From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (platform -> systems)
(adding image, info from http://en.wikipedia.org/w/index.php?title=Rogue_(computer_game)&action=history)
Line 1: Line 1:
{{stub}}
{{Header Nav|game=Rogue|num=0}}
{{Header Nav|game=Rogue|num=0}}
{{Infobox
{{Infobox
|title=Rogue
|title=Rogue
|developer=Michael Toy, Glenn Wichman, Ken Arnold
|image=Rogue startscreen.png
|developer=Michael Toy, Glenn Wichman, Ken Arnold, [[A.I. Design]]
|publisher=[[Epyx]]
|publisher=[[Epyx]]
|released={{rd|1980}}
|released={{rd|1980}}
Line 9: Line 9:
|systems=[[Unix]], [[Macintosh]], [[Atari ST]], [[Amiga]], [[Commodore 64]], [[TOPS-20]]
|systems=[[Unix]], [[Macintosh]], [[Atari ST]], [[Amiga]], [[Commodore 64]], [[TOPS-20]]
}}
}}
'''Rogue''' is a dungeon crawling video game. It was a favorite on college Unix systems in the early to mid-1980s, popularized the dungeon crawling video game and created a class of derivatives known collectively as "roguelikes". Rogue inspired [[Hack]], which in turn led to [[NetHack]]. Some of the more notable roguelikes include [[Moria]], [[Angband]], and [[ADOM]]. The [[roguelike]] genre influenced numerous later games, such as [[Diablo]].


'''Rogue''' is a text-based dungeon crawling game. It is the direct ancestor of [[NetHack]] and [[Angband]].
{{Continue Nav}}


{{Continue Nav}}
In Rogue, the player assumes the typical role of an adventurer of early fantasy [[role-playing game]]s. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor, then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat.
{{ToC}}
{{ToC}}


[[Category:Epyx]]
[[Category:Epyx]]
[[Category:1980]]
[[Category:A.I. Design]]
[[Category:RPG]]
[[Category:RPG]]
[[Category:Roguelike]]
[[Category:Roguelike]]

Revision as of 18:35, 19 May 2009

Template:Infobox Rogue is a dungeon crawling video game. It was a favorite on college Unix systems in the early to mid-1980s, popularized the dungeon crawling video game and created a class of derivatives known collectively as "roguelikes". Rogue inspired Hack, which in turn led to NetHack. Some of the more notable roguelikes include Moria, Angband, and ADOM. The roguelike genre influenced numerous later games, such as Diablo.

Template:Continue Nav

In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor, then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat.

Table of Contents

edit