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(Started filling out controls out of Wii Instruction booklet. WIP)
 
(Finished Wii controls)
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{{Header Nav|game=Sonic Colors}}
{{Header Nav|game=Sonic Colors}}
{{floatingtoc}}
{{floatingtoc}}
{{Control selector|Wii, wii-cc, gamecube}}


Sonic Colors has 4 different control schemes in the Wii version.
Sonic Colors has 4 different control schemes in the Wii version.
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|+ Control overview
|+ Control overview
! Action
! Action
! Wii Mote +/- Nunchuk Style
! Nunchuk Style +/- Wiimote Only
! Wii Classic Controller
! Wii Classic Controller
! Gamecube
! Gamecube
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|-
|-
! Quick Step/Grind Step
! Quick Step/Grind Step
| {{wii|left|nunchuk}} / {{wii|right|nunchuk|}} OR Sideways(Orientation wise) {{wii|down|dpad}} / {{wii|left|dpad}} || {{wii-cc|right|lstick}} / {{wii-cc|left|lstick|}} || {{gc|right|cstick}} / {{gc|left|cstick}}
| {{wii|left|nunchuk}} / {{wii|right|nunchuk|}} OR Sideways {{wii|left|dpad}} / {{wii|right|dpad}} || {{wii-cc|right|lstick}} / {{wii-cc|left|lstick|}} || {{gc|right|cstick}} / {{gc|left|cstick}}
|-
|-
! Jump
! Jump
| || ||
| Nunchuk Style {{wii|A}} OR Sideways {{wii|2}}  || {{wii-cc|a}}  || {{gc|a}}
|-
|-
! Homing Attack
! Homing Attack
| || ||
| Nunchuk Style {{wii|A}}x2 when locked on to enemy OR {{wii|2}}x2 when locked on to enemy || {{wii-cc|a}}x2 when locked on to enemy  || {{gc|a}}x2 when locked on to enemy
|-
|-
! Double Jump
! Double Jump
| || ||
| Nunchuck Style {{wii|a}}x2 OR {{wii|2}}x2 || {{wii-cc|a}}x2 || {{gc|a}}x2
|-
|-
! Wall Jump
! Wall Jump
| || ||
| Nunchuk Style {{wii|left|nunchuk}} / {{wii|right|nunchuk}} + {{wii|a}} OR Sideways {{wii|left|dpad}} / {{wii|right|dpad}} + {{wii|2}} || {{wii-cc|left|lstick}} / {{wii-cc|right|lstick}} + {{wii-cc|a}} || {{gc|left|cstick}} / {{gc|right|cstick}} + {{gc|a}}
|-
|-
! Crouch/Slide
! Crouch
| || ||
| Nunchuk Style {{wii|z}} OR Sideways {{wii|b}} || {{wii-cc|x}} || {{gc|x}}
|-
! Slide
| Nunchuck Style(While Moving) {{wii|z}} OR Sideways(while moving) {{wii|b}} || Press {{wii-cc|x}} while moving || Press {{gc|x}} while moving   
|-
|-
! Stomp
! Stomp
| || ||
| Nunchuk Style {{wii|z}} OR Sideways {{wii|b}} || {{wii-cc|x}} || {{gc|x}}
|-
|-
! Drift
! Drift
| || ||
| Nunchuk Style(While Turning) {{wii|left|nunchuk}} / {{wii|right|nunchuk}} + {{wii|b}} OR Sideways(While turning) {{wii|left|dpad}} / {{wii|right|dpad}} + {{wii|1}} || {{wii-cc|left|lstick}} / {{wii-cc|right|lstick}} + {{wii-cc|b}} While Turning || {{gc|left|cstick}} / {{gc|right|cstick}} + {{gc|b}} While Turning
|-
|-
! Boost
! Boost
| || ||
| Nunchuk Style {{wii|b}} OR Sideways {{wii|1}} || {{wii-cc|b}} || {{gc|b}}
|-
|-
! Jump Dash/Air boost
! Jump Dash/Air boost
| || ||
| Nunchuck Style(While in mid air) {{wii|b}} OR Sidways(While in mid air) {{wii|1}} || {{wii-cc|b}} While in mid air || {{gc|b}} While in mid air
|-
|-
! Unleash Color Power
! Unleash Color Power
| || ||
| Shake the Wiimote when wisp is equipped || Press {{wii-cc|r}} when wisp is equipped || Press {{gc|z}} when wisp is equipped
|-
|-
! Pause
! Pause
| || ||
| {{wii|plus}} || {{wii-cc|plus}} || START button
|-
|-
|}
|}
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==Wisps Controls(Wii Version)==
==Wisps Controls(Wii Version)==
===White Wisps(Boost)===
===White Wisps(Boost)===
===Cyan Wisps(Laser)===
White Wisps are the first wisps encountered in the game. They fill up Sonic's boost meter allowing him to instantly accelerate to top speed. They are the simplest to activate, requiring only the pressing of the {{control|{{wii|b}} '''OR''' {{wii|1}}|{{wii-cc|b}}|{{gc|b}}}} button
===Cyan Wisps===  
