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{{Header Nav|game=Road Runner (1985)|num=0}} | |||
{{Infobox | |||
|title=Road Runner | |||
|image=Roadrunflyer.png | |||
|developer=[[Atari Games]] | |||
|publisher={{co|Atari Games|arcade}}{{co|U.S. Gold|atari st}}{{co|Mindscape|dos}}{{co|Tengen|nes}} | |||
|released={{sys|arcade}}{{rd|1985}}{{sys|cpc|atari st}}{{eu|1987}}{{sys|atari 2600|nes}}{{sys|dos}}{{na|1989}} | |||
|genre=[[Platform]] | |||
|systems=[[Arcade]], [[Amstrad CPC]], [[Atari 2600]], [[Atari ST]], [[Commodore 64]], [[DOS]], [[ZX Spectrum]], [[NES]] | |||
|players=1-2 | |||
}} | |||
==Details== | |||
From the flyer. | |||
System I, and ultra-high performance, highly flexible system from Atari games. | |||
Now featuring, Road Runner, the latest in the line of state-of-the-art products. | |||
Gameplay with outstanding entertainment value! | |||
The player portrays the Road Runner who must avoid Wile E. Coyote, and his tricks | |||
while eating seed along the way in order to stay alive. | |||
In later game screen, the challenge intensifies; there are trucks to dodge, lemonade | |||
to drink, steel shot to eat, and invisible paint to use. | |||
A brand new control, the Hall-effect joystick, guides both the speed and | |||
direction of movement of the Road Runner. The Hall-effect device responds | |||
in all directions and positions (not just the standard four or eight), | |||
giving the player a full range of speed and movement. | |||
Timing the use of the hop button is critical to out-maneuver Wile E. Coyote. | |||
The player must learn to jump over mines, oil slicks, crevices and steel shot. | |||
The entertainment value of Road Runner is highlighted as the player is | |||
encouraged to take risks for a high score by picking up the piles of seeds, | |||
teasting Wile E. Coyote (allowing him to follow closely), forcing the | |||
coyote's plans to backfire, jumping over the mines, eating the steel shot | |||
and drinking lemonade. | |||
Operator Options for Maximum earnings! | |||
The operator can select from four difficulty settings, four different | |||
starting life options, four options for maximum number of lives, and | |||
eight different options for bonus thresholds. | |||
All the standard, high-level System I self-test and game statistics | |||
features are included. Special statistic features for Road runner | |||
including a reading of the number of players who have used the | |||
short cut (game continuation feature), the total number of bonus | |||
lives awarded for all games and the number of players who have | |||
achieved the maximum number of bonus lives allowed. | |||
For operators who would like to utilize prize redemption, Road Runner | |||
also features the new System I Vend-a-ticket game option. | |||
==Gameplay Summary== | |||
*1. Avoid Wile E. Coyote by running away, or using the Hop button | |||
*2. If you eat steel shot it is difficult to keep your distance from the magnet wielding coyote | |||
*3. Maneuver on the narrow path, and dont let Wile E. Coyote spring on you. | |||
*4. Hop over the crevices to avoid falling to the depths of the Grand Canyon. | |||
[[Category:Platform]] | |||
[[Category:MAME]] | |||
[[Category:Atari 8-bit]] | |||
[[Category:Commodore 64/128]] | |||
[[Category:Sinclair ZX Spectrum]] | |||
[[Category:Single player]] | |||
[[Category:Multiplayer]] | |||
[[Category:Platform]] | [[Category:Platform]] |
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