Sid Meier's Alpha Centauri/Gameplay: Difference between revisions

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** Capitalization - Shields are converted to trade, usually with a heavy penalty (e.g., four shields is converted to one trade unit).
** Capitalization - Shields are converted to trade, usually with a heavy penalty (e.g., four shields is converted to one trade unit).


:Shields are added to the shield box (except in Capitalization). When the shield box is full, production is complete and the unit or improvement is immediately available. In most Civ games, but not Civilization III, cities that control units must expend shields in support of these units (however, in some circumstances a unit is "free"). If more shields are needed by units than are being collected in the city, then in Civ I a unit is disbanded, but in other versions the needed shields are removed from the shield box. If the box empties but more shields are still needed, one unit will randomly be disbanded.
:Shields are added to the shield box (except in Capitalization). When the shield box is full, production is complete and the unit or improvement is immediately available. In most Civ games, but not Civilization III, cities that control units must expend shields in support of these units (however, in some circumstances a unit is "free"). If more shields are needed by units than are being collected in the city, then in Civ I a unit is disbanded, but in other versions the needed shields are removed from the shield box. If the box empties but more shields are still needed, one unit will randomly be disbanded. In most games, shields in the shield box can be destroyed by Spies.


* Trade - Every civilization has some form of currency or barter system. You tax this trade, and the tax goes into at least one of three things:
* Trade - Every civilization has some form of currency or barter system. You tax this trade, and the tax goes into at least one of three things:
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