Resident Evil 5/Items and weapons: Difference between revisions

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Added total upgrade cost for all weapons. Total Cost was calculated using the values provided in this wiki in the tables on the assumption that they are error-free. To avoid human error, all calculations were made in Excel using automatic summing. Reasoning: I myself find it vital knowing the full upgrade cost when deciding if it a weapon is worthwile and cost-to-stats effective. This is especially the case in this game where fully upgrading certain weapons unlocks others, see ex: M93R
(updates)
(Added total upgrade cost for all weapons. Total Cost was calculated using the values provided in this wiki in the tables on the assumption that they are error-free. To avoid human error, all calculations were made in Excel using automatic summing. Reasoning: I myself find it vital knowing the full upgrade cost when deciding if it a weapon is worthwile and cost-to-stats effective. This is especially the case in this game where fully upgrading certain weapons unlocks others, see ex: M93R)
 
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{{Header Nav|game=Resident Evil 5}}
{{Header Nav|game=Resident Evil 5}}


Throughout Resident Evil 5, you can find and upgrade '''weapons'''. Most weapons in Resident Evil 5 can be found in-game for free. The first gun of each type, when upgraded to max, will unlock a secret weapon for purchase.
Throughout Resident Evil 5, you can find and upgrade weapons. Most can be found in weapon crates in certain levels, while others are only sold in the store. The first weapon of each type, when fully upgraded, unlocks a secret weapon. Each gun has different stats listed in their descriptions. When you upgrade a weapon's capacity it is reloaded to max for free. This can make it quite profitable to end a level with an empty gun then upgrade its capacity.
 
Guns have basic stats such as firepower, reload, capacity, then unique stats such as critical or piercing, depending on the weapon.


{{achievement
{{achievement
Line 9: Line 7:
|g=30
|g=30
|trophy=Silver
|trophy=Silver
|image=RE5_Achievement_Stockpile.jpg  
|image=RE5 Achievement Stockpile.jpg
|description=Obtain all available weapons.
|description=Obtain all available weapons.
}}
}}
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==Handguns==
==Handguns==
Handguns are your basic small arms. While they aren't powerful, they are reliable at most ranges. Their speed and sharp accuracy makes them useful to shoot enemies in the head, arms, or legs, setting them up for a good melee attack. You can also use an accurate handgun to dislodge some treasures from walls or pop most emblems. The handgun will be your general weapon for killing standard enemies due to the abundance of its ammo, and best used when trying to conserve ammo for other weapons.
Handguns are your most generally useful weapons. They are accurate and reliable at most ranges. They excel at precision shots (heads, arms, legs) to open up melee prompts. Handgun ammo is also the most plentiful so using one allows you to conserve other ammo types.


===M92F===
===M92F===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Critical Hit
! Level || Firepower || Reload Speed || Capacity || Critical Hit
|-
|-
Line 47: Line 45:
|-
|-
! 6
! 6
| {{n/a}} || {{n/a}} || 33x (₦1,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 33x (₦1,000) || {{n/a}}
|-
|-
! 7
! 7
| {{n/a}} || {{n/a}} || 37x (₦1,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 37x (₦1,000) || {{n/a}}
|-
|-
! 8
! 8
| {{n/a}} || {{n/a}} || 40x (₦2,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 40x (₦2,000) || {{n/a}}
|-
|-
! 9
! 9
| {{n/a}} || {{n/a}} || 45x (₦2,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 45x (₦2,000) || {{n/a}}
|-
|-
! 10
! 10
| {{n/a}} || {{n/a}} || 50x (₦4,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 50x (₦4,000) || {{n/a}}
|-
|-
! 11
! 11
| {{n/a}} || {{n/a}} || 60x (₦5,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 60x (₦5,000) || {{n/a}}
|-
|-
! 12
! 12
Line 70: Line 68:
| {{n/a}} || {{n/a}} || 100x (₦12,000) || {{n/a}}
| {{n/a}} || {{n/a}} || 100x (₦12,000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Start of game
* '''Total upgrade price''': ₦85,000
A basic pistol that you receive in the beginning of the game. For players who are planning only one playthrough, you could very well keep it through the whole game. However, there's better pistols you could buy. Other than the critical chance bonus on headshots, this gun is not impressive. Upgrading this gun to max is required however to unlock the M93R.
* '''Availability''': Start of game
A basic handgun that you receive at the start of the game. For players who are only planning 1 playthrough, you could very well keep it the whole game. If you plan on numerous playthroughs, better handguns are recommended. Upgrading this to max is required to unlock the M93R.
{{-}}


