Section 8/Dynamic Combat Missions: Difference between revisions

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The Commando will jump into unmanned friendly Heavy Armors he comes across, so the supporting team can deliberately donate one to him to aid him on his journey. Bear in mind that the Heavy Armor's destruction will instantly kill the driver under some circumstances, and the Commando is also unable to correctly navigate the Heavy Armor around certain obstacles he would have no trouble with on foot. If necessary he can be forcibly ejected from the Heavy Armor by going up to it and pressing {{kbd|E}} (he will not re-enter as long as a player occupies it). The Commando is immune to Heavy Armor grab attacks (although punches still deal damage) so enemy Heavy Armors closing to melee range are not necessarily a dire threat.
The Commando will jump into unmanned friendly Heavy Armors he comes across, so the supporting team can deliberately donate one to him to aid him on his journey. Bear in mind that the Heavy Armor's destruction will instantly kill the driver under some circumstances, and the Commando is also unable to correctly navigate the Heavy Armor around certain obstacles he would have no trouble with on foot. If necessary he can be forcibly ejected from the Heavy Armor by going up to it and pressing {{kbd|E}} (he will not re-enter as long as a player occupies it). The Commando is immune to Heavy Armor grab attacks (although punches still deal damage) so enemy Heavy Armors closing to melee range are not necessarily a dire threat.


==Convoy==
'''Bold text'''
* DCM Feat Cost: 12 Support
* Victory Points: 70
* Counter Reward: 35
* Map Marker: Vehicle symbol
This mission spawns a [[Section 8/Vehicles#Convoy|Convoy]], an immensely armored but slow-moving vehicle armed with missiles and mortars. It spawns unmanned, and the supporting team must get to it and drive it to its destination. While the Convoy is much larger than a Heavy Tank it is also much slower and can in fact be pushed out of the way by the tank; on some maps it can even be pushed into the out-of-bounds area of the map, which will make it self-destruct within 5 seconds.
 
The best way to attack the Convoy is to get to the drop-off point and secure it by building Rocket Turrets and the like around it (but not on it or the Convoy will crush them when it drops); once the Convoy lands they will automatically start attacking it. Dropping a Supply Depot beside them will allow players to change loadouts and/or restock with explosives to take the Convoy down as quickly and efficiently as possible. The Heavy Armor's melee attack is very damaging against the Convoy (much more than its guns) and a single one can seriously damage the Convoy in a very short time. The opposing team should also try to capture the target CP, or protect it if it is already held.
 
The opposing team wins when the beacon is not activated, the Convoy is destroyed, or it fails to reach its destination within the time limit. The supporting team wins when the Convoy reaches its destination. Unless destroyed the Convoy remains on the map and can continue to be used by the supporting team it spawned for.


==Outpost==
==Outpost==
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