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{{Header Nav|game=Space - Glory Through Conquest|num=0}}
{{Header Nav|game=Space - Glory Through Conquest|num=0}}


==Game Mechanics==
==Account Creation==
===Account Creation===
When a player creates an account they are put into a new game, known as a ''galaxy'', which has not yet started. Once a ''galaxy'' has enough players the game begins. Standard galaxies and DeathMatch galaxies can contain roughly 300 players, but as of November 2008, the playercount was reduced to 150.   
When a player creates an account they are put into a new game, known as a ''galaxy'', which has not yet started. Once a ''galaxy'' has enough players the game begins. Standard galaxies and DeathMatch galaxies can contain roughly 300 players, but as of November 2008, the playercount was reduced to 150.   


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Players take control of a ''system'' and a few ships, and through production, research, and diplomacy players expand their empire.
Players take control of a ''system'' and a few ships, and through production, research, and diplomacy players expand their empire.


===Time===
==Time==
''Space'' plays in near real-time, queued buildings will be built, population will grow, ships will move towards their destinations and battles will be fought whether or not anyone is logged in. The game world is advanced one "tick" every hour. Most players will tell you that in order to be successful you have to log in often. Both in order to react to other players' actions, and to colonize new systems, move ships to new destinations or adjust the targeting orders for fleets in battle.
''Space'' plays in near real-time, queued buildings will be built, population will grow, ships will move towards their destinations and battles will be fought whether or not anyone is logged in. The game world is advanced one "tick" every hour. Most players will tell you that in order to be successful you have to log in often. Both in order to react to other players' actions, and to colonize new systems, move ships to new destinations or adjust the targeting orders for fleets in battle.


1 tick = one physical hour = 1 galactic year
1 tick = one physical hour = 1 galactic year


===Multiplayer Interaction===
==Multiplayer Interaction==
Through both formal alliances (up to 4 members) and informal greater alliances (groups of alliances linked by non-aggression pacts and player diplomacy) players attempt to create the largest empire in the galaxy. A galaxy ends when either the top 5 highest ranked alliances control a certain percentage of the galaxy, or when only a certain number of active empires remain in the game.
Through both formal alliances (up to 4 members) and informal greater alliances (groups of alliances linked by non-aggression pacts and player diplomacy) players attempt to create the largest empire in the galaxy. A galaxy ends when either the top 5 highest ranked alliances control a certain percentage of the galaxy, or when only a certain number of active empires remain in the game.


Currently these settings are 25 active players or 2500 systems are contained by the top 5 alliances.
Currently these settings are 25 active players or 2500 systems are contained by the top 5 alliances.
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Revision as of 18:20, 9 September 2011

Account Creation

When a player creates an account they are put into a new game, known as a galaxy, which has not yet started. Once a galaxy has enough players the game begins. Standard galaxies and DeathMatch galaxies can contain roughly 300 players, but as of November 2008, the playercount was reduced to 150.

This way you do not join a game that has already been running for some time. A reminder e-mail is sent to your account giving you 24 hrs notice.

Players take control of a system and a few ships, and through production, research, and diplomacy players expand their empire.

Time

Space plays in near real-time, queued buildings will be built, population will grow, ships will move towards their destinations and battles will be fought whether or not anyone is logged in. The game world is advanced one "tick" every hour. Most players will tell you that in order to be successful you have to log in often. Both in order to react to other players' actions, and to colonize new systems, move ships to new destinations or adjust the targeting orders for fleets in battle.

1 tick = one physical hour = 1 galactic year

Multiplayer Interaction

Through both formal alliances (up to 4 members) and informal greater alliances (groups of alliances linked by non-aggression pacts and player diplomacy) players attempt to create the largest empire in the galaxy. A galaxy ends when either the top 5 highest ranked alliances control a certain percentage of the galaxy, or when only a certain number of active empires remain in the game.

Currently these settings are 25 active players or 2500 systems are contained by the top 5 alliances.