Resident Evil 4/Weapons and upgrades: Difference between revisions

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|-
|-
! 3
! 3
| 1.3 (15,000) (1-2:1)
| 1.3 (15,000) (2-2:1)
| 0.33 (20,000) (3-1:last)
| 0.33 (20,000) (3-1:last)
| 0.83 (18,000) (3-1:last)
| 0.83 (18,000) (3-1:last)
| 16 (10,000) (1-2:1)
| 16 (10,000) (2-2:1)
|-
|-
! 4
! 4
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|-
|-
! 5
! 5
| 1.7 (25,000) (4-1:last)
| 1.7 (25,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 24 (18,000) (4-1:last)
| 24 (18,000) (4-1:2)
|-
|-
! 6
! 6
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! 3
! 3
| 2.0 (15,000) (3-3)
| 2.0 (15,000) (3-3)
| 0.27 (20,000)
| 0.27 (20,000) (4-1:2)
| 0.83 (15,000)
| 0.83 (15,000) (4-1:2)
| 21 (10,000) (3-3)
| 21 (10,000) (3-3)
|-
|-
! 4
! 4
| 2.3 (20,000)
| 2.3 (20,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 25 (15,000)
| 25 (15,000) (4-1:2)
|-
|-
! 5
! 5
| 2.7 (25,000)
| 2.7 (25,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 30 (20,000)
| 30 (20,000) (4-3)
|-
|-
! 6
! 6
| 3.2 (35,000)
| 3.2 (35,000) (4-4: last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 35 (25,000)
| 35 (25,000) (4-4: last)
|-
|-
! Subtotals
! Subtotals
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In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).
In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).


'''Exclusive effect''': Firepower rises to 4.5 (3.4 in the GameCube version).
'''Exclusive effect''': Firepower rises to 4.5 (3.4 in the GameCube version). (available at 4-4: last)
{{-}}
{{-}}


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| 6.0 (24,000) (3-1:2)
| 6.0 (24,000) (3-1:2)
|{{n/a}}
|{{n/a}}
| 1.50 (20,000)
| 1.50 (20,000) (4-4: last)
| 11 (12,000) (3-3)
| 11 (12,000) (3-3)
|-
|-
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|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 13 (15,000)
| 13 (15,000) (4-1:2)
|-
|-
! 5
! 5
| 7.0 (32,000)
| 7.0 (32,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 15 (20,000)
| 15 (20,000) (4-2)
|-
|-
! 6
! 6
| 8.0 (50,000)
| 8.0 (50,000) (4-4: last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 17 (25,000)
| 17 (25,000) (4-4: last)
|-
|-
! Subtotals
! Subtotals
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[[File:RE4Weapon RiotGun.jpg|left|thumb|Riot gun]]
[[File:RE4Weapon RiotGun.jpg|left|thumb|Riot gun]]
The Riot Gun is a very, very slight improvement over the regular [[#Shotgun|Shotgun]].  Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). It has a unique trait in that it aims slightly faster than other weapons (this is what "easy to handle" means).  You may buy the Riot Gun when you enter the Castle.
The Riot Gun is a slight improvement over the regular [[#Shotgun|Shotgun]].  Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). Damage Drop-off is much more gentle compared to the Striker. It has a unique trait in that it aims slightly faster than other weapons (this is what "easy to handle" means).  You may buy the Riot Gun when you enter the Castle.


'''Exclusive effect''': Firepower rises to 10.0.
'''Exclusive effect''': Firepower rises to 10.0. (available at 4-4: last)
{{-}}
{{-}}


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|-
|-
! 1
! 1
| 6.0 (0)
| 6.0 (0) (4-1;last)
| 0.73 (0)
| 0.73 (0) (4-1;last)
| 3.00 (0)
| 3.00 (0) (4-1;last)
| 12 (0)
| 12 (0) (4-1;last)
|-
|-
! 2
! 2
| 7.0 (25,000)
| 7.0 (25,000) (4-1;last)
|{{n/a}}
|{{n/a}}
| 2.40 (8,000)
| 2.40 (8,000) (4-1;last)
| 14 (10,000)
| 14 (10,000) (4-1;last)
|-
|-
! 3
! 3
| 8.0 (28,000)
| 8.0 (28,000) (4-3)
|{{n/a}}
|{{n/a}}
| 1.50 (15,000)
| 1.67 (15,000) (4-4;last)
| 16 (12,000)
| 16 (12,000) (4-3)
|-
|-
! 4
! 4
| 9.0 (32,000)
| 9.0 (32,000) (4-4;last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 20 (16,000)
| 20 (16,000) (4-4;last)
|-
|-
! 5
! 5
| 10.0 (40,000)
| 10.0 (40,000) (5-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 24 (18,000)
| 24 (18,000) (5-1)
|-
|-
! 6
! 6
| 12.0 (60,000)
| 12.0 (60,000) (5-1;2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 28 (25,000)
| 28 (25,000) (5-1;2)
|-
|-
! Subtotals
! Subtotals
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|}
[[File:RE4Weapon Striker.jpg|left|thumb|Striker]]
[[File:RE4Weapon Striker.jpg|left|thumb|Striker]]
A semi-automatic, drum-fed shotgun.  The Striker is, in essence, the best of all worlds — highest attack power, highest fire rate, fastest reload, and a relatively massive magazine.  The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds.  The striker has a 5x2 inventory footprint.  You may buy the Striker from the merchant at the bottom of the spike trap.  
A semi-automatic, drum-fed shotgun.  The Striker is, in essence, the best of all worlds — highest attack power, highest fire rate, fastest reload, and a relatively massive magazine. The only downside is the very short range.  The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds.  The striker has a 5x2 inventory footprint.  You may buy the Striker from the merchant at the bottom of the spike trap.  


