | |||
| Lieutenant | |||
|- | |||
!Size | |||
| 29 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Nighthawk.png|000035}} | |||
As usual with stealth ships, lower A + H and weaponry than same-rank ships. However, when compared with even the [[#Phantom Advanced Stealth Craft|Phantom Advanced Stealth Craft]], which is one Rank higher, it still has better A + H and only one less missile, highlighting the Federation's superiority in stealth vessels. | |||
Rank: Eight | |||
Cost: 2,000,000 | |||
{{-}} | |||
=== Nighthawk Deluxe === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| 3 | |||
|- | |||
!Armor | |||
| 540 | |||
!Hull | |||
| 300 | |||
|- | |||
!Cargo | |||
| 175 | |||
!Required Rank | |||
| Lt. Commander | |||
|- | |||
!Size | |||
| 36 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Nighthawk deluxe.png|003355}} | |||
The deluxe model of the Nighthawk is seven sizes larger, but makes up for its increased size with superior armor, hull, capacity, and an additional missile slot. When compared with other "hawk class" ships the Nighthawk Deluxe (NHD) is better suited as a PvP ship. | |||
Rank: Nine, the same rank as the Mantis | |||
Cost: 3,000,000 | |||
{{-}} | |||
=== Mantis === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 3 | |||
!Missile Mounts | |||
| 8 | |||
|- | |||
!Armor | |||
| 390 | |||
!Hull | |||
| 600 | |||
|- | |||
!Cargo | |||
| 250 | |||
!Required Rank | |||
| Lt. Commander | |||
|- | |||
!Size | |||
| 134 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Mantis.png|000035}} | |||
Rank: Nine, the same rank as the Nighthawk Deluxe | |||
Cost: 3,300,000 | |||
{{-}} | |||
=== Extender === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| 14 | |||
|- | |||
!Armor | |||
| 345 | |||
!Hull | |||
| 750 | |||
|- | |||
!Cargo | |||
| 310 | |||
!Required Rank | |||
| Captain | |||
|- | |||
!Size | |||
| 104 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Extender.png|003355}} | |||
Rank: Ten | |||
Cost: 4,100,000 | |||
{{-}} | |||
=== Gauntlet === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| 7 | |||
|- | |||
!Armor | |||
| 585 | |||
!Hull | |||
| 465 | |||
|- | |||
!Cargo | |||
| 220 | |||
!Required Rank | |||
| Commodore | |||
|- | |||
!Size | |||
| 68 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Gauntlet.png|000035}} | |||
Rank: Eleven | |||
Cost: 8,900,000 | |||
{{-}} | |||
=== Doomstar === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 5 | |||
!Missile Mounts | |||
| 10 | |||
|- | |||
!Armor | |||
| 720 | |||
!Hull | |||
| 585 | |||
|- | |||
!Cargo | |||
| 265 | |||
!Required Rank | |||
| Admiral | |||
|- | |||
!Size | |||
| 101 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Doomstar.png|000035}} | |||
Highest Armor in the game. Fully upgraded, the second most defensive ship in the game in terms of Armor and Hull, with 4185 Armor + Hull at level V conventional armor vs the Scorpion's 4305 with Union-only level VI armor. | |||
Rank: Thirteen | |||
Cost: 34,750,000 | |||
{{-}} | |||
=== War Nova === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 5 | |||
!Missile Mounts | |||
| 25 | |||
|- | |||
!Armor | |||
| 990 | |||
!Hull | |||
| 810 | |||
|- | |||
!Cargo | |||
| 290 | |||
!Required Rank | |||
| 14 | |||
|- | |||
!Size | |||
| 250 | |||
!Trade Class | |||
| | |||
|} | |||
Subscription only. | |||
{{-}} | |||
==Empire ships== | |||
{{pardus unit image|Pardus Empire.png|000050}} | |||
Empire has the best starting ship, and then is in second place until the last non-subscription ship. Its 'stealth ships', in particular, are no better at stealthing than Federation ones, and are uniformly weaker in Hull value. It is all about the exclusive Empire weaponry, and skilling up to the final ships; in terms of pure attack power, the Mooncrusher is the best ship in the game, with the possible exception of the subscription-only War Nova. | |||
{{-}} | |||
=== Ficon === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| | |||
|- | |||
!Armor | |||
| 270 | |||
!Hull | |||
| 210 | |||
|- | |||
!Cargo | |||
| 80 | |||
!Required Rank | |||
| Outsider | |||
|- | |||
!Size | |||
| 17 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Ficon.png|004466}} | |||
The best Rank 1 ship, with 15 Armor + Hull more than a Wasp, and 30 more armor. | |||
Rank: One | |||
Cost: 21,000 | |||
{{-}} | |||
=== Tyrant === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| | |||
!Missile Mounts | |||
| 3 | |||
|- | |||
!Armor | |||
| 60 | |||
!Hull | |||
| 300 | |||
|- | |||
!Cargo | |||
| 130 | |||
!Required Rank | |||
| Serf | |||
|- | |||
!Size | |||
| 74 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Tyrant.png|000035}} | |||