Cyan Wisps are the first truly augmenting type wisps in the game in the sense that they radically alter Sonic's physical abilities. Once activated, Sonic will curl up in a Cyan ball and a trail of stripes will begin to eminate from his position to give the player a clear indication as to the trajectory of the laser attack. To aim the wips, the player must utilize {{control|{{wii|neutral|nunchuk}} '''OR''' {{wii|neutral|dpad}}|{{wii-cc|neutral|lstick}}|{{gc|neutral|cstick}}}}. After this is accomplished the player can actually perform the same activation routine again to launch the wisp early or simply allow a few seconds to pass by and allow the wisps to launch sonic on its own.
===Yellow Wisps(Drill)===
===Yellow Wisps(Drill)===
Yellow wisps when activated will allow Sonic to burrow through earth patches located in certain areas of the theme park. As long as you're over something brown, you can usually activate it without fuss. Once activated you can use {{control|{{wii|neutral|nunchuk}} '''OR''' {{wii|neutral|dpad}}|{{wii-cc|neutral|lstick}}|{{gc|neutral|cstick}}}} to direct your wisps as it drills as well as the {{control|{{wii|b}} / {{wii|1}}|{{wii-cc|b}}|{{gc|b}}}} buttons to increase the speed of your drill wisp.
Do note that if you run out of wisp power while under ground '''IT WILL''' count as a death. Drill wisps capsules tend to respawn fairly quickly so this shouldn't be too much of an issue in most places. This wisp is needed to acquire a few of the red rings throughout the game.
===Blue Wisps(Cube)===
===Blue Wisps(Cube)===
Blue Wisps don't require any special controls to activate beyond the initial activation move.
===Orange Wisps(Rocket)===
===Orange Wisps(Rocket)===
Rocket Wisps always shoot up in a straight line upwards when activated. There is no action needed other than simply activating the wisp.
===Green Wisps(Hover)===
===Green Wisps(Hover)===
The green hover wisp can be useful for ascending vertical levels quickly and bypassing other level structures. They allow sonic to hover as is in their names but can also be used to perform Sonic's classic Ring dash maneuver which will send them surging forward when used near a set of rings.
Moving with the Hover Wisp can be done easily with the {{control|{{wii|neutral|nunchuk}} '''OR''' {{wii|neutral|dpad}}|{{wii-cc|neutral|lstick}}|{{gc|neutral|cstick}}}}.
Ascending with the Hover Wisp can be accomplished by pressing and holding the {{control|{{wii|a}} '''OR''' {{wii|2}}|{{wii-cc|a}}|{{gc|a}}}} button. Releasing the button will cause the wisp to descend.
Performing a ring dash with the Hover Wisp can be done by pressing the {{control|{{wii|b}} '''OR''' {{wii|1}}|{{wii-cc|b}}|{{gc|b}}}} button near a trail of rings. 
===Pink Wisps(Spike)===
===Pink Wisps(Spike)===
The Pink Wisp is similar to the Hover wisps in that it posses a magnetic property. The Pink Wisp however is attached to just about everything. The player will utilize Pink Wisps to traverse walls and other tight corners or access hidden areas not otherwise possible with Sonic alone.
Movement with the Pink Wisp is handled with {{control|{{wii|neutral|nunchuk}} '''OR''' {{wii|neutral|dpad}}|{{wii-cc|neutral|lstick}}|{{gc|neutral|cstick}}}}
Jumping with the Pink Wisp is done by pressing the {{control|{{wii|a}} '''OR''' {{wii|2}}|{{wii-cc|a}}|{{gc|a}}}} button.
To accelerate / perform a spindash the {{control|{{wii|b}} '''OR''' {{wii|1}}|{{wii-cc|b}}|{{gc|b}}}} button may be pressed.
===Purple Wisps(Frenzy)===
===Purple Wisps(Frenzy)===
The Purple Wisps are pretty much there to just destroy any object that Sonic can either not destroy normally by himself or that would be too time consuming to do so otherwise. They're mindlessly amusing however, with their complete mishmash discord of a music tune and how they grow in size when consuming items. The Purple Wisps will move forward by themselves in 3D sections and can be moved from side to side in both 2D and 3D sections.
Movement is handled by {{control|{{wii|neutral|nunchuk}} '''OR''' {{wii|neutral|dpad}}|{{wii-cc|neutral|lstick}}|{{gc|neutral|cstick}}}}.
To Jump with the Purple Wisp, simply press the {{control|{{wii|a}} '''OR''' {{wii|2}}|{{wii-cc|a}}|{{gc|a}}}} button.


