Sakura Wars: So Long, My Love/Gameplay: Difference between revisions

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Now it wouldn't be complete without dealing with a boss. Perhaps to start off is to take down any offensive weapons the boss has or go from one side to the other. Even go from top to bottom. Also take out any robot minions attacking your crew or it would be over for one of them. When that's done, it's the best time to take out its major weak point, the pneuma which gives mainly offensive powers to the boss. On the ground in the later stage, you'll have to use defense more frequently so be mindful of that.
Now it wouldn't be complete without dealing with a boss. Perhaps to start off is to take down any offensive weapons the boss has or go from one side to the other. Even go from top to bottom. Also take out any robot minions attacking your crew or it would be over for one of them. When that's done, it's the best time to take out its major weak point, the pneuma which gives mainly offensive powers to the boss. On the ground in the later stage, you'll have to use defense more frequently so be mindful of that.


Last of all, you can choose to defend one of your teammates and heal people close to you as often as possible. It's key to effective teamwork when facing offensive opponents on the battlefield. Plus, use the help me feature if any of your crew is too far away and you need it for an important joint attack. The most important is if Shingeru dies, the game's over but you get a chance to do a rematch so don't be disheartened because you'll succeed in figuring out how to deal with a number of foes attacking you and your crew.
Last of all, you can choose to defend one of your teammates and heal people close to you as often as possible. It's key to effective teamwork when facing offensive opponents on the battlefield. Plus, use the help me feature if any of your crew is too far away and you need it for an important joint attack. The most important is if Shinjiro dies, the game's over but you get a chance to do a rematch so don't be disheartened because you'll succeed in figuring out how to deal with a number of foes attacking you and your crew.


Perhaps the most ultimate supermove is coupling. It's absolutely essential in Adventure Mode to really stay positive to the girl you choose. Also in battle to protect the strongest girl and call her for help to push her motivation to the highest level in order to make it work. The exception is in "Episode 8" with the dark mirrors of Shinjiro and his crew if you chose Ratchet as your girl.
Perhaps the most ultimate supermove is coupling. It's absolutely essential in Adventure Mode to really stay positive to the girl you choose. Also in battle to protect the strongest girl and call her for help to push her motivation to the highest level in order to make it work. The exception is in "Episode 8" with the dark mirrors of Shinjiro and his crew if you chose Ratchet as your girl.


The most helpful clue is that in every episode up to "Episode 6". Cheiron is Episode 2, Rosita is Episode 3, Diana is Episode 4, Subaru is Episode 5 and Gemini is Episode 6. On Episodes 7 and 8, it's your job importantly to get everyone's motivation up for the coupling move to work. So choose your date and someone whom you fallen in love with until the end of the Story Mode.
The most helpful clue is that in every episode up to "Episode 6" the girls have their own story. Cheiron is Episode 2, Rosita is Episode 3, Diana is Episode 4, Subaru is Episode 5 and Gemini is Episode 6. On Episodes 7 and 8, it's your job importantly to get everyone's motivation up for the coupling move to work. So choose your date and someone whom you fallen in love with until the end of the Story Mode.
{{Footer Nav|game=Sakura Wars: So Long, My Love|prevpage=Controls|nextpage=Main and side characters}}
{{Footer Nav|game=Sakura Wars: So Long, My Love|prevpage=Controls|nextpage=Main and side characters}}
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