Lowest armor in the game. Lowest Armor + Hull in the game. Relying on the strength of the Ficon to make it to the next Empire ship or the neutral Interceptor might be a better choice. | |||
Rank: Two | |||
Cost: 38,500 | |||
{{-}} | |||
=== Spectre === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| 2 | |||
|- | |||
!Armor | |||
| 225 | |||
!Hull | |||
| 330 | |||
|- | |||
!Cargo | |||
| 136 | |||
!Required Rank | |||
| Master / Mistress | |||
|- | |||
!Size | |||
| 34 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Spectre.png|000035}} | |||
The Spectre shows some of the promise of future Empire behemoths: good Armor + Hull (although significantly lower than the Thunderbird), good weaponry, and good carrying capacity as well. | |||
Rank: Three | |||
Cost: 190,000 | |||
{{-}} | |||
=== Shadow Stealth Craft === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| | |||
|- | |||
!Armor | |||
| 405 | |||
!Hull | |||
| 90 | |||
|- | |||
!Cargo | |||
| 95 | |||
!Required Rank | |||
| Sir / Dame | |||
|- | |||
!Size | |||
| 7 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Shadow stealth craft.png|003355}} | |||
An eggshell hull but the same armor as the Federation stealth craft of the same rank, the Viper Defense craft. | |||
Rank: Four | |||
Cost: 310,000 | |||
{{-}} | |||
=== Venom === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 3 | |||
!Missile Mounts | |||
| 4 | |||
|- | |||
!Armor | |||
| 375 | |||
!Hull | |||
| 375 | |||
|- | |||
!Cargo | |||
| 160 | |||
!Required Rank | |||
| Squire | |||
|- | |||
!Size | |||
| 46 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Venom.png|002255}} | |||
At Rank Five, considerably better A + H than the Level Seven Neutral [[#Hercules|Hercules]], with one more missile mount than the Level Six Neutral [[#Mercury|Mercury]]. As is to be expected when comparing with specialized ships, namely the Rank Five Federation ships [[#Babel Transporter|Babel Transporter]] trader and [[#Piranha|Piranha]] fighter, it compares negatively with their speciality and favorably with their weakness. | |||
Rank: Five | |||
Cost: 964,000 | |||
{{-}} | |||
=== Constrictor === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| 8 | |||
|- | |||
!Armor | |||
| 285 | |||
!Hull | |||
| 570 | |||
|- | |||
!Cargo | |||
| 260 | |||
!Required Rank | |||
| Baron / Baroness | |||
|- | |||
!Size | |||
| 131 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Constrictor.png|000035}} | |||
Same number of weapons mountings as the Venom, with two extra guns and two fewer missiles. At Rank Seven, almost as good A + H as the Level Ten Neutral [[#Gargantua|Gargantua]], with the same number of gun and missile mountings. Unlike the Venom, when comparing with the [[#Nighthawk Deluxe|Nighthawk Deluxe]] stealth ship, it compares favorably. Compared with the Rank Seven Federation [[#Mantis|Mantis]] hybrid vessel, it has less armor. | |||
Rank: Seven | |||
Cost: 1,500,000 | |||
{{-}} | |||
=== Phantom Advanced Stealth Craft === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| 2 | |||
|- | |||
!Armor | |||
| 525 | |||
!Hull | |||
| 150 | |||
|- | |||
!Cargo | |||
| 155 | |||
!Required Rank | |||
| Count / Countess | |||
|- | |||
!Size | |||
| 23 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Phantom advanced stealth craft.png|003355}} | |||
As usual for stealth craft, lower weaponry and cargo capacity. As usual for Empire stealth craft, low hull value also. | |||
Rank: Nine | |||
Cost: 2,720,000 | |||
{{-}} | |||
=== Dominator === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| 6 | |||
|- | |||
!Armor | |||
| 495 | |||
!Hull | |||
| 570 | |||
|- | |||
!Cargo | |||
| 210 | |||
!Required Rank | |||
| Earl / Marchesa | |||
|- | |||
!Size | |||
| 88 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Dominator.png|330035}} | |||
Adequate cargo capacity and the same number of weapon mounts (10) as the Constrictor, with two missile mounts converted to gun mounts for a total of four. The same weapon setup as the Gargantua, which is the same Level as the Dominator's Rank, but considerably better A + H, so any flaws are not a reason to go looking for a neutral ship. | |||
Rank: Ten | |||
Cost: 3,650,000 | |||
{{-}} | |||
=== Boa Ultimate Carrier === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 2 | |||
!Missile Mounts | |||
| 12 | |||
|- | |||
!Armor | |||
| 465 | |||
!Hull | |||
| 795 | |||
|- | |||
!Cargo | |||
| 330 | |||
!Required Rank | |||
| Marquis / Marchioness | |||
|- | |||
!Size | |||
| 182 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Boa ultimate carrier.png|002255}} | |||