===H&K P8===
===H&K P8===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 102: Line 102:
| 300 (₦6,000) || {{n/a}} || 25x (₦5,000) || {{n/a}}
| 300 (₦6,000) || {{n/a}} || 25x (₦5,000) || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Buy Menu, end of Chapter 2-3
* '''Total upgrade price''': ₦84,000
This slightly improved pistol packs a harder punch and trades the critical bonus for piercing, but is not really worth investing in over just upgrading the starting pistol.
* '''Availability''': Buy Menu, end of Chapter 2-3
Packing a slightly harder punch and trading critical for piercing; this is not much of an upgrade. There isn't much reason to buy or upgrade this beyond achievements.
{{-}}


===SIG P226===
===SIG P226===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 152: Line 154:
| 480 (₦15,000) || {{n/a}} || {{n/a}}
| 480 (₦15,000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Buy Menu, end of Chapter 4-2
* '''Total upgrade price''': ₦81,000
This pistol has the highest damage per bullet, but sacrifices every other stat. Since pistol ammo is already the most plentiful, maximizing damage per shot is not necessary.
* '''Availability''': Buy Menu, end of Chapter 4-2
This handgun has the highest damage per bullet, but sacrifices all other stats. In terms of damage per second, it is actually 2nd to the M93R, but much cheaper. Its highest damage per bullet and cheaper cost vs the M93R make it a solid choice, even on professional difficulty.
{{-}}


===M93R===
===M93R===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 164: Line 168:
|-
|-
! 1
! 1
| 190 (₦2,000) || 1.62 (₦1,000) || 12x (₦500)
| 190 (₦2,000) || 1.62 (₦1,000) || 12x (₦500)
|-
|-
! 2
! 2
| 210 (₦2,000) || 1.53 (₦2,000) || 14x (₦1,000)
| 210 (₦2,000) || 1.53 (₦2,000) || 14x (₦1,000)
|-
|-
! 3
! 3
| 230 (₦3,000) || 1.36 (₦3,000) || 16x (₦1,500)
| 230 (₦3,000) || 1.36 (₦3,000) || 16x (₦1,500)
|-
|-
! 4
! 4
| 250 (₦3,000) || {{n/a}} || 18x (₦1,500)
| 250 (₦3,000) || {{n/a}} || 18x (₦1,500)
|-
|-
! 5
! 5
| 270 (₦4,000) || {{n/a}} || 20x (₦2,000)
| 270 (₦4,000) || {{n/a}} || 20x (₦2,000)
|-
|-
! 6
! 6
| 290 (₦4,000) || {{n/a}} || 22x (₦2,000)
| 290 (₦4,000) || {{n/a}} || 22x (₦2,000)
|-
|-
! 7
! 7
| 310 (₦5,000) || {{n/a}} || 24x (₦2,500)
| 310 (₦5,000) || {{n/a}} || 24x (₦2,500)
|-
|-
! 8
! 8
| 330 (₦5,000) || {{n/a}} || 26x (₦3,000)
| 330 (₦5,000) || {{n/a}} || 26x (₦3,000)
|-
|-
! 9
! 9
| 350 (₦7,000) || {{n/a}} || 30x (₦8,000)
| 350 (₦7,000) || {{n/a}} || 30x (₦8,000)
|-
|-
! 10
! 10
| 370 (₦8,000) || {{n/a}} || {{n/a}}
| 370 (₦8,000) || {{n/a}} || {{n/a}}
|-
|-
! 11
! 11
| 400 (₦15,000) || {{n/a}} || {{n/a}}
| 400 (₦15,000) || {{n/a}} || {{n/a}}
|-
|-
|}
|}
*'''Price''': ₦30,000
* '''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading M92F
* '''Total upgrade price''': ₦86,000
While not having top damage per bullet, it has a good balance of all stats, and its special is a 1-3 round burst. It can fire 1-3 rounds at once depending on how long the trigger is held down. When fired constantly in 3 round bursts, it's almost as fast as an automatic! This maximizes DPS, which puts the plentiful pistol ammo to good use. But it will quickly eat that 30x clip and need reloads.
* '''Availability''': Buy Menu, after fully upgrading M92F
For those seeking the absolute best handgun; the M93R has the highest damage per second despite not having the highest damage per bullet. It achieves this by having a 1-3 round burst fire. It is however the most expensive and consumes the most ammo.
{{-}}


