Rygar (NES)/Gameplay: Difference between revisions

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[[Image:Rygar NES subscreen.png|thumb|right|The sub-screen]]
[[Image:Rygar NES subscreen.png|thumb|right|The sub-screen]]
* '''Tone''': You begin the game with a Tone of 30.  As you defeat certain enemies, the value of your Tone will increase.  As your Tone improves, so does the offensive power of the diskarmor, enabling you to defeat enemies with fewer hits.
* '''Tone''': You begin the game with a Tone of 30.  As you defeat certain enemies, the value of your Tone will increase.  As your Tone improves, so does the offensive power of the diskarmor, enabling you to defeat enemies with fewer hits.
* '''Last''': You begin the game with a Last of 10.  As you defeat certain enemies, the value of Last will increase independently of Tone.  When you collect a total of 48 Last points, the number of health units in your meter will increase by one.  As Last increases, you will earn one more unit of health every time it doubles, up to a maximum of 12 health points.
* '''Last''': You begin the game with a Last of 10.  As you defeat certain enemies, the value of Last will increase independently of Tone.  When you collect a total of 48 Last points, the number of health units in your meter will increase by one.  As Last increases, you will earn one more unit of health at about every time it doubles, up to a maximum of 12 health points.
* '''Mind''': As you defeat enemies, they will occasionally drop items.  Sometimes they will drop a single or double star icon.  Every star you collect adds one bar to the Mind count, up to a maximum of seven.  These Mind points are used to cast spells.
* '''Mind''': As you defeat enemies, they will occasionally drop items.  Sometimes they will drop a single or double star icon.  Every star you collect adds one bar to the Mind count, up to a maximum of seven.  These Mind points are used to cast spells.
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| 96 || 5 || ? || 10
| 96 || 5 || ? || 10
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| ? || 6 || 3000 || 11
| 192 || 6 || 3000 || 11
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| ? || 7 || 4000 || 12
| ? || 7 || 4000 || 12
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