Highest cargo capacity in the game. Equivalent to the Doomstar in rank requirement, with which it compares favorably only in cargo capacity and Hull value; it has a lower Armor + Hull value and lower Armor value, thus upgrading to much less total A + H. However, it has 40% more weapon slots than the top-ranked Union Scorpion. | |||
Rank: Eleven | |||
Cost: 8,250,000 | |||
{{-}} | |||
=== Mooncrusher === | |||
{|{{prettytable|float=right}} | |||
!Gun Mounts | |||
| 4 | |||
!Missile Mounts | |||
| 16 | |||
|- | |||
!Armor | |||
| 540 | |||
!Hull | |||
| 945 | |||
|- | |||
!Cargo | |||
| 325 | |||
!Required Rank | |||
| Prince / Princess | |||
|- | |||
!Size | |||
| 142 | |||
!Trade Class | |||
| | |||
|} | |||
{{pardus unit image|Pardus Mooncrusher.png|000035}} | |||
The Mooncrusher has the highest Rank requirement in the game. In terms of raw attack power, it is easily the best ship in the game. However, its defense, 3645 Armor + Hull at level V armor, is third place, only a little better than the Neutral Liberator at 3585 level V. | |||
It has 1/3 more weaponry than the Doomstar, vs 15% more Armor + Hull, fully upgraded. It has double the weapons of a Scorpion, vs 18% more Armor + Hull, given level VI armor. If the destination is worth a hard journey, it really is a prize worth waiting for. | |||
It has the second best carrying capacity in the game, behind the Boa Ultimate Carrier | |||
Rank: Thirteen | |||
Cost: 37,900,000 | |||
{{-}} | |||
== Shadow Syndicate== | |||
=== Rover === | |||
"Light Raider" | |||
The Rover is designed to do exactly as its name implies: rove about, causing trouble and wreaking havoc whenever the opportunity presents itself. Most view this small craft as little more than a pirate training tool; unlike most light fighters, which are equipped for battle against hostile life forms, the Rover was designed for only one purpose- to destroy other vessels. For this reason, construction of the Rover was outlawed by all factions several decades ago, shortly after the ship made its first appearance. An effort was made to recall and destroy all Rovers that had been sold before the ban; however, a number of the ships were successfully smuggled out of faction space and are now in possession of The Shadow Syndicate. | |||
Available with Competency level Six and membership in the Shadow Syndicate. | |||
=== Reaper === | |||
"Heavy Raider" | |||
Though not a particularly large craft, the Reaper is well-armed and usually equipped with quite advanced, if outlawed, technology. Quick and responsive, Reapers are particularly renowned for their impressive maneuvering capabilities. Unfortunately the Reaper design failed to pass inspection by the Intergalactic Space Vessel Safety Administration (ISVSA), so commercial construction was halted and the plans were eventually scrapped. Illegal fabrication of the craft continues, however, despite efforts of faction authorities, bounty hunters and the Esteemed Pilots Syndicate to eradicate all facilities involved in the construction or sale of outlawed vessels. | |||
Available with Competency level Nine and membership in the Shadow Syndicate. | |||
=== Blood Lanner === | |||
"Brigand Raider" | |||
No doubt pacifist Linda Lanner, famous designer of the Lanner-series tradeships, is turning in her grave at the sight of this twisted perversion of her life's work. Modifications to the weaponless Lanner's subsystems and roomy cargo holds have enabled the Blood Lanner to carry both guns and missiles as well as cargo- a pirate's dream come true. Though not technically illegal, there are no legitimate spacecraft construction plants currently producing the Blood Lanner- the public expresses such outrage at using a ship built for peace as an instrument of destruction that to do so would surely be corporate suicide. | |||
Available with Competency level Ten and membership in the Shadow Syndicate. | |||
=== Sudden Death === | |||
"Brigand Cruiser" | |||
Available with Competency level Twelve and membership in the Shadow Syndicate. | |||
== Esteemed Pilots Syndicate == | |||
=== Trident === | |||
Available with Competency level Seven and membership in the Esteemed Pilots Syndicate. | |||
=== Celeus === | |||
Available with Competency level Ten and membership in the Esteemed Pilots Syndicate. | |||
=== Vulcan === | |||
Available with Competency level Eleven and membership in the Esteemed Pilots Syndicate. | |||
=== Nano === | |||
Available with competency 12 And EPS | |||
Mounts | |||
Missiles: 1 Guns: 5 | |||
Hull Capacity: 135 | |||
Size: 9 | |||
Armor: 500 | |||
Hull Points: 150 | |||
Crew Seats: 1 | |||
Comp. Level 12 | |||
Price: 14,200,000 | |||
=== Liberator EPS === | |||
Available with Competency level Thirteen and membership in the Esteemed Pilots Syndicate. | |||
{{Footer Nav|game=Pardus|prevpage=Walkthrough|nextpage=Ship setups}} |