==Shotguns==
==Shotguns==
Along with the magnums, you will be using shotguns for their sheer power. Ammo for the shotgun isn't nearly as available as the handgun ammo, so use your shotgun wisely. Shotguns also have spread, which allows them to knock back multiple enemies at once even if you don't aim very precisely. What they generally lack is range.
Shotguns are powerful weapons that can hit entire groups of enemies. They are best used when cornered or charging to close distance. They will knock most enemies away or down to the ground. Melee prompts open against knocked down enemies, common after shotgun blasts.


===Ithaca M37===
===Ithaca M37===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Critical Hit
! Level || Firepower || Reload Speed || Capacity || Critical Hit
|-
|-
! Default
! Default
| 200 || 3.00 || 6x || O  
| 200 || 3.00 || 6x || O
|-
|-
! 1
! 1
Line 215: Line 221:
|-
|-
! 2
! 2
| 260 (₦2000) || 2.70 (₦1000) || 8x (₦500) || {{n/a}}  
| 260 (₦2000) || 2.70 (₦1000) || 8x (₦500) || {{n/a}}
|-
|-
! 3
! 3
| 300 (₦3000) || 2.40 (₦3000) || 9x (₦500) || {{n/a}}  
| 300 (₦3000) || 2.40 (₦3000) || 9x (₦500) || {{n/a}}
|-
|-
! 4
! 4
| 330 (₦3000) || {{n/a}} || 10x (₦500) || {{n/a}}  
| 330 (₦3000) || {{n/a}} || 10x (₦500) || {{n/a}}
|-
|-
! 5
! 5
| 360 (₦5000) || {{n/a}} || 12x (₦1000) || {{n/a}}  
| 360 (₦5000) || {{n/a}} || 12x (₦1000) || {{n/a}}
|-
|-
! 6
! 6
| 400 (₦9000) || {{n/a}} || 13x (₦1000) || {{n/a}}  
| 400 (₦9000) || {{n/a}} || 13x (₦1000) || {{n/a}}
|-
|-
! 7
! 7
Line 233: Line 239:
|-
|-
! 8
! 8
| {{n/a}} || {{n/a}} || 16x (₦2000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 16x (₦2000) || {{n/a}}
|-
|-
! 9
! 9
| {{n/a}} || {{n/a}} || 17x (₦3000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 17x (₦3000) || {{n/a}}
|-
|-
! 10
! 10
| {{n/a}} || {{n/a}} || 18x (₦4000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 18x (₦4000) || {{n/a}}
|-
|-
! 11
! 11
| {{n/a}} || {{n/a}} || 20x (₦5000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 20x (₦5000) || {{n/a}}
|-
|-
! 12
! 12
| {{n/a}} || {{n/a}} || 22x (₦7000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 22x (₦7000) || {{n/a}}
|-
|-
! 13
! 13
| {{n/a}} || {{n/a}} || 25x (₦10000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 25x (₦10000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Chapter 1-2
* '''Total upgrade price''': ₦70,000
The most basic shotgun available. Like the starting pistol, it lacks damage but has a critical chance bonus. It's best used when aiming at enemy heads. This gun must be fully upgraded to unlock the hydra.
* '''Availability''': Chapter 1-2
The most basic shotgun and found early in the game. Like the first handgun, it lacks damage but has a critical bonus. It can get the job done but there are better options. Upgrading this to max is required to unlock the Hydra.
{{-}}


