Resident Evil 2/Versions: Difference between revisions

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==Nintendo 64 version==
==Nintendo 64 version==
[[Image:RE2N64 Screen.jpg|thumb|left|Nintendo 64 version]]
[[Image:RE2N64 Screen.jpg|thumb|left|Nintendo 64 version]]
Released on [[November 19]], [[1999]] in North America, it was ported by [[Angel Studios]] (now [[Rockstar San Diego]]) and features the most drastic changes. While it was the only port of the game that did not feature the "Extreme Battle" mode, it did contain a slew of console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased [[Resident Evil Zero]]). Other features include an item-randomizer, violence control (allowing players to change the color of the blood), first-person controls and new unlockable outfits replacing the ones from the previous versions. The game supported the Rumble Pak and Expansion Pak. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit 2 CD-ROMs worth of data (including voice acting and FMV) into a single cartridge. The graphics are on-par with the PlayStation version.
Released on [[November 19]], [[1999]] in North America, it was ported by [[Angel Studios]] (now [[Rockstar San Diego]]) and features the most drastic changes. While it was the only port of the game that did not feature the "Extreme Battle" mode, it did contain a slew of console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased ''[[Resident Evil Zero]]''). Other features include an item-randomizer, violence control (allowing players to change the color of the blood), first-person controls and new unlockable outfits replacing the ones from the previous versions. The game supported the Rumble Pak and Expansion Pak. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit 2 CD-ROMs worth of data (including voice acting and FMV) into a single cartridge. The graphics are on-par with the PlayStation version.
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