Sid Meier's Civilization III/Gameplay: Difference between revisions

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Cities always produce three resources. These are usually named ''food'', ''shields'', and ''trade''. In SMAC, these are called ''nutrients'', ''minerals'', and ''energy'', respectively. In Civilization III, "trade" was renamed "commerce". In Civilization II: Test of Time, the names depend on the current game being played. Regardless of their names, they always serve the same functions. For consistency, we will refer to them as food, shields, and trade.
Cities always produce three resources. These are usually named ''food'', ''shields'', and ''trade''. In SMAC, these are called ''nutrients'', ''minerals'', and ''energy'', respectively. In Civilization III, "trade" was renamed "commerce". In Civilization II: Test of Time, the names depend on the current game being played. Regardless of their names, they always serve the same functions. For consistency, we will refer to them as food, shields, and trade.


Your cities are populated by citizens. They will work the surrounding terrain and produce goods. Each citizen may work one tile, plus the city tile which is always worked automatically. For instance, a city with 6 citizens can work up to seven tiles: the center tile plus one tile per citizens. Citizens can also be specialists and not work tiles; this will be discussed later.
Your cities are populated by citizens. They will work the surrounding terrain and produce goods. Each citizen may work one tile, plus the city tile which is always worked automatically. For instance, a city with 6 citizens can work up to seven tiles: the center tile plus one tile per citizen. Citizens can also be specialists and not work tiles; this will be discussed later.


These are the three kinds of goods that your cities will produce:
These are the three kinds of goods that your cities will produce:
* Food - No civilization cannot survive without food. Food will accumulate until the food box is full. When it is, another citizen will be added to the city. Each citizen requires two food per turn to survive. A citizen will never take more or less than this. If the city is not producing enough food to meet demand, this food will be taken from the food box. ''If the food box is empty and a citizen still must eat, a citizen starves and the population count will be reduced by one.'' The population count will never be reduced by more than one due to starvation.
* Food - No civilization can survive without food. Food will accumulate until the food box is full. When it is, another citizen will be added to the city. Each citizen requires two food per turn to survive. A citizen will never take more or less than this. If the city is not producing enough food to meet demand, this food will be taken from the food box. ''If the food box is empty and a citizen still must eat, a citizen starves and the population count will be reduced by one.'' The population count will never be reduced by more than one due to starvation.


* Shields - A city must procure raw materials (shields), which can then be used to build things. Your city will ''always'' be working on one of three kinds of projects:
* Shields - A city must procure raw materials (shields), which can then be used to build things. Your city will ''always'' be working on one of three kinds of projects:
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