==3DS Version==
==3DS Version==

Revision as of 05:04, 15 December 2017

Control selector Select controller:
Wii, wii-cc, gamecube

Sonic Colors has 4 different control schemes in the Wii version.

  • Wii mote only (sideways)
  • Wii mote + Nunchuk
  • Classic Controller
  • Gamecube Controller

They will be specified wherever needed and applicable.

Wii Version

Control overview
Action Nunchuk Style +/- Wiimote Only Wii Classic Controller Gamecube
Menu Navigation Nunchuk Style Neutral nunchuk OR Sideways Neutral dpad Neutral lstick Neutral cstick
Confirm/Choose Nunchuk Style A button OR Sideways 2 button A button A button
Back/Cancel Nunchuck style B button OR Sideways 1 button B button B button
Continue Sideways Minus button Minus button Z button
In-Game/Sonic Controls
Action Wii Mote +/- Nunchuk Style Wii Classic Controller Gamecube
Move Neutral nunchuk OR Neutral dpad Neutral lstick Neutral cstick
Quick Step/Grind Step Left nunchuk / Right nunchuk OR Sideways Left dpad / Right dpad Right lstick / Left lstick Right cstick / Left cstick
Jump Nunchuk Style A button OR Sideways 2 button A button A button
Homing Attack Nunchuk Style A buttonx2 when locked on to enemy OR 2 buttonx2 when locked on to enemy A buttonx2 when locked on to enemy A buttonx2 when locked on to enemy
Double Jump Nunchuck Style A buttonx2 OR 2 buttonx2 A buttonx2 A buttonx2
Wall Jump Nunchuk Style Left nunchuk / Right nunchuk + A button OR Sideways Left dpad / Right dpad + 2 button Left lstick / Right lstick + A button Left cstick / Right cstick + A button
Crouch Nunchuk Style Z button OR Sideways B button X button X button
Slide Nunchuck Style(While Moving) Z button OR Sideways(while moving) B button Press X button while moving Press X button while moving
Stomp Nunchuk Style Z button OR Sideways B button X button X button
Drift Nunchuk Style(While Turning) Left nunchuk / Right nunchuk + B button OR Sideways(While turning) Left dpad / Right dpad + 1 button Left lstick / Right lstick + B button While Turning Left cstick / Right cstick + B button While Turning
Boost Nunchuk Style B button OR Sideways 1 button B button B button
Jump Dash/Air boost Nunchuck Style(While in mid air) B button OR Sidways(While in mid air) 1 button B button While in mid air B button While in mid air
Unleash Color Power Shake the Wiimote when wisp is equipped Press R button when wisp is equipped Press Z button when wisp is equipped
Pause Plus button Plus button START button

