Sid Meier's Alpha Centauri/Diplomacy: Difference between revisions

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"Vendetta" is rather self-explanatory: this faction leader has made a promise to destroy your faction, or at least bust it up pretty good. Unless you are the aggressor, of course. "Truce" (or "Blood Truce") means that your two factions have agreed not to attack each other, at least for the time being. "Treaty" ("Treaty of Friendship") is just that, a treaty which represents your two factions' friendship. More importantly, a Treaty means the citizens and organizations of two faction will now trade with each other, meaning you get extra energy credits, straight into the state coffers. The final kind of formal relationship is the Pact ("Pact of Brotherhood"). This means your two factions are committed to helping each other out, which has several manifestations. First, commerce rates double between your two factions, and secondly, your units may stack theirs. This means closer military cooperation is possible, you may defend each other's bases, and your pact mate might even give you units "to defend your territory against aggression".
"Vendetta" is rather self-explanatory: this faction leader has made a promise to destroy your faction, or at least bust it up pretty good. Unless you are the aggressor, of course. "Truce" (or "Blood Truce") means that your two factions have agreed not to attack each other, at least for the time being. "Treaty" ("Treaty of Friendship") is just that, a treaty which represents your two factions' friendship. More importantly, a Treaty means the citizens and organizations of two faction will now trade with each other, meaning you get extra energy credits, straight into the state coffers. The final kind of formal relationship is the Pact ("Pact of Brotherhood"). This means your two factions are committed to helping each other out, which has several manifestations. First, commerce rates double between your two factions, and secondly, your units may stack theirs. This means closer military cooperation is possible, you may defend each other's bases, and your pact mate might even give you units "to defend your territory against aggression".


When you first meet a faction, you have no formal relationship, or an informal truce. This means that you are not at war with this faction, but no actual agreements have been made. From this point, you may engage in war with the other faction, remain at an unease peace, or commit to a formal relationship. Whether the other faction agrees to a treaty or a pact depends on how they feel towards you, which is the next thing we're going to talk about.
When you first meet a faction, you have no formal relationship, or an informal truce. This means that you are not at war with this faction, but no actual agreements have been made. From this point, you may engage in war with the other faction, remain at an uneasy peace, or commit to a formal relationship. Whether the other faction agrees to a treaty or a pact depends on how they feel towards you, which is the next thing we're going to talk about.


===Informal Relationships & Reputation===
===Informal Relationships & Reputation===
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As you might have guessed by now, a faction leader's opinion of you decides how likely it is that he or she will attack you. Another factor also plays into this, the faction leader's ''personality''. Some, such as Yang or Santiago, are more likely to attack you than others, such as Deidre and Aki-Zeta. This is important to keep in mind, especially in the beginning of the game, so that you can plan the training and construction of military forces accordingly. If you start next to, say, the Usurpers, you can be sure that unless you are far stronger than them, they will declare war soon, especially on higher difficulty levels, and even more so if you have turned on the "Aggressive Factions" option. Faction leader personalities can be randomized under "Game Rules".
As you might have guessed by now, a faction leader's opinion of you decides how likely it is that he or she will attack you. Another factor also plays into this, the faction leader's ''personality''. Some, such as Yang or Santiago, are more likely to attack you than others, such as Deidre and Aki-Zeta. This is important to keep in mind, especially in the beginning of the game, so that you can plan the training and construction of military forces accordingly. If you start next to, say, the Usurpers, you can be sure that unless you are far stronger than them, they will declare war soon, especially on higher difficulty levels, and even more so if you have turned on the "Aggressive Factions" option. Faction leader personalities can be randomized under "Game Rules".
   
   
Your Social Engineering choices also play a part in how other faction leaders behave. Each faction has one SE choice on their agenda, and one SE choice aversion (see [[Sid Meier's Alpha Centauri/Factions|Understanding the Factions]]). If you are currently running the SE choice on the agenda of a given faction, this faction will think more highly of you, and if you are employing their aversion, they will criticize you for it, and it may even be a contributing cause for open conflict. Faction leader agendas can also be randomized.  
Your Social Engineering choices also play a part in how other faction leaders behave. Each faction has one SE choice on their agenda, and one SE choice aversion which they may not choose. (See [[Sid Meier's Alpha Centauri/Factions|Understanding the Factions]]). If you are currently running the SE choice on the agenda of a given faction, this faction will think more highly of you, and if you are employing an SE choice that is alternative to the faction's agenda, they will criticize you for it, and it may even be a contributing cause for open conflict. Faction leader agendas can also be randomized.  


In the course of the game, you will very likely make deals and trades with other factions, as mentioned. Whether or not the other faction leaders will accept the deal you propose depends on their opinion towards you (or "mood"), and your ''reputation''. Reputation starts at "Noble" and can diminish as a result of dishonorable actions; your reputation is affected by whether or not you honour formal agreements. If, for example, you have signed a Treaty of Friendship with another faction, and attack them ''without'' waiting for the treaty to expire, your reputation will incur a hit. The same applies to Blood Truce.  
In the course of the game, you will very likely make deals and trades with other factions, as mentioned. Whether or not the other faction leaders will accept the deal you propose depends on their opinion towards you (or "mood"), and your ''reputation''. Reputation starts at "Noble" and can diminish as a result of dishonorable actions; your reputation is affected by whether or not you honour formal agreements. If, for example, you have signed a Treaty of Friendship with another faction, and attack them ''without'' waiting for the treaty to expire, your reputation will incur a hit. The same applies to Blood Truce.  
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* Prerequisite: N/A
* Prerequisite: N/A


The Planetary Governor can introduce new proposals more often and enjoys automatic infiltration of all factions. That means if the Governor isn't you, it should be somebody you trust.
The Planetary Governor can introduce new proposals more often and enjoys automatic infiltration of all factions and has a commerce bonus. That means if the Governor isn't you, it should be somebody you trust.


====Global Trade Pact====
====Global Trade Pact====
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* Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]]
* Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]]


Causes global cooling and the sea levels to drop. If a solar shade has already been launched, this proposal will be called "Increase Solar Shade".
Causes global cooling and makes the sea levels drop. If a solar shade has already been launched, this proposal will be called "Increase Solar Shade".


====Increase Solar Shade====
====Increase Solar Shade====
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====Unite Behind Me As Supreme Leader====
====Unite Behind Me As Supreme Leader====
All factions unify behind one faction leader, this faction wins and the game is over. When playing with Progenitor in Alien Crossfire, this option is only available after both alien factions are eliminated.
All factions unify behind one faction leader, this faction wins and the game is over. When playing with Progenitor in Alien Crossfire, this option is only available after both alien factions are eliminated.
Of course, if you are truly winning then it may be time to forego these formalities and declare war on everyone. Atrocities encouraged.


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