Sid Meier's Alpha Centauri/Terminology: Difference between revisions

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==General glossary==
==General glossary==
* Babs - Babylonians
* Babs - Babylonians
* C3C - Civilization III: Conquests
* Apolyton - http://www.apolyton.net/
* Civ - Civilization (either the game or a civilization within it)
* Civ - Civilization (either the game or a civilization within it)
* CTP - Civilization: Call to Power
* Epic Game - A single-player random or customized map, as opposed to a scenario.
* Epic Game - A single-player random or customized map, as opposed to a scenario.
* Goodie hut - Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter.
* Goodie hut - Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter.
* PTW - Civilization III: Play the World
* ICS - [[Civ:The Basics#Infinite City Sprawl|Infinite City Sprawl]], also derisively Infinite City Sleaze and other uncomplimentary phrases
* OCC - One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this.
* Territory - What you do not have enough of and everybody else has too much of
* Village - ''See'' "goodie hut"
 
==Civ2 Glossary==
* ToT - Test of Time (special edition of Civilization II)
 
==Civ3 Glossary==
* C3C - Civilization III: Conquests (expansion pack)
* PTW - Play the World (expansion pack)
 
==Call to Power glossary==
* CTP - Call to Power
 
==Sid Meier's Alpha Centauri Glossary==
* SMAC - Sid Meier's Alpha Centauri
* SMAC - Sid Meier's Alpha Centauri
* SMAX - Sid Meier's Alien Crossfire
* SMAX - Sid Meier's Alien Crossfire
* Territory - What you do not have enough of and everybody else has too much of
 
* ToT - Test of Time (special edition of Civilization II)
==Freeciv glossary==
* Village - ''See'' "goodie hut"
* Smallpox - Freeciv term for Infinite City Sprawl; ''see'' ICS ''in general glossary''


==Differences of terminology among games==
==Differences of terminology among games==
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| Science || Science || Science || Research || Goes to developing new tech
| Science || Science || Science || Research || Goes to developing new tech
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| Luxury || Luxury || Luxury || Psych || Goes to keeping citizens content/happy
|-
|-
| Settlers<sup>1</sup> || Settlers<sup>1</sup> || Settler || Colony Pod || Establishes a new city
| Settlers<sup>1</sup> || Settlers<sup>1</sup> || Settler || Colony Pod || Establishes a new city
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|-
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| Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || ''Unity'' Pod || Causes random event
| Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || ''Unity'' Pod || Causes random event
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| Happy citizen || Happy citizen || Happy citizen || Talent || Offsets unhappy citizens
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| Content citizen || Content citizen || Content citizen || Citizen || Ordinary citizen
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| Unhappy citizen || Unhappy citizen || Unhappy citizen || Drone || Causes disorder riots if exceeds number of happy citizens
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| Civil disorder || Civil disorder || Civil disorder || Drone riots || Production ceases
|}
|}


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