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Kaizou Choujin Shubibinman 2: Atanaru Teki
Developer(s)Masaya
Publisher(s)NCS, Hudson Soft, extreme Co.,Ltd.
Year released
System(s)PC Engine, PlayStation Network, Wii Virtual Console, Wii U Virtual Console
Preceded byKaizou Choujin Shubibinman
Followed byKaizou Choujin Shubibinman 3: Makai no Princess
SeriesKaizou Choujin Shubibinman
Genre(s)Action
ModesSingle player
LinksShockman ChannelSearchSearch

Shockman, known in Japan as Kaizou Choujin Shubibinman 2: Atanaru Teki (改造超人シュビビンマン2 新たなる敵? lit. Remodeling townsman Shubibinman 2: A New Enemy) is a 1991 video game developed by Winds and released exclusively for the TurboGrafx-16. It was released in the United States in 1992, making it the only game in the series to be released outside Japan.

Gameplay

Shockman plays very differently from the previous title. Swordplay has been eliminated and is replaced by a ranged weapon much like Mega Man's Mega Buster. The world map, upgrades, and hostages have also been removed from the game. There are also now two side-scrolling shooter stages. Additionally, jump control has been altered.

Story

Shockman takes about two years after the original Kaizou Choujin Shubibinman. Arnold (Tasuke (太助) in the Japanese version) is no longer a student and works as a cook in a local restaurant. Sonya (Kyapiko (キャピ子)) remains a student. Since the fall of the Dark Skull, Doc has constantly suspected that another invasion was coming sending Arnold and Sonya on searches for the new invaders although never finding anything. However, one day, after Doc is kidnapped, Arnold and Sonya find out that an alien empire led by Ryo is planning to take over the world. Also, two other villains have appeared with similar powers to Arnold and Sonya. They are dark Shubibinman (シュビビンマン) named Jeeta (ベータ Bēta) and Mue (ミュー Myū). Arnold and Sonya must now rescue Doc, stop Ryo from taking over the world, and avoid being killed by Jeeta and Mue.

Table of Contents

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