Sid Meier's Alpha Centauri/Gameplay: Difference between revisions

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==Cities and production==
==Cities and production==
Cities always produce three resources. These are usually named ''food'', ''shields'', and ''trade''. In SMAC, these are called ''nutrients'', ''minerals'', and ''energy'', respectively. In Civilization III, "trade" was renamed "commerce". In Civilization II: Test of Time, the names depend on the current game being played. Regardless of their names, they always serve the same function. For consistency, we will refer to them as food, shields, and trade.
Cities always produce three resources. These are usually named ''food'', ''shields'', and ''trade''. In SMAC, these are called ''nutrients'', ''minerals'', and ''energy'', respectively. In Civilization III, "trade" was renamed "commerce". In Civilization II: Test of Time, the names depend on the current game being played. Regardless of their names, they always serve the same functions. For consistency, we will refer to them as food, shields, and trade.


Your cities are populated by citizens. They will work the surrounding terrain and produce goods. They also must be kept content or the city may experience civil disorder. When a city is in civil disorder, ''no'' goods are produced other than food. (In some games, rush-building during disorder is impossible, as well.)
Your cities are populated by citizens. They will work the surrounding terrain and produce goods. They also must be kept content or the city may experience civil disorder. When a city is in civil disorder, ''no'' goods are produced other than food. (In some games, rush-building during disorder is impossible, as well.)
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