Sid Meier's Colonization/Nations: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Spain: Indian converts get +1 on farming and fishing
(→‎Spain: Indian converts get +1 on farming and fishing)
 
Line 19: Line 19:
The Spanish have a bonus for attacks against the natives. They get a Veteran Soldier. They're the weakest power if you use the typical strategy of early peaceful coexistence with the Indians (unless, of course, you want to deny that advantage to your opponents). To exploit their benefits start an early all-out war against the Indians, and get Cortes as soon as possible for extracting huge treasures from their cities, then get Brebeuf and Sepulveda for converts. Washington would be great, but you can get him only after 1600.
The Spanish have a bonus for attacks against the natives. They get a Veteran Soldier. They're the weakest power if you use the typical strategy of early peaceful coexistence with the Indians (unless, of course, you want to deny that advantage to your opponents). To exploit their benefits start an early all-out war against the Indians, and get Cortes as soon as possible for extracting huge treasures from their cities, then get Brebeuf and Sepulveda for converts. Washington would be great, but you can get him only after 1600.


Import some horses for your Veterans, equip immigrant Criminals/Servants with Muskets and possibly also Horses, buy a unit or two of Artillery. Use all the money you get from Indians for raising more armies (but don't buy Veteran Soldiers; they're insanely expensive) and getting new colonists. Make Converts work in the field (in the early game you won't have many experts, and they work as well as Free Colonists in farming/planting jobs; get Casas in the middle game when your population is already about half-expert and Converts' skills cease to be that useful).
Import some horses for your Veterans, equip immigrant Criminals/Servants with Muskets and possibly also Horses, buy a unit or two of Artillery. Use all the money you get from Indians for raising more armies (but don't buy Veteran Soldiers; they're insanely expensive) and getting new colonists. Make Converts work in the field (in the early game you won't have many experts, and they work a little better than Free Colonists in farming/planting jobs; get Casas in the middle game when your population is already about half-expert and Converts' skills cease to be that useful).
Plan wars as campaigns that end with one of:
Plan wars as campaigns that end with one of:
* destroying all villages of one Indian tribe
* destroying all villages of one Indian tribe
93

edits