===M3===
===M3===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 300: Line 308:
| 900 (₦12000) || {{n/a}} || {{n/a}}
| 900 (₦12000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 3-3
* '''Total upgrade price''': ₦73,000
The Benelli M3 is the strongest shotgun in Resident Evil 5 by a large margin. If you have enough money to upgrade it, make sure to replace your Ithaca M37 with this beast.
* '''Availability''': Chapter 3-3
 
This is the hardest hitting shotgun but sacrifices all other stats. If you value close range power, as opposed to extended range, this is the best shotgun.
Sadly, it has no special upgrade.
{{-}}
{{-}}


===Jail Breaker===
===Jail Breaker===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Attack Range
! Level || Firepower || Reload Speed || Capacity || Attack Range
|-
|-
Line 341: Line 348:
| {{n/a}} || {{n/a}} || 15x (₦6000) || {{n/a}}
| {{n/a}} || {{n/a}} || 15x (₦6000) || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 6-1
* '''Total upgrade price''': ₦85,000
A mediocre improvement (actually not an improvement at all) from the Ithaca M37. By the time you find it in-game, your M37 should be better due to upgrades, and/or you'll probably have the M3, which is more powerful. It's still worth picking up if you want the Stockpile achievement, though.
* '''Availability''': Chapter 6-1
 
This shotgun sacrifices most of its damage for a longer range. Being the weakest shotgun, and actually doing less damage than several handguns; it's hard to justify. It also comes far too late in the campaign. Most players probably won't care about this weapon.
'''Special''' Increase chance of critical shots
{{-}}
{{-}}


===Hydra===
===Hydra===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Attack Range
! Level || Firepower || Reload Speed || Capacity || Attack Range
|-
|-
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| 550 (₦13000) || {{n/a}} || {{n/a}} || {{n/a}}
| 550 (₦13000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦30,000
* '''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading Ithaca M37
* '''Total upgrade price''': ₦94,000
Unlocked by fully upgrading the [[#Ithaca M37|Ithaca M37]] shotgun. The Hydra can then be purchased for ₦30,000. While it is not as powerful as the M3 and has a slower reloading speed, the Hydra is marked for its special ability upgrade. It also fires three shells at once, so it often does ''more'' damage than a fully upgraded M3. To top it off, the weapon has a huge spread so you can relax and win even if you fail at aiming.
* '''Availability''': Buy Menu, after fully upgrading Ithaca M37
 
Another extended range shotgun, but much better than the Jail Breaker. Still, its cost is probably hard to justify vs upgrading other weapons to use for longer ranges.
'''Special''' Gives the Hydra full power even at range
{{-}}
{{-}}


==Machine Guns==
==Machine Guns==
These are weapons that shoot bullets that are pretty weak per shot, but at such a high rate that they add up for some good damage. Machine guns aren't the most useful weapon in Resident Evil 5, but they sure are fun to upgrade for the infinite ammo feature. One machine gun bullet is worth even less to you than one handgun bullet, so you might use the machine gun to set enemies up for melee punishment, dislodge treasures, etc. Machine gun ammo is encountered somewhat regularly.
Machine guns have the lowest damage per bullet, but come with an automatic rapid fire which produces high damage per second. Their recoil however limits their effective range and they burn ammo quickly. Due to the low damage per bullet, consider using these guns to fire at emblems and treasures on walls.


