Quake II/Big Gun: Difference between revisions

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Using the elevator to overlook room to kill Hornet Boss.
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(Using the elevator to overlook room to kill Hornet Boss.)
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[[File:Q2 Big Gun Hornet Boss.png|right|thumb|Hornet Boss attacking]]
[[File:Q2 Big Gun Hornet Boss.png|right|thumb|Hornet Boss attacking]]
In the second room with the blue crystal and vertical red laser beam you encounter a monster like none you've seen before.  It looks like an ugly cybernetic hybrid of turbine helicopter, hornet and humanoid.  A volley of explosions announces its emergence from a trap door at one end of the room.  It hovers in the air, and attacks almost immediately with a hail of rockets and bullets.  The Hornet Boss tough to kill, but you can do it with a sustained assault of rockets, rail gun slugs or HyperBlaster fire.  If you have a Quad Damage and are otherwise short of ammo, now would be good time to use it.  Try to use what little cover is available and stay out of its line of fire.
In the second room with the blue crystal and vertical red laser beam you encounter a monster like none you've seen before.  It looks like an ugly cybernetic hybrid of turbine helicopter, hornet and humanoid.  A volley of explosions announces its emergence from a trap door at one end of the room.  It hovers in the air, and attacks almost immediately with a hail of rockets and bullets.  The Hornet Boss tough to kill, but you can do it with a sustained assault of rockets, rail gun slugs or HyperBlaster fire.  If you have a Quad Damage and are otherwise short of ammo, now would be good time to use it.  Try to use what little cover is available and stay out of its line of fire. Note that there is an elevator immediately to the left as you walk into the room and this will take you to an upper section that overlooks the room. If you use rockets then you can fire a rocket and then run to the middle column to hide, then duck out, fire a rocket and run to the other end. Repeat this duck out, fire rocket and run to the next column for cover until the Hornet Boss is killed. 


After the monster is destroyed, one door can be opened, opposite the one through which you entered the room.  Also take note of the other door with the black and yellow diagonal stripes, still locked:  It will be your escape route later.  The rest of the opposition consists of guards armed with blasters and machine guns, and are easy to eliminate.  Make your way to the extreme eastern end of the facility where you'll find just a couple of guards at the Defense Monitor screens.
After the monster is destroyed, one door can be opened, opposite the one through which you entered the room.  Also take note of the other door with the black and yellow diagonal stripes, still locked:  It will be your escape route later.  The rest of the opposition consists of guards armed with blasters and machine guns, and are easy to eliminate.  Make your way to the extreme eastern end of the facility where you'll find just a couple of guards at the Defense Monitor screens.
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