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Sid Meier's Alpha Centauri/Social Engineering: Difference between revisions
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Sid Meier's Alpha Centauri/Social Engineering (edit)
Revision as of 10:54, 27 December 2017
, 27 December 2017→Free Market
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Advanced players may want to switch to Free Market as early as possible by researching Industrial Economics at the first opportunity. The base tile of each base is free from early game restrictions, and not much energy is being produced elsewhere because the focus is on creating Colony Pods, therefore the energy output of each base can often be doubled, or nearly so. | Advanced players may want to switch to Free Market as early as possible by researching Industrial Economics at the first opportunity. The base tile of each base is free from early game restrictions, and not much energy is being produced elsewhere because the focus is on creating Colony Pods, therefore the energy output of each base can often be doubled, or nearly so. | ||
The Spartans are uniquely capable of lowering the drone penalty for free market before the advent of Thought Control. This is done by use of Police State/ | The Spartans are uniquely capable of lowering the drone penalty for free market before the advent of Thought Control. This is done by use of Police State/Ascetic Virtues. This yields a -1 police rating, allowing one police unit but no nerve stapling. | ||
This is the preferred choice of the [[../Morgan Industries|Morganites]], and is the [[../Gaia's Stepdaughters|Gaians']] aversion. | This is the preferred choice of the [[../Morgan Industries|Morganites]], and is the [[../Gaia's Stepdaughters|Gaians']] aversion. |