===VZ61===
===VZ61===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Critical Hit
! Level || Firepower || Reload Speed || Capacity || Critical Hit
|-
|-
Line 444: Line 449:
| {{n/a}} || {{n/a}} || 300x (₦10000) || {{n/a}}
| {{n/a}} || {{n/a}} || 300x (₦10000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Chapter 1-1
* '''Total upgrade price''': ₦72,000
The first machine gun you will find in the game, it is definitely the most lacking machine gun. Having power three times weaker than even the weakest handgun, the VZ61 should be replaced with a better machine gun as soon as you find one. On the other hand, you still have to upgrade this gun completely if you want to unlock the gatling gun.
* '''Availability''': Chapter 1-1
 
The first machine gun in the game and definitely the most lacking. The damage per bullet is pitiful, and the critical bonus won't help much. Upgrading this to max is required to unlock the Gatling Gun.
'''Special''' Increase chance of critical shots
{{-}}
{{-}}


===H&K MP5===
===H&K MP5===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 485: Line 489:
| {{n/a}} || {{n/a}} || 150x (₦6000) || {{n/a}}
| {{n/a}} || {{n/a}} || 150x (₦6000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Chapter 2-1
* '''Total upgrade price''': ₦67,000
A machine gun that hardly deals more damage than the VZ61, the MP5 isn't a great weapon either. But this is disregarding its special capability, which causes the bullets to pierce through enemy shields and armor. This definitely helps with the tribal Majini and the base Majini that are smart enough to defend themselves.
* '''Availability''': Chapter 2-1
 
While better than the VZ61, this is still a weak weapon. With no unlock attached to it, there isn't much reason to upgrade it.
'''Special''' Bullets pierce through armor and shields
{{-}}
{{-}}


===AK-74===
===AK-74===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 506: Line 509:
|-
|-
! 3
! 3
| 120 (₦3000) || {{n/a}} || 45x (₦1000)
| 120 (₦3000) || {{n/a}} || 45x (₦1500)
|-
|-
! 4
! 4
| 130 (₦3000) || {{n/a}} || 50x (₦1000)
| 130 (₦3000) || {{n/a}} || 50x (₦3000)
|-
|-
! 5
! 5
Line 538: Line 541:
| 250 (₦10000) || {{n/a}} || {{n/a}}
| 250 (₦10000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 5-1
* '''Total upgrade price''': ₦73,000
The strongest out of the four regular machine guns. Although it comes with a smaller capacity, the damage dealt out to enemies per second is finally significantly greater than with a handgun with the AK-74. If you are going to use a machine gun often, this is the one to use. It has no special ability.
* '''Availability''': Chapter 5-1
This is the hardest hitting machine gun, uncontested for damage per bullet, but sacrifices other stats to obtain it.
{{-}}
{{-}}


===SIG 556===
===SIG 556===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 577: Line 581:
| 180 (₦12000) || {{n/a}} || {{n/a}}
| 180 (₦12000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 5-2
* '''Total upgrade price''': ₦71,000
This is a wannabe AK-74. Although it has a slightly higher capacity and a faster reload, it deals just a bit less damage than the AK-74. The SIG 556 has no special ability.
* '''Availability''': Chapter 5-2
This machine gun trades raw damage for a better balance of stats.
{{-}}
{{-}}


==Rifles==
==Rifles==
These sniper rifles are good for taking out enemies that are far away, and they are also good for medium range due to the high power. Rifles have a scope that can be zoomed in or zoomed out to suit your distance of aiming.
Many players may be surprised to find out that rifles are incredibly useful in Resident Evil 5. Plenty of levels have plenty of enemies far away which can be sniped before they can become a threat. At medium ranges, you can still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that hitting them without a rifle is difficult. If you really don't like using a rifle, consider giving one to the computer partner. The computer is a crack shot with these weapons.
 
You won't be needing a rifle for most of the time, so give it to your partner for storage. Or, you can have your partner keep the rifle for the entire time. They have perfect aim and often take out long-range enemies for you that you don't even see.