'''Exclusive Effect''': Increases Capacity to 100.
'''Exclusive Effect''': Increases Capacity to 100.
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| 17.0 (30,000) (3-3)
| 17.0 (30,000) (3-3)
|{{n/a}}
|{{n/a}}
| 2.33 (20,000)
| 2.33 (20,000) (4-3)
| 10 (20,000)
| 10 (20,000) (4-1:2)
|-
|-
! 4
! 4
| 20.0 (35,000)
| 20.0 (35,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 12 (25,000)
| 12 (25,000) (5-1)
|-
|-
! 5
! 5
| 24.0 (50,000)
| 24.0 (50,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
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|-
|-
! 6
! 6
| 28.0 (70,000)
| 28.0 (70,000) (5-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
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* '''Initial cost''': 38,000
* '''Initial cost''': 38,000
* '''Exclusive cost''': 150,000
* '''Exclusive cost''': 150,000
* '''Exclusive effect''': Firepower becomes 50
* '''Exclusive effect''': Firepower becomes 50 (available at 5-3:2)
* '''Total cost''': 455,000
* '''Total cost''': 455,000
* '''Total + initial''': 493,000
* '''Total + initial''': 493,000
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|-
|-
! 1
! 1
| 25.0 (0)
| 25.0 (0) (5-1)
| 0.70 (0)
| 0.70 (0) (5-1)
| 1.83 (0)
| 1.83 (0) (5-1)
| 7 (0)
| 7 (0) (5-1)
|-
|-
! 2
! 2
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|}
[[File:RE4Weapon Killer7.jpg|left|thumb|Killer 7]]
[[File:RE4Weapon Killer7.jpg|left|thumb|Killer 7]]
The Killer 7 is the second of the magnums - a 1911-style automatic with an attached laser sight.  The gun itself is a reference to another Capcom game called [[Killer7]]. It has no Exclusive upgrade, and its firepower is weaker than a fully upgraded Broken Butterfly, but it sports a faster firing speed, a faster reload speed, a larger capacity, and reduced recoil.  While you will need to fire more shots to take something down with it, it is a very cost effective weapon.  You may buy the Killer7 at the first Merchant on the Island.
The Killer 7 is the second of the magnums - a 1911-style semi-automatic with an attached laser sight.  The gun itself is a reference to another Capcom game called [[Killer7]]. It has no Exclusive upgrade, and its firepower is weaker than a fully upgraded Broken Butterfly, but it sports a faster firing speed, a faster reload speed, a larger capacity, and reduced recoil.  While you will need to fire more shots to take something down with it, it is a very cost effective weapon.  You may buy the Killer7 at the first Merchant on the Island.


* '''Initial cost''': 77,700
* '''Initial cost''': 77,700
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[[File:RE4Weapon Cannon.jpg|left|thumb|Handcannon]]
[[File:RE4Weapon Cannon.jpg|left|thumb|Handcannon]]
Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 stages with 5 stars on every level.  While it is an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which never appears within the main game - this means you must find it via enemy drops, or Random Item barrels.  After upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo. The Exclusive Upgrade also gives the Handcannon 99.9 firepower.
Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 stages with 5 stars on every level.  While it is an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which rarely appears within the main game - this means you must find it via enemy drops, or Random Item barrels.  After upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo. The Exclusive Upgrade also gives the Handcannon 99.9 firepower.


