Quake II/Detention Center: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Added image in "Getting to the Security Complex" section.
(Move and added image.)
(Added image in "Getting to the Security Complex" section.)
Line 39: Line 39:
Through the door you will hear the moans and pleas of your fellow Marines in the various cells and dungeons.  Go to the right, where you will find a grid in the floor with Marines beneath.  A Berserker and some Flyers will slow your progress and then a Guard will come down a flight of steps to the left.  Go up the steps carefully; there is another Guard on a ledge above and two Enforcers in the area at the top.  One approach to this is to run up the steps and around the corner where you will be face-to-face with one of the Enforcers.  Kill him at point-blank range with your Super Short gun, then turn quickly to take out the other Enforcer from where you stand, out of sight of the Guard.  Then you have just the Guard to deal with.  Behind the Guard is a pulsing, glowing button.  Shoot it with your Blaster to raise some steps so that you can go up and collect his Bullets (see also ''Secrets'', below).
Through the door you will hear the moans and pleas of your fellow Marines in the various cells and dungeons.  Go to the right, where you will find a grid in the floor with Marines beneath.  A Berserker and some Flyers will slow your progress and then a Guard will come down a flight of steps to the left.  Go up the steps carefully; there is another Guard on a ledge above and two Enforcers in the area at the top.  One approach to this is to run up the steps and around the corner where you will be face-to-face with one of the Enforcers.  Kill him at point-blank range with your Super Short gun, then turn quickly to take out the other Enforcer from where you stand, out of sight of the Guard.  Then you have just the Guard to deal with.  Behind the Guard is a pulsing, glowing button.  Shoot it with your Blaster to raise some steps so that you can go up and collect his Bullets (see also ''Secrets'', below).


[[File:Quake_II_Detention_Center_Gladiators_Trapped.png|thumb|The two Gladiators trapped in the cell.]]
The area at the top of the steps is a mezzanine which overlooks a room with three cells on either side.  There are two Gladiators down there.  You can get into that room if you backtrack down the steps and go to the right (on the way, a button on the wall turns off some lasers giving you access to a Quad Damage).  So, you can fight the Gladiators from up on the mezzanine or go down to do battle, it's your choice.  In either case, avoiding their Rail Gun fire is a priority.  Grenades work from above, although you will likely waste many by missing, and the Chain Gun works close in.  If you can entice the Gladiators to enter the middle cell under the mezzanine you can use their reduced maneuverability to advantage.  You may even be able to drop down and lock the cell, trapping them to deal with later, after you have collected more powerful weapons, or just leave them there if you don't want to score all the enemy kills.  An Enforcer might join the fray from the door at the end of the room; otherwise you will meet him later, so be ready.
The area at the top of the steps is a mezzanine which overlooks a room with three cells on either side.  There are two Gladiators down there.  You can get into that room if you backtrack down the steps and go to the right (on the way, a button on the wall turns off some lasers giving you access to a Quad Damage).  So, you can fight the Gladiators from up on the mezzanine or go down to do battle, it's your choice.  In either case, avoiding their Rail Gun fire is a priority.  Grenades work from above, although you will likely waste many by missing, and the Chain Gun works close in.  If you can entice the Gladiators to enter the middle cell under the mezzanine you can use their reduced maneuverability to advantage.  You may even be able to drop down and lock the cell, trapping them to deal with later, after you have collected more powerful weapons, or just leave them there if you don't want to score all the enemy kills.  An Enforcer might join the fray from the door at the end of the room; otherwise you will meet him later, so be ready.


960

edits