===S75===
===S75===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 633: Line 636:
| 2,000 (₦12,000) || {{n/a}} || {{n/a}}
| 2,000 (₦12,000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 2-1
* '''Total upgrade price''': ₦90,000
This is the strongest rifle damage-wise by a good margin, at the cost no possible semi-automatic capabilities. You will be zoomed out and have to zoom back in after each shot. But considering that most normal enemies will die in very very few shots of this (especially if you upgrade it), it should not be a problem.
* '''Availability''': Chapter 2-1
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity which can somehow hold more bullets than its ammo box. The downside is that it isn't automatic. The rate of fire is slow and you will drop out of scope between every shot. It is a fantastic weapon for the computer partner. Upgrading this to max is required to unlock the Long Bow.
{{-}}
{{-}}


===Dragunov SVD===
===Dragunov SVD===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 672: Line 676:
| 1300 (₦12,000) || {{n/a}} || {{n/a}}
| 1300 (₦12,000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 2-2
* '''Total upgrade price''': ₦62,000
The second rifle you find in the game. Can be quickly updated to semi-automatic so that you can take multiple shots while in scope view. However, out of all the rifles the SVD is the most unstable. This means that your aim will sway a lot when trying to use the scope. The best way to defeat this is to keep moving your aim slightly.
* '''Availability''': Chapter 2-2
 
For those who don't like the bolt action rifle; this is found soon after. It is automatic but inferior on damage, capacity, and shakes horribly in the scope. The trade probably isn't worth it and there's no unlock attached to it.
'''Special''' The gun becomes semi-automatic, allowing you to stay scoped in after each shot
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===H&K PSG-1===
===H&K PSG-1===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Scope
! Level || Firepower || Reload Speed || Capacity || Scope
|-
|-
Line 707: Line 710:
| 1,200 (₦7,000) || {{n/a}} || {{n/a}} || {{n/a}}
| 1,200 (₦7,000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 5-3
* '''Total upgrade price''': ₦64,000
The opposite of the S75, the PSG-1 is a weak rifle. It does even less damage than the SVD, but has semi-automatic capabilities upon purchase. Your aiming reticle is much more stable with this gun also. Combined with a unique special upgrade, this can be a very good rifle to use.
* '''Availability''': Chapter 5-3
 
While having the worst damage per bullet; this rifle is automatic, doesn't shake, and has a super scope. Out of the two automatic rifles, this would be the one to take, but it really late in the campaign.
'''Special''' Increase the maximum zoom of the scope
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==Magnums==
==Magnums==
Incredibly powerful, these weapons are generally saved for the most difficult enemies as the ammunition is extremely rare. Note that if you run out of ammo, you can upgrade the capacity between levels to gain bullets.
Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies or bosses. Using them for regular enemies is generally a waste of the precious ammo. Remember to upgrade the capacity while the gun is empty to get free bullets!
 
===S&W M29===
===S&W M29===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 741: Line 744:
|3,200 (₦10,000) || {{n/a}} || 12x (₦10,000) || {{n/a}}
|3,200 (₦10,000) || {{n/a}} || 12x (₦10,000) || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 3-1
* '''Total upgrade price''': ₦78,000
Found in chapter 3-1 at the body of a dead BSAA Soldier. It is recommended that if you intend to play multiple playthroughs that you upgrade it fully because completely upgrading this weapon unlocks the [[#S&W M500|S&W M500]].
* '''Availability''': Chapter 3-1
 
The first magnum already hits hard and carries a nice amount of bullets. If you want an even bigger one; upgrading this to max unlocks the M500.
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===Lightning Hawk===
===Lightning Hawk===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 772: Line 775:
|3,000 (₦12,000) || {{n/a}} || {{n/a}} || {{n/a}}
|3,000 (₦12,000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦5,000
* '''Price''': ₦5,000
*'''Availability''': Chapter 5-3
* '''Total upgrade price''': ₦71,000
 
