Settlement Survival/Random events: Difference between revisions

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{{Header Nav|game=Settlement Survival}}
{{Header Nav|game=Settlement Survival}}
[[File:SetSur_Timeline.png|left|thumb|Look at the timeline at the top right of the screen to see when events will happen.]]
'''Random Events''' come at random times. Most are problematic, but some are beneficial.
'''Random Events''' come at random times. Most are problematic, but some are beneficial.


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{| {{prettytable|float=right}}
{| {{prettytable|float=right}}
|-
|-
!colspan="2"|[[File:SetSur_Tornado.jpg|300px|Tornado]]
!colspan="2"|[[File:SetSur_Tornado.png|300px|Tornado]]
|-
|-
|Year || 10+
|Year || 10+
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The tornado always spawn on the edge of the map and has a slow movement speed. The angle will not change much and you should be able to predict what is in its path. Any building in the path, that doesn't have the proper upgrade, will be destroyed, losing all of its contents, and upgrades. Any citizens under the twister will also be killed. Depending on the path, you may want to quickly upgrade some key buildings to prevent them from being destroyed. Also calling for everyone to run to the mountain side shelter could save some lives.
The tornado always spawn on the edge of the map and has a slow movement speed. The angle will not change much and you should be able to predict what is in its path. Any building in the path, that doesn't have the proper upgrade, will be destroyed, losing all of its contents, and upgrades. Any citizens under the twister will also be killed. Depending on the path, you may want to quickly upgrade some key buildings to prevent them from being destroyed. Also calling for everyone to run to the mountain side shelter could save some lives.
<gallery>
File:SetSur_TornadoCloseUp.png|View of the tornado's base.
File:SetSur_TornadoAbove.png|The entire tornado, from above.
</gallery>
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{{-}}
== Snowstorm ==
== Snowstorm ==
{| {{prettytable|float=right}}
{| {{prettytable|float=right}}
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<!---Disaster.xml ID=6 ; buff.xml Buff=20105 & 20106--- need to verify what is boosted>--->
<!---Disaster.xml ID=6 ; buff.xml Buff=20105 & 20106--- need to verify what is boosted>--->
{{-}}
{{-}}
== Extreme Heat ==
==Drought==
{| {{prettytable|float=right}}
{| {{prettytable|float=right}}
|-
|-
!colspan="2"|[[File:SetSur_ExtremeHeat.jpg|300px|Extreme Heat]]
!colspan="2"|[[File:SetSur_Drought.png|300px|Drought]]
|-
|-
|Year || 6+
|Year || 6+
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<!---Buff.xml ID=7; BuffList=20107-20116--->
<!---Buff.xml ID=7; BuffList=20107-20116--->
{{-}}
{{-}}
==Sandstorm==
==Sandstorm==
{| {{prettytable|float=right}}
{| {{prettytable|float=right}}
|-
|-
!colspan="2"|[[File:SetSur_Sandstorm.jpg|300px|Sandstorm]]
!colspan="2"|[[File:SetSur_Sandstorm.jpg|300px|Sandstorm]]
|-
|-52
|Year || 3+
|Year || 3+
|-
|-
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{| {{prettytable|float=right}}
{| {{prettytable|float=right}}
|-
|-
!colspan="2"|[[File:SetSur_Flood.jpg|300px|Flood]]
!colspan="2"|[[File:SetSur_Flood.png|300px|Flood]]
|-
|-
|Year || 3+
|Year || 3+
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|}
|}
Also referred to as '''Worms''', animal plagues wreak utter havoc in your pastures, causing animals to die - directly affecting meat and animal byproduct production. Worse of all, the animal plague can spread to other animal pens as well, so keeping your ranches separated from each other is key to preventing this from having its full effect.
Also referred to as '''Worms''', animal plagues wreak utter havoc in your pastures, causing animals to die - directly affecting meat and animal byproduct production. Worse of all, the animal plague can spread to other animal pens as well, so keeping your ranches separated from each other is key to preventing this from having its full effect.
{{Footer Nav|game=Settlement Survival|prevpage=Map features|nextpage=Walkthrough}}
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==Merchant Ship==
{| {{prettytable|float=right}}
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!colspan="2"|[[File:SetSur_MerchantShip.png|300px|Merchant Ship]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
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This shipbourne merchant appears roughly once a year and can be interacted with via the ferry or the dock. This merchant provides important provisions that cannot be attained anywhere else - including seeds, animals, and structure upgrades such as puppies, cats, and the church bell.
 