* '''Initial cost''': Free!
* '''Initial cost''': Free!
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|-
|-
! 1
! 1
| 7.0 (0) (3-1:1)
| 7.0 (0) (3-1)
| 1.83 (0) (3-1:1)
| 1.83 (0) (3-1)
| 2.33 (0) (3-1:1)
| 2.33 (0) (3-1)
| 10 (0) (3-1:1)
| 10 (0) (3-1)
|-
|-
! 2
! 2
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|-
|-
! 5
! 5
| 13.0 (30,000)
| 13.0 (30,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 20 (20,000)
| 20 (20,000) (4-3)
|-
|-
! 6
! 6
| 15.0 (40,000)
| 15.0 (40,000) (5-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 24 (25,000)
| 24 (25,000) (5-1)
|-
|-
! Subtotals
! Subtotals
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The Semi-Automatic Rifle is the Bolt-Action Rifle's hyperactive brother.  A high firing speed, a faster reload, no need to work the bolt, and a magazine size starting at 10 rounds.  Players playing the Gamecube version will most likely want to use this rifle over the Bolt-Action, but players on other platforms will want to consider the choice carefully.  You may buy this weapon and its scope once you reach the Castle.  The Semi-Automatic Rifle has a 7x2 inventory footprint.
The Semi-Automatic Rifle is the Bolt-Action Rifle's hyperactive brother.  A high firing speed, a faster reload, no need to work the bolt, and a magazine size starting at 10 rounds.  Players playing the Gamecube version will most likely want to use this rifle over the Bolt-Action, but players on other platforms will want to consider the choice carefully.  You may buy this weapon and its scope once you reach the Castle.  The Semi-Automatic Rifle has a 7x2 inventory footprint.


'''Exclusive effect''': Firing speed drops to 0.80 (0.40 on the GameCube).
'''Exclusive effect''': Firing speed drops to 0.80 (0.40 on the GameCube). (available at 5-1)
{{-}}
{{-}}


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|-
|-
! 1
! 1
| 2.0 (0)
| 2.0 (0) (3-1)
| 1.33 (0)
| 1.33 (0) (3-1)
| 3.43 (0)
| 3.43 (0) (3-1)
| 5 (0)
| 5 (0) (3-1)
|-
|-
! 2
! 2
| 4.0 (25,000)
| 4.0 (25,000) (3-3)
|{{n/a}}
|{{n/a}}
| 2.57 (18,000)
| 2.57 (18,000) (4-1:2)
| 7 (25,000)
| 7 (25,000) (3-1)
|-
|-
! 3
! 3
| 6.0 (45,000)
| 6.0 (45,000) (4-2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 10 (40,000)
| 10 (40,000) (5-1)
|-
|-
! Subtotals
! Subtotals
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| 65,000
| 65,000
|}
|}
This weapon fires Mine-Darts at enemies which detonate after a short period of time.  You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view.  A large number of players despise this weapon, citing its low fire rate, large inventory footprint, lack of usefulness without a scope, and the relative scarcity of its ammunition.  While it is true that the Minethrower has a low fire rate and large footprint, it does not require the scope to be of any use, and the scope can even get in the way, and its ammunition is not as scarce as stated, due to how it drops.  If the player has a total of 8 or fewer darts, in the Mine Thrower and the inventory, there is a chance to drop more darts until the number of darts the player has in total is 9 or greater, at which point the game refuses to drop more.  It is worth noting that the firepower stat does not actually measure firepower, but rather the blast radius of the darts.  The actual firepower is on-par with that of a Hand Grenade.  Used in the hands of a knowledgeable individual, the Minethrower can be a devastating weapon.
This weapon fires Mine-Darts at enemies which detonate after a short period of time.  You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view.  A large number of players despise this weapon, citing its low fire rate, large inventory footprint, lack of usefulness without a scope, and the relative scarcity of its ammunition.  While it is true that the Minethrower has a low fire rate and large footprint, it does not require the scope to be of any use, and the scope can even get in the way, and its ammunition is not as scarce as stated, due to how it drops.  If the player has a total of 8 or fewer darts, in the Mine Thrower and the inventory, there is a chance to drop more darts until the number of darts the player has in total is 9 or greater, at which point the game refuses to drop more.  It is worth noting that the firepower stat does not actually measure firepower, but rather the blast radius of the darts.  The actual firepower is on-par with that of a Hand Grenade.


* '''Initial cost''': 28,000 (9,800 in the PAL version)
* '''Initial cost''': 28,000 (9,800 in the PAL version)
* '''Scope cost''': 8,000
* '''Scope cost''': 8,000
* '''Exclusive cost''': 30,000
* '''Exclusive cost''': 30,000
* '''Exclusive effect''': Homing darts and blast radius increase
* '''Exclusive effect''': Homing darts and blast radius increase (available at 5-1)
* '''Total upgrade cost''': 183,000
* '''Total upgrade cost''': 183,000
* '''Total + initial + scope''': 219,000
* '''Total + initial + scope''': 219,000

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