Sid Meier's Alpha Centauri/Terminology: Difference between revisions
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==General glossary== | ==General glossary== | ||
* Babs - Babylonians | * Babs - Babylonians | ||
* | * Apolyton - http://www.apolyton.net/ | ||
* Civ - Civilization (either the game or a civilization within it) | * Civ - Civilization (either the game or a civilization within it) | ||
* Epic Game - A single-player random or customized map, as opposed to a scenario. | * Epic Game - A single-player random or customized map, as opposed to a scenario. | ||
* Goodie hut - Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter. | * Goodie hut - Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter. | ||
* | * ICS - [[Civ:The Basics#Infinite City Sprawl|Infinite City Sprawl]], also derisively Infinite City Sleaze and other uncomplimentary phrases | ||
* OCC - One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this. | |||
* Territory - What you do not have enough of and everybody else has too much of | |||
* Village - ''See'' "goodie hut" | |||
==Civ2 Glossary== | |||
* ToT - Test of Time (special edition of Civilization II) | |||
==Civ3 Glossary== | |||
* C3C - Civilization III: Conquests (expansion pack) | |||
* PTW - Play the World (expansion pack) | |||
==Call to Power glossary== | |||
* CTP - Call to Power | |||
==Sid Meier's Alpha Centauri Glossary== | |||
* SMAC - Sid Meier's Alpha Centauri | * SMAC - Sid Meier's Alpha Centauri | ||
* SMAX - Sid Meier's Alien Crossfire | * SMAX - Sid Meier's Alien Crossfire | ||
==Freeciv glossary== | |||
* | * Smallpox - Freeciv term for Infinite City Sprawl; ''see'' ICS ''in general glossary'' | ||
==Differences of terminology among games== | ==Differences of terminology among games== | ||
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|- | |- | ||
| Science || Science || Science || Research || Goes to developing new tech | | Science || Science || Science || Research || Goes to developing new tech | ||
|- | |||
| Luxury || Luxury || Luxury || Psych || Goes to keeping citizens content/happy | |||
|- | |- | ||
| Settlers<sup>1</sup> || Settlers<sup>1</sup> || Settler || Colony Pod || Establishes a new city | | Settlers<sup>1</sup> || Settlers<sup>1</sup> || Settler || Colony Pod || Establishes a new city | ||
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|- | |- | ||
| Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || ''Unity'' Pod || Causes random event | | Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || ''Unity'' Pod || Causes random event | ||
|- | |||
| Happy citizen || Happy citizen || Happy citizen || Talent || Offsets unhappy citizens | |||
|- | |||
| Content citizen || Content citizen || Content citizen || Citizen || Ordinary citizen | |||
|- | |||
| Unhappy citizen || Unhappy citizen || Unhappy citizen || Drone || Causes disorder riots if exceeds number of happy citizens | |||
|- | |||
| Civil disorder || Civil disorder || Civil disorder || Drone riots || Production ceases | |||
|} | |} | ||