For more information, see the section on [[Settlement Survival/Trading and factions|Trading]].
{{-}}
 
==Traveling Merchant==
{| {{prettytable|float=right}}
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!colspan="2"|[[File:SetSur_TravelingMerchant.png|300px|Traveling Merchant]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
|}
Unlike the shipbourne merchant, the traveling merchant is a wanderer who will offer you a deal directly - usually several of a specific item in exchange for silver.
 
Once the traveling merchant arrives at your town hall, click on him to interact with him.
 
There is a random chance, however, that the traveling merchant will not fulfill his end of the bargain and simply take your money when you agree to his terms.
{{-}}
==Giant Tree==
{| {{prettytable|float=right}}
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!colspan="2"|[[File:SetSur_GiantTree.png|300px|Giant Tree]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
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Click on the giant tree to interact with it and start this event chain.
 
You will be provided with two options: to cut the tree down, or let it grow freely using 10 Iron tools.
 
Cutting the tree down will provide you a random amount of timber.
 
Letting the tree grow freely will provide a boost to the growth of the trees.
 
Both options remove the tree from view.
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==Bear==
{| {{prettytable|float=right}}
|-
!colspan="2"|[[File:SetSur_Bear.png|300px|Bear]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
|}
Click on the bear to begin this random event.
 
You will be provided with two options: to trap the bear using traps, or to ignore the bear.
 
Ignoring the bear yields you no resources.
 
Catching the bear and paying the trap cost will yield usable fat.
 
You may lose settlers as a sacrifice for catching the bear.
 
{{-}}
 
==River Crate==
{| {{prettytable|float=right}}
|-
!colspan="2"|[[File:SetSur_RiverCrate.png|300px|River Crate]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
|}
Click on the river crate to begin this simple event chain.
 
You will be presented with two options: to catch the crate using 10 fishing nets, or to ignore the crate. Ignoring the crate will have it disappear immediately, and is your only option if you lack the fishing nets.
 
Catching the crate with the fishing nets can yield useful items.
{{-}}
==Immigrants==
{| {{prettytable|float=right}}
|-
!colspan="2"|[[File:SetSur_Immigrants.png|300px|Immigrants]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
|}
These immigrants will request permission to settle in your town. Early game, this will be a good way to grow your town's population.
 
Ensure you have enough food, water, spirits, and other resources in order to support your new burgeoning population.
 
As the number of immigrants is usually around eight, having a boarding house constructed is an important buffer to allow immigrants to stay at, and give your other citizens the chance to build proper housing. Once proper housing is constructed, the immigrants will move to the new houses on their own.
{{-}}
==Wild Mushrooms==
{| {{prettytable|float=right}}
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!colspan="2"|[[File:SetSur_WildMushroomEvent.png|300px|Wild Mushrooms]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
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This simple event is yet another simple gamble: either attempt to eat the mushrooms, or ignore them. Successfully eating the mushrooms will have a large number of mushrooms enter your inventory  (around 600). Failing the gamble will have a number of your workers become ill and stop working for a time.
{{-}}
==UFO==
{| {{prettytable|float=right}}
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!colspan="2"|[[File:SetSur_UFO Event.png|300px|UFO]]
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|Year ||
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|Population ||
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|Appears On ||
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|Duration ||
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|Spawn rate ||
|}
This otherworldly event is yet another gamble. Interacting with the aliens, if friendly, can provide a boost to your fields.
{{-}}
{{Footer Nav|game=Settlement Survival|prevpage=Map features|nextpage=Trading and factions}}
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