Sid Meier's Civilization III/Civilization traits: Difference between revisions

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* '''Militaristic''' - If you want to kick butt, you might like this trait. Buildings like barracks are cheaper, but you gotta build 'em to take advantage of 'em. Military Great Leaders are more likely to appear, too. In pre-Conquests games, this means you'll likely have more Wonders; in post-Conquests games, more Armies.
* '''Militaristic''' - If you want to kick butt, you might like this trait. Buildings like barracks are cheaper, but you gotta build 'em to take advantage of 'em. Military Great Leaders are more likely to appear, too. In pre-Conquests games, this means you'll likely have more Wonders; in post-Conquests games, more Armies.


* '''Religious''' - If you want to wage a culture war, you definitely want this. This gives you temples and other religious structures at half price, effectively meaning they will be constructed twice as fast and they can be rush-built sooner.
* '''Religious''' - If you want to wage a culture war, you definitely want this. This gives you temples and other religious structures at half price, effectively meaning they will be constructed twice as fast and they can be rush-built sooner. It also, in effect, makes your citizens happier, as your will most surely build the temple and cathedral sooner than normal.


* '''Scientific''' - You get a free tech at the dawn of each Age except the first. That means three free techs if you last to the end of the game, with two of them benefiting you in the middlegame. Scientific buildings are at half price, making this also a good choice for culture wars. (Babylon, being Religious ''and'' Scientific, is infamous for its cultural power.) In Conquests, acquiring Scientific Great Leaders is also marginally easier.
* '''Scientific''' - You get a free tech at the dawn of each Age except the first. That means three free techs if you last to the end of the game, with two of them benefiting you in the middlegame. Scientific buildings are at half price, making this also a good choice for culture wars. (Babylon, being Religious ''and'' Scientific, is infamous for its cultural power.) In Conquests, acquiring Scientific Great Leaders is also marginally easier.
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