* '''Availability''': Chapter 5-3
This magnum trades raw damage for other stats which you probably don't care about on a magnum. It's another weapon most players will just want to skip.
{{-}}
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===S&W M500===
===S&W M500===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 823: Line 827:
|5,000 (₦15,000) || {{n/a}} || {{n/a}} || {{n/a}}
|5,000 (₦15,000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦30,000
* '''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading S&W M29
* '''Total upgrade price''': ₦89,000
 
* '''Availability''': Buy Menu, after fully upgrading S&W M29
Unlocked by fully upgrading the [[#S&W M29|S&W M29]] magnum.
Practically a cannon, this magnum will end any enemy quickly, even on the hardest difficulty. The limitation of magnum ammo however might make it less ideal than other specials.
 
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==Explosives==
==MISC==
===Grenades===
===Grenades===
*'''Hand Grenade''' - Explodes a few seconds after being thrown, damaging all enemies nearby.
* '''Hand Grenade''' - Explodes a few seconds after being thrown, damaging all enemies nearby. Frag out!
*'''Incendiary Grenade''' - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
* '''Incendiary Grenade''' - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
*'''Flash Grenade''' - Explodes on impact, creating a bright flash that stuns enemies and kills certain parasites instantly.
* '''Flash Grenade''' - Explodes on impact, creating a bright flash that stuns enemies and kills certain ones instantly.
 
===Proximity Bomb===
===Proximity Bomb===
An explosive device that is planted in the ground and explodes when an enemy gets nearby. It takes a few seconds for the bomb to arm after it's planted, so you can get away before it goes off.
An explosive device that is planted in the ground and explodes when an enemy gets nearby.
 
===Grenade Launcher===
===Grenade Launcher===
The grenade launcher can fire six different types of ammunition: explosive, acidic, nitrogen, flame, flash and electric.
The grenade launcher can fire six different types of ammunition: explosive, acidic, nitrogen, flame, flash and electric. While explosive comes with the gun, each ammo type can also be found or purchased independently. This weapon has no infinite ammo unlockable.
 
This is the only gun in the game that doesn't have an infinite ammo unlockable, but grenade rounds of all types can be bought between chapters for varying amounts.


===Rocket Launcher===
===Rocket Launcher===
To unlock infinite ammo for the rocket launcher, complete the story on any difficulty in under five hours. Your best times for each chapter are combined, so you don't have to play through the whole game in a single attempt.
A single shot rocket launcher. The weapon is discarded after firing. Buying this is generally a waste as it's easy to farm the rocket on a certain level.
 
==Special==
None of the special items can be upgraded.


===Knife===
===Knife===
*'''Price''': free.
The combat knife is generally only useful for breaking open jars, boxes, or barrels without wasting bullets. It is horribly ineffective for combat in this game.
Available when the third checkpoint in Chapter 1-1 is reached, the combat knife is your backup weapon. It's really only useful for very close-range encounters, and for breaking open jars, boxes and barrels. It can also help you conserve ammo - shoot majini in the legs to make them fall, and then hit them with the knife to finish them off.


===Stun Rod===
===Stun Rod===
*'''Price''': ₦3,000.
The stun rod is similar to your combat knife, but far more effective. It stuns enemies when hit which prevents counter attacks. It does however have to be bought and carried in one of your inventory slots. Consider giving one to the computer partner as it swings at enemies sometimes.
A close-range weapon similar to your combat knife, the stun rod will electrocute any enemies you hit with it, temporarily stunning them.


===Gatling Gun===
===Gatling Gun===
*'''Unlocked by''': fully upgrade the [[#VZ61|VZ61]] machine gun.
* '''Unlocked by''': fully upgrade the [[#VZ61|VZ61]] machine gun.
*'''Price''': ₦50,000.
* '''Price''': ₦50,000.
*'''Damage''': 450.
* '''Damage''': 450.
*'''Can be used by''': Chris.
* '''Can be used by''': Chris.


