Sid Meier's Alpha Centauri/Gameplay: Difference between revisions

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Cities (except in Colonization) always produce three resources. These are usually named ''food'', ''shields'', and ''trade''. In SMAC, these are called ''nutrients'', ''minerals'', and ''energy'', respectively. In ''Civilization III'', "trade" was renamed "commerce". In ''Civilization II: Test of Time'', the names depend on the current game being played. Regardless of their names, they always serve the same functions. For consistency, we will refer to them as food, shields, and trade.
Cities (except in Colonization) always produce three resources. These are usually named ''food'', ''shields'', and ''trade''. In SMAC, these are called ''nutrients'', ''minerals'', and ''energy'', respectively. In ''Civilization III'', "trade" was renamed "commerce". In ''Civilization II: Test of Time'', the names depend on the current game being played. Regardless of their names, they always serve the same functions. For consistency, we will refer to them as food, shields, and trade.


All games have cities, each populated by at least one "citizen" (which term here includes people such as slaves). They will work the surrounding terrain and produce goods. Each citizen may work one tile; the central city tile is always worked automatically when the city is created. For instance, a city with 6 citizens can work up to seven tiles: the center tile plus one tile per citizen.  In most ''Civ'' games, citizens are restricted to the tiles they can work to a ''city radius''.  However, any one tile on the map may only be worked by a single laborer within a single city: that is, if two cities have overlapping city radii, a laborer working a tile within the overlap within one city will prevent laborers from any other city from working the same tile location in the second city.  Citizens can also be specialists and not work tiles; this will be discussed later. Civ cities contain 21 tiles, Colonization colonies contain 9 tiles.
All games have cities, each populated by at least one "citizen" (which term here includes people such as slaves). They will work the surrounding terrain and produce goods. Each citizen may work one tile; the central city tile is always worked automatically when the city is created. For instance, a city with 6 citizens can work up to seven tiles: the center tile plus one tile per citizen.  In most ''Civ'' games, citizens are restricted to the tiles they can work to a ''city radius''.  However, any one tile on the map may only be worked by a single laborer within a single city: that is, if two cities have overlapping city radii, a laborer working a tile within the overlap within one city will prevent laborers from any other city from working the same tile location in the second city.  Citizens can also be specialists and not work tiles; this will be discussed later. Civ cities contain 21 tiles (a 5 by 5 square without the corners), Colonization colonies contain 9 tiles.
:Colonization allows citizens to do specific indoor work, in purpose-built or pre-existing buildings. Most of the high-value production comes from this work.
:Colonization allows citizens to do specific indoor work, in purpose-built or pre-existing buildings. Most of the high-value production comes from this work.


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