Sid Meier's Alpha Centauri/Diplomacy: Difference between revisions

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Negotiation with other factions is allowed once you have their commlink frequency, which means you either have to encounter them physically on the map (you units need to be in adjected squares), receive it from a faction you already have contact with or discover it in a pod. Negotiating with other factions is very important, as it allows you to exchange technologies, maps and commlink frequencies, enter into formal treaties and pacts, declare war on one another, and synchronise your attacks on a third faction.
Negotiation with other factions is allowed once you have their commlink frequency, which means you either have to encounter them physically on the map (you units need to be in adjected squares), receive it from a faction you already have contact with or discover it in a pod. Negotiating with other factions is very important, as it allows you to exchange technologies, maps and commlink frequencies, enter into formal treaties and pacts, declare war on one another, and synchronise your attacks on a third faction.


Your relationship with other factions consists of one formal value and an informal one. Your formal status with other factions is one of the following: Vendetta, Truce, Treaty and Pact. Additionally, you may have an "informal truce" with another faction. The difference between informal and formal truces has to do with reputation, we'll get back to that later.
=== Formal Relationships ===
 
Your relationship with other factions consists of one formal value and an informal one. Your formal status with other factions is one of the following: Vendetta, Truce, Treaty and Pact. Additionally, you may have an "informal truce" with another faction.
 
"Vendetta" is rather self-explanatory: this faction leader has made a promise to destroy your faction, or at least bust it up pretty good. Unless you are the agressor, of course. "Truce" (or "Blood Truce") means that your two factions have agreed not to attack each other, at least for the time being. "Treaty" ("Treaty of Friendship") is just that, a treaty which represents your two factions' friendship. More importantly, a Treaty means the citizens and organizations of two faction will now trade with each other, meaning you get extra energy credits, straight into the state coffers. The final kind of formal relationship is the Pact ("Pact of Brotherhood"). This means your two factions are commited to helping each other out, which has several manifestations. First, commerce rates double between your two factions, and secondly, your units may stack theirs. This means closer military cooperation is possible, you may defend each other's bases, and your pact mate might even give you units "to defend your territory against agression".
 
When you first meet a faction, you have no formal relationship, or an informal truce. This means that you are not at war with this faction, but no actual agreements have been made. From this point, you may engage in war with the other faction, remain at an unease peace, or commit to a formal relationship. Whether the other faction agrees to a treaty or a pact depends on how they feel towards you, which is the next thing we're going to talk about.
 
=== Informal Relationships & Reputation ===


The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" to "Seething", and it hinges on three things: how strong you faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your SE choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.
The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" to "Seething", and it hinges on three things: how strong you faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your SE choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.
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