Wisps Controls(Wii Version)

White Wisps(Boost)

White Wisps are the first wisps encountered in the game. They fill up Sonic's boost meter allowing him to instantly accelerate to top speed. They are the simplest to activate, requiring only the pressing of the B button OR 1 button button

Cyan Wisps

Cyan Wisps are the first truly augmenting type wisps in the game in the sense that they radically alter Sonic's physical abilities. Once activated, Sonic will curl up in a Cyan ball and a trail of stripes will begin to eminate from his position to give the player a clear indication as to the trajectory of the laser attack. To aim the wips, the player must utilize Neutral nunchuk OR Neutral dpad. After this is accomplished the player can actually perform the same activation routine again to launch the wisp early or simply allow a few seconds to pass by and allow the wisps to launch sonic on its own.

Yellow Wisps(Drill)

Yellow wisps when activated will allow Sonic to burrow through earth patches located in certain areas of the theme park. As long as you're over something brown, you can usually activate it without fuss. Once activated you can use Neutral nunchuk OR Neutral dpad to direct your wisps as it drills as well as the B button / 1 button buttons to increase the speed of your drill wisp.

Do note that if you run out of wisp power while under ground IT WILL count as a death. Drill wisps capsules tend to respawn fairly quickly so this shouldn't be too much of an issue in most places. This wisp is needed to acquire a few of the red rings throughout the game.

Blue Wisps(Cube)

Blue Wisps don't require any special controls to activate beyond the initial activation move.

Orange Wisps(Rocket)

Rocket Wisps always shoot up in a straight line upwards when activated. There is no action needed other than simply activating the wisp.

Green Wisps(Hover)

The green hover wisp can be useful for ascending vertical levels quickly and bypassing other level structures. They allow sonic to hover as is in their names but can also be used to perform Sonic's classic Ring dash maneuver which will send them surging forward when used near a set of rings.

Moving with the Hover Wisp can be done easily with the Neutral nunchuk OR Neutral dpad.

Ascending with the Hover Wisp can be accomplished by pressing and holding the A button OR 2 button button. Releasing the button will cause the wisp to descend.

Performing a ring dash with the Hover Wisp can be done by pressing the B button OR 1 button button near a trail of rings.

Pink Wisps(Spike)

The Pink Wisp is similar to the Hover wisps in that it posses a magnetic property. The Pink Wisp however is attached to just about everything. The player will utilize Pink Wisps to traverse walls and other tight corners or access hidden areas not otherwise possible with Sonic alone.

Movement with the Pink Wisp is handled with Neutral nunchuk OR Neutral dpad

Jumping with the Pink Wisp is done by pressing the A button OR 2 button button.

To accelerate / perform a spindash the B button OR 1 button button may be pressed.

Purple Wisps(Frenzy)

The Purple Wisps are pretty much there to just destroy any object that Sonic can either not destroy normally by himself or that would be too time consuming to do so otherwise. They're mindlessly amusing however, with their complete mishmash discord of a music tune and how they grow in size when consuming items. The Purple Wisps will move forward by themselves in 3D sections and can be moved from side to side in both 2D and 3D sections.

Movement is handled by Neutral nunchuk OR Neutral dpad.

To Jump with the Purple Wisp, simply press the A button OR 2 button button.

3DS Version

Wisp Controls(3DS verion)

White Wisps(Boost)

Cyan Wisps(Laser)

Yellow Wisps(Drill)

Orange Wisps(Rocket)

Red Wisps(Burst)

Violet Wisps(Void)