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{{Header Nav|game=Sacred 2: Fallen Angel}} | |||
{{Header Nav|game=Sacred 2: Fallen Angel | |||
{{Game | {{Game | ||
|completion=0 | |||
|image=Sacred 2 Fallen Angel.jpg | |||
|title=Sacred 2: Fallen Angel | |title=Sacred 2: Fallen Angel | ||
|developer=[[Ascaron]] | |developer=[[Ascaron]] | ||
|publisher=[[cdv Software Entertainment]], [[Deep Silver]] | |publisher=[[cdv Software Entertainment]], [[Deep Silver]] | ||
| | |year=2008 | ||
|systems=[[PlayStation 3]], [[Windows]], [[Xbox 360]] | |||
|ratings={{ESRB|M}} | |||
|genre=[[RPG]] | |genre=[[RPG]] | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|expansion=[[Sacred 2: Ice & Blood]] | |expansion=[[Sacred 2: Ice & Blood]] | ||
|series=Sacred | |series=Sacred | ||
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|pcgamingwiki=Sacred 2: Fallen Angel | |pcgamingwiki=Sacred 2: Fallen Angel | ||
}} | }} | ||
'''Sacred 2: Fallen Angel''' is the second full game in the {{c|Sacred}} series. It is a prequel which takes place 2,000 years before the events of [[Sacred]]. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production, the game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game. | '''Sacred 2: Fallen Angel''' is the second full game in the {{c|Sacred}} series. It is a prequel which takes place 2,000 years before the events of [[Sacred]]. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production, the game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game. | ||
The [[Windows]] version was released in late [[2008]], the console versions were delayed until [[2009]] with the discs being pressed in April 2009 for a May release. In April, the developing company [[Ascaron]], went into administration citing the extended development as the reason. | The [[Windows]] version was released in late [[2008]], the console versions were delayed until [[2009]] with the discs being pressed in April 2009 for a May release. In April, the developing company [[Ascaron]], went into administration citing the extended development as the reason. | ||
{{ToC}} | {{ToC}} | ||
{{Sacred}} | {{Sacred}} | ||
[[Category:Ascaron]] | |||
[[Category:cdv Software Entertainment]] | |||
[[Category:Deep Silver]] | |||
[[Category:PlayStation 3]] | |||
[[Category:Windows]] | |||
[[Category:Xbox 360]] | |||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
Revision as of 20:21, 7 November 2021
Sacred 2: Fallen Angel | |
---|---|
Developer(s) | Ascaron |
Publisher(s) | cdv Software Entertainment, Deep Silver |
Year released | 2008 |
System(s) | PlayStation 3, Windows, Xbox 360 |
Expansion pack(s) | Sacred 2: Ice & Blood |
Series | Sacred |
Genre(s) | RPG |
---|---|
Modes | Single player, Multiplayer |
Rating(s) |
Sacred 2: Fallen Angel is the second full game in the Sacred series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production, the game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game.
The Windows version was released in late 2008, the console versions were delayed until 2009 with the discs being pressed in April 2009 for a May release. In April, the developing company Ascaron, went into administration citing the extended development as the reason.