Chris' exclusive weapon, the Gatling Gun, has unlimited ammo. If it is in his inventory, Chris carries around a bulky backpack (like the Gatling Gun enemies) that affects visibility (it takes up about 20-50% of the screen at all times) as well as deflects bullets.   It is a short to medium distance weapon, because it sprays bullets with a random vector within a cone. At long distances, bullets often fly to the sides of the target. The kick on this gun causes it to shift its aim, and must be adjusted as firing continues.
This is exclusive to Chris and has infinite ammo. If it is in his inventory, Chris carries a huge bullet crate which obstructs your view but also blocks enemy projectiles from behind. It has a horrible accuracy and recoil but infinite ammo. It will fire for as long as you hold down the trigger or until something makes you stop. No enemy will last long in front of this monster. Makes for a great weapon on the computer partner if you don't want to use it yourself.


===Long Bow===
===Long Bow===
*'''Unlocked by''': fully upgrading the [[#S75|S75]] rifle.
* '''Unlocked by''': fully upgrading the [[#S75|S75]] rifle.
*'''Price''': ₦50,000.
* '''Price''': ₦50,000.
*'''Damage''': 1500.
* '''Damage''': 1500.
*'''Can be used by''': Sheva.
* '''Can be used by''': Sheva.


Sheva's exclusive weapon, the Long Bow, has infinite ammo by default and will kill most enemies with one shot. It has no laser sight.
This is exclusive to Sheva and has infinite ammo. It shoots arrows which hit surprisingly hard but travel in an arc. This means you have to aim up if you want to hit enemies far away. It also has no laser pointer. This might make most players avoid using it but in that case consider giving it to the computer partner. It has no trouble aiming this weapon.


==Healing Items==
==Healing Items==
Healing items will only affect the character who uses it if your partner is too far away, but if you're together then it will heal both of you.
Most healing items will heal both players, but only if your partner is close by. If not, it will only heal the user.


For unlimited healing items, go into your inventory in a co-op game (on or offline) and have one character give all his items to the other. Both players should quit, with the one who received the items saving his game and the other one not saving. When both players reload their games, they will both have those items. Repeat as many times as necessary to stock up or sell items for quick cash.
===Herbs===
===Herbs===
Herbs can be used when close to your partner to heal both of you for the same amount.
* '''Green''' - Heals 25% health.
 
* '''Green + Green''' - Heals 60% health.
*'''Green''' - Heals 25% of your health.
* '''Green + Red''' - Heals 100% health.
*'''Green + Green''' - Heals 60% of your health.
*'''Green + Red''' - Completely heals you.


===First Aid Spray===
===First Aid Spray===
A can of first aid spray will completely heal both characters.
A can of first aid spray will completely heal, similar to a Green + Red herb.


==Eggs==
==Eggs==
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|g=15
|g=15
|trophy=Bronze
|trophy=Bronze
|image=RE5_Achievement_Egg_Hunt.jpg  
|image=RE5 Achievement Egg Hunt.jpg
|description=Find all 4 types of eggs.
|description=Find all 4 types of eggs.
}}
}}
All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.
All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.


The White, Brown and Golden eggs are healing items, but unlike herbs and the first aid spray they will only heal the person who uses them and not their partner.
The White, Brown and Golden eggs are healing items, but unlike herbs and first aid sprays they will only heal the person who uses them.


*'''White Egg''' - Heals the same as one green herb.
* '''White Egg''' - Heals the same as a green herb.
*'''Brown Egg''' - Heals the same as two combined green herbs.
* '''Brown Egg''' - Heals the same as a green + green herb.
*'''Golden Egg''' - Heals the same as a red and green herb combination.
* '''Golden Egg''' - Heals the same as a green + red herb.


The fourth egg is the rotten egg. This egg is different from the other three in that it is not meant to be used as a healing item. Instead this egg functions like a grenade and is designed to be thrown at enemies. It does 1,000 points of damage when it hits, and it has acidic properties. It drops randomly from enemies starting at chapter 4.
The 4th egg is the rotten egg. It does not heal. It instead functions like an acid grenade. It drops randomly from enemies